Difference between revisions of "Coluber HUD CH01"

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==Overview==
 
==Overview==
 
+++  THIS PAGE IS CURRENTLY UNDER CONSTRUCTION +++
 
  
 
The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards inc. in the Riredi system.
 
The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards inc. in the Riredi system.
  
Especially cargo-ship pilots like the HUD because it has an extra big scanner and additional control lights for important equipment.
+
Especially cargo-ship pilots like the HUD because it has an extra big scanner and additional control lights for important equipment.
  
 
==Images==
 
==Images==
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* Bigger scanner
 
* Bigger scanner
 
* Bigger space-compass with integrated gauges for pitch, roll, and yaw
 
* Bigger space-compass with integrated gauges for pitch, roll, and yaw
 +
* Numeric ship speed display and a numeric altitude meter below 1000m.
 +
* Gauges are hidden in dock to allow big gui.
 
* Up to 7 MFD´s (depending on monitor resolution)
 
* Up to 7 MFD´s (depending on monitor resolution)
 
* Individual scales for each gauge
 
* Individual scales for each gauge
 
* Contrast backgrounds
 
* Contrast backgrounds
 
* Customized crosshairs
 
* Customized crosshairs
* Additional control lights
+
* Additional control lights:  EQ1 (fuel injectors, E.C.M., & escapepod);  EQ2 (fuel scoop, galactic hyperdrive & docking computers)
 
* Compatibility with [[HUDSelector|HUD Selector]]
 
* Compatibility with [[HUDSelector|HUD Selector]]
  
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==Installation==
 
==Installation==
Install via the expansion pack manager or download the .oxz and move it into the AddOns folder of your Oolite installation.
+
Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.
  
 
==Known issues==
 
==Known issues==
 
This [[OXP]] is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.  
 
This [[OXP]] is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.  
 +
 +
==Oolite Forum thread==
 +
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&t=16896 this OXP's BB thread here.]
 +
 +
==Gameplay and Balance indicator==
 +
[[Image:tag-colour-green.png]]
 +
{{OXPLevel|0}}
  
 
==Author==
 
==Author==
This [[OXP]] was developed by Captain Beatnik.
+
This [[OXP]] was developed by Captain Beatnik. Later improved by Norby.
  
 
==License==
 
==License==
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==Download==
 
==Download==
 
===Current version===
 
===Current version===
 +
[[Media:ColuberHUD-1.2.3.oxz|ColuberHUD-1.2.3.oxz]] 
 +
 +
===Old versions===
 +
*[[Media:Coluber_HUD_CH01_v1.2.2.oxz‎|Coluber_HUD_CH01_v1.2.2.oxz]] (Download statistics: Downloaded {{#downloads:Coluber_HUD_CH01_v1.2.2.oxz‎}} times).
 +
 +
*[[Media:Coluber_HUD_CH01_v1.1.oxz‎|Coluber_HUD_CH01_v1.1.oxz]] (Download statistics: Downloaded {{#downloads:Coluber_HUD_CH01_v1.1.oxz‎}} times). 
 +
 
*[[Media:Coluber_HUD_CH01_v1.0.1.oxz‎|Coluber_HUD_CH01_v1.0.1.oxz]] (Download statistics: Downloaded {{#downloads:Coluber_HUD_CH01_v1.0.1.oxz‎}} times).   
 
*[[Media:Coluber_HUD_CH01_v1.0.1.oxz‎|Coluber_HUD_CH01_v1.0.1.oxz]] (Download statistics: Downloaded {{#downloads:Coluber_HUD_CH01_v1.0.1.oxz‎}} times).   
  
===Old versions===
+
===Version History===
*(none)
+
Version 1.2.3 2020-10-15
{{HUD-OXP}}[[Category:HUDs OXPs]][[Category:Oolite expansion packs]]
+
* Added ASC Target distance display
==Oolite Forum thread==
+
 
 +
Version 1.2.2 2015-12-20
 +
* Fixed docked HUD with [[HUDSelector]], thanks to phkb.
 +
             
 +
Version 1.2.1 2015-06-22
 +
* Fixed a missing image.
  
Please post your comments, questions, problems or bug reports on [http://aegidian.org/bb/viewtopic.php?f=4&t=16896 this OXP's BB thread here.]
+
Version 1.2 2015-06-21
 +
* Joystick sensitivity indicator enabled
 +
* Alert sensitive scanner color
 +
* Another degree fix by Mazur
 +
* Allow big gui (longer equipment list in F5) disabled during flight
  
==Gameplay and Balance indicator==
+
Version 1.1 2015-06-17 - an update by Norby
 +
* Removed degree sign from cabin temp, thanks to Smivs.
 +
* Added numeric ship speed display and a numeric altitude meter below 1000m.
 +
* Gauges are hidden in dock to allow big gui.
 +
* Clock moved a bit to fit into Xenon UI.
  
[[Image:tag-colour-green.png]]
+
Version 1.0.1 2014-09-20
 +
*Changed OXPs name
 +
*Implemented compatibility with the ingame OXZ manager;
 +
*implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
 +
*adjusted COMLOG and MESSAGE GUI size;
 +
*added one MFD, now 7. MFD position now depends on monitor resolution;
 +
 +
Version 1.0.0 2014-09-18
 +
*First test-release of this OXP
  
{{HUD-OXP}}[[Category:HUDs OXPs]][[Category:Oolite expansion packs]]
+
{{HUD-OXP}}

Revision as of 17:07, 15 October 2020

Overview

The Coluber HUD CH01 is a fully featured HUD with individual scales for each gauge and additional control lights for important equipment. It is developed and produced by Coluber Works and Shipyards inc. in the Riredi system.

Especially cargo-ship pilots like the HUD because it has an extra big scanner and additional control lights for important equipment.

Images

Screenshot showing the Coluber HUD CH01 on a 2560x1440 pixel (16:9) monitor scaled-down to 1000x563

Coluber HUD CH01

Image showing the five types of crosshairs implemented in Coluber HUD CH01

Crosshairs from left to right: no weapon, pulse laser, military laser, beam laser, mining laser

Features

  • Oolite 1.80 additional HUD elements
  • Bigger scanner
  • Bigger space-compass with integrated gauges for pitch, roll, and yaw
  • Numeric ship speed display and a numeric altitude meter below 1000m.
  • Gauges are hidden in dock to allow big gui.
  • Up to 7 MFD´s (depending on monitor resolution)
  • Individual scales for each gauge
  • Contrast backgrounds
  • Customized crosshairs
  • Additional control lights: EQ1 (fuel injectors, E.C.M., & escapepod); EQ2 (fuel scoop, galactic hyperdrive & docking computers)
  • Compatibility with HUD Selector

Minimum requirements

Oolite 1.80+. No dependencies.

Installation

Install via the expansion pack manager or download the OXZ-file and move it into the AddOns folder of your Oolite installation.

Known issues

This OXP is not compatible with the Target Reticle OXP. Coluber HUD CH01 already has the proper setting to turn the reticle red when on target.

Oolite Forum thread

Please post your comments, questions, problems or bug reports on this OXP's BB thread here.

Gameplay and Balance indicator

Tag-colour-green.png

Levelindicator0.png
0-{{{2}}}

Author

This OXP was developed by Captain Beatnik. Later improved by Norby.

License

This OXP is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (CC BY-NC-SA 4.0).

Download

Current version

ColuberHUD-1.2.3.oxz

Old versions

Version History

Version 1.2.3 2020-10-15

  • Added ASC Target distance display

Version 1.2.2 2015-12-20

Version 1.2.1 2015-06-22

  • Fixed a missing image.

Version 1.2 2015-06-21

  • Joystick sensitivity indicator enabled
  • Alert sensitive scanner color
  • Another degree fix by Mazur
  • Allow big gui (longer equipment list in F5) disabled during flight

Version 1.1 2015-06-17 - an update by Norby

  • Removed degree sign from cabin temp, thanks to Smivs.
  • Added numeric ship speed display and a numeric altitude meter below 1000m.
  • Gauges are hidden in dock to allow big gui.
  • Clock moved a bit to fit into Xenon UI.

Version 1.0.1 2014-09-20

  • Changed OXPs name
  • Implemented compatibility with the ingame OXZ manager;
  • implemented compatibility with HUDSelector.oxz. (Many thanks to Norby for providing the necessary JS-code);
  • adjusted COMLOG and MESSAGE GUI size;
  • added one MFD, now 7. MFD position now depends on monitor resolution;

Version 1.0.0 2014-09-18

  • First test-release of this OXP