Cobra Mk.4 (Oolite)

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Cobra Mk. IV
Cobra3.png
Size (W×H×L) 130m×30m×65m
Cargo capacity 50 TC
Cargo bay extension 65 TC
Maximum speed 0.315 LM
Manoeuvrability Roll: 1.75
Pitch: 0.9
Energy banks 5
Energy recharge rate

Excellent (4.8)

Gun mounts Fore, Aft
Port, Starboard
Missile slots 4
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
OXP or standard OXP
Available to player Yes
Base price 215000 Cr

Overview

The Cobra Mk. IV is the successor of the extremely popular Cobra Mk. III. This is the heavier of all Cobra ships, and a fine choice for a trader due to its increased cargo capacity, larger energy banks as well as faster energy recharge rate, all of which should make up for its somewhat slower velocity and maneuvering speeds. This ship is available for both the player and the NPCs.

Comparison to its Predecessor

Here is how the Cobra Mk. IV compares to the Cobra Mk. III:

  • more energy banks (5 instead of 4).
  • faster energy recharge rate (4.8 instead of 4.0).
  • larger cargo bay (50t by default instead of 20t, 65t with cargo bay extension instead of 35t).
  • slower maximum speed (0.315 LM instead of 0.35 LM).
  • slower manoeuvering speeds (0.9 and 1.75 of pitch and roll instead of 1.0 and 2.0).
  • more expensive base price (215000 Cr instead of 150000 Cr).

Credits

This work is based on Griff's Cobra Mk. III Alternative model. I recommend NOT using Griff's original Cobra Mk. III Alt OXP, so that this alterative model is only used as the Cobra Mk. IV, making this ship visually different than any Mk. III (though there is of course no conflict between these two OXPs).

Credits for the original Cobra Mk. III Alt:

  • Detachable subentity missile concept & script - Thargoid
  • Bugfixing and scripting technical help - Eric Walch
  • OXP testing & feedback - Cody
  • Models & Textures - Griff

Version History

08/08/2017 - Version 1.0:

  • initial release.

Download

Available at the extension manager in the game.

Screenshots