Auto eject OXP
This OXP adds a piece of equipment which ejects your escape pod automatically when your energy becomes too low.
We all know the situation: during an intense fight a pilot has to have his/her/its eyes and hands everywhere, checking targets, missiles, laser temperature, using the ECM, targetting and firing a missile, always having an eye on shield status and energy banks, and whatnot. And then it happens: suddenly another salvo burns through your hull, and before you can reach the button that ejects your escape pod, your ship has already vaporized and your microscopic remains are freely floating in the vacuum—Press Space, Commander!
You could have prevented that! Foole's Systems™ proudly presents the Auto Eject Module. This small upgrade to your escape pod constantly monitors your remaining energy. Should the energy level fall under the critical treshold—one third of your last energy bank—it automatically launches your escape capsule, and you begin your journey to the nearest station or planet.
At just half the price of your escape capsule it is also a real bargain, and available in all well-equipped stores of techlevel 8 and above.
NOTE: In order to work properly, you must have both an escape capsule and the auto eject module installed. Should one of them sustain damage during the fight, the automatical ejection will no longer work.
DISCLAIMER: after the device worked properly, the manufacturer will not accept claims that you would have survived the fight without ejecting. Foole's Systems™ will therefore not refund any costs related to the proper functioning of the Auto Eject Module, be it the price of a new escape capsule or the value of any cargo lost with the abandoned ship.
This OXP requires at least Oolite 1.74.
This OXP is available for download auto_eject 1.0.zip.
Move or copy the file auto_eject.oxp from the download folder into your AddOns folder. Where that resides depends on your installation. Restart Oolite.