Difference between revisions of "Aurora"

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== Download  & Installation ==
 
== Download  & Installation ==
  
[http://www.box.net/shared/td5ip6v03yl Aurora OXP v1.0], on Box.Net.
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[http://www.box.net/shared/td5ip6v03y Aurora OXP v1.0], on Box.Net.
  
 
NB: The [[BigShips_OXP|BigShips.oxp]] is also required.
 
NB: The [[BigShips_OXP|BigShips.oxp]] is also required.

Revision as of 09:22, 2 May 2010

The Aurora




Overview

Rarely the traveler in the Ooniverse has the chance to spot the mighty Aurora Megacruiser. With a length of 4.3 kilometers and about 800 meters in height it really is a mobile world capable of supporting 500,000 souls in a standard setting. Transportation takes place by high speed people/alien movers. The Aurora surprisingly does not support a public ship dock. The dock masters of the Aurora want to know exactly who is on board. The waiting list for a place on one of the Ooniverses' 100 Auroras is almost 10 years.


Facilities

On board the passengers are treated with a wealth of facilities. From shopping malls to hospitals, a public central park, botanic gardens and hotels. Passengers travel for more than a year on the ship. In its travels it takes passengers to all the 8 galaxies.


Engines

4 GASEC SR-GD's (Space Rotary Galactic Drive) take the ship to 0.24 LM which is quite fast for such a large ship but hence we are talking about engines with a 200 meter wide engine tube.

Safety

It's a safe ship but it still can be nuked or Q-bombed (energy=3500) so expect it to be escorted by quite a large fleet. In case of an emergency a large lifeboat fleet can evacuate the richest passengers.


OXP Features

  • Shaders.
  • Effects.
  • Lights.
  • Engines that can be shot off.
  • Escape capsule fleet.
  • Realistic behaviour (slow turning, NO docking in stations).


Download & Installation

Aurora OXP v1.0, on Box.Net.

NB: The BigShips.oxp is also required.

Extract the Aurora.oxp into your Addons directory of Oolite. Just to be sure startup Oolite with the SHIFT-key pressed until you see the spinning CobraMKIII.


Version History

v1.0 First released on 7th December 2009.


Credits

Concept and Idea: P.A. Groove
Shaders and Modelling Help: Griff
Scripting Help: Thargoid
Fine Tuning: P.A.Groove


Licence

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy of this license, visit the Creative Commons website or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.