Difference between revisions of "Asteroid Storm"

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===Update Notes===
 
===Update Notes===
  
Version 3.0 is an updated version over the version on Oosat2, fixing a couple of minor bugs and adds some new features. Commander Eric Walsh’s mission clash prevention code is added to make sure the OXP does not clash with other OXPs which display mission briefing screens. Texture name files are also re-named (so as to avoid a case-sensitivity bug on Unix). Displaced small asteroids can be seen whizzing though the spacelanes of the system suffering from "deadly asteroid storms" and a greater than average number of asteroids also appear in this system.
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Version 3.0 is an updated version over the version on Oosat2, fixing a couple of minor bugs and adds some new features. Commander Eric Walch’s mission clash prevention code is added to make sure the OXP does not clash with other OXPs which display mission briefing screens. Texture name files are also re-named (so as to avoid a case-sensitivity bug on Unix). Displaced small asteroids can be seen whizzing though the spacelanes of the system suffering from "deadly asteroid storms" and a greater than average number of asteroids also appear in this system.
  
 
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Revision as of 16:53, 1 October 2007

Overview & Download Link

Large asteroids can provide rich pickings for miners.

This OXP adds more models and textures for asteroids to the game. The graphics for the new types of asteroids are based upon asteroids in the Real Life Sol System.

Some of the new types of rocks are really big, requiring a sustained laser volley to pulverize and are marked by your ID computer as a "Large Asteroid". In the native game there are two types of asteroid. If you play with this OXP installed then more variety is added to the shapes and sizes of the asteroids you encounter as they have 15 different textures and models. The chance and number of boulders being formed when an asteroid is destroyed also varies for each type of asteroid.

The OXP also adds an asteroid related mission, well suited to a novice commander in Galaxy 1. You are docked at a station near Lave, in a system well known to suffer from asteroid storms. Sure enough, as you drop off your cargo, you hear the sound of small asteroids glancing off the Station's shields. Suddenly all hell breaks loose, Commanders running for their ships leaving their cargo behind!

A vast asteroid has been detected approaching the Station. It is so massive that if it strikes, destruction of the mighty Dodec is certain. Will you stay and help or get out of Dodge? The mission has three possible endings depending on your actions. The mission will trigger when you are docked at a certain system within 7 light years of Lave and are ranked at least "Above Average". Checking your F7 screen will give you a clue as to where the mission takes place.

The OXP was scripted by LittleBear, featuring new asteroid models and textures by Charlie.

Download (Asteroid Storm V3.0) Updated to V3.0 on 30th September 2007.


Asteroid Mining Tips

An asteroid can be destroyed with any weapon and a small bounty is paid by GalCop for ridding the space lanes of a navigational hazard. When an asteroid is destroyed it often splits into chunks of rock, identified by your ID computer as a “boulder”. These boulders are too large to fit through the mouth of a Fuel & Matter Scoop. Commanders who merely vaporise boulders are however missing out on a potential source of wealth. Canny Commanders cut "boulders" into “splinters” and scoop them!

This is where a Mining Laser comes into its own. Fire on a boulder with a combat laser and you are likely to vaporise it, a Mining Laser will however cut the boulder into “splinters”. These bite-size chunks of rock are small enough to be scooped with a Fuel & Matter Scoop. An Ore Processor is highly recommended to extract the most valuable materials from the splinters scooped.

Standard Mining Guild procedure is to fit a Mining Laser to the starboard or port view. First fire on the asteroid with your fore mounted combat weapon, splitting it into boulders. Now use your side-mounted Mining Laser to cut the boulder into splinters, which can be dredged aboard with a Fuel & Matter Scoop. If you have an Ore Processor fitted, the materials from the splinter can be further refined.


Difficulty Rating

"Noob". The new asteroids are no more a threat to the player than standard asteroids; the OXP just adds a greater variety to the graphics and makes some asteroids more valuable to mine. The mission featured by the OXP should not put a young Jameson in any great danger, although to complete the mission you would probably need at least a Beam Laser and a couple of Standard Missiles.


Update Notes

Version 3.0 is an updated version over the version on Oosat2, fixing a couple of minor bugs and adds some new features. Commander Eric Walch’s mission clash prevention code is added to make sure the OXP does not clash with other OXPs which display mission briefing screens. Texture name files are also re-named (so as to avoid a case-sensitivity bug on Unix). Displaced small asteroids can be seen whizzing though the spacelanes of the system suffering from "deadly asteroid storms" and a greater than average number of asteroids also appear in this system.


Installing and Playing

To play the OXP, unzip the download file. This will create a folder named "Ast_StormV3". Open this folder and you will see a folder named "AsteroidStorm.oxp" and a readme. Move the AsteroidStorm.oxp folder to AddOns. As with all OXPs, it’s the folder ending .oxp that you need to put in Oolite's AddOns folder, otherwise Oolite will not read it.

If you are playing on Oolite 1.69.1 onwards and are updating from an old version of Asteroid Storm OXP, then the first time you load up Oolite after installing hold down the SHIFT key until you see the rotating Cobra Mk III on the start screen. This ensures that Oolite’s cache is updated.