Difference between revisions of "249th Naval Reserve Wing OXP"

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== Links ==
 
== Links ==
 
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=12626 BB Thread] (2012)
 
*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=12626 BB Thread] (2012)
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*[http://www.aegidian.org/bb/viewtopic.php?f=4&t=12864 (RELEASE) HoloConHUDv1.0]
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:Fresh from the design board of 249th NRW R&D, the Holographic Console HUD is the latest in visual aid for navigation and dogfighting.
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:Note: the only link given is for the HoloNum HUD!
  
 
[[Category:Misc OXPs]]
 
[[Category:Misc OXPs]]

Revision as of 14:16, 12 October 2021

Overview

As the Ooniverse descends into lawlessness, Naval Reserve Wings have been multiplying under what little influence Galcop still holds. While mostly serving as simple law-abiding citizens capable of holding off or surviving pirate encounters, several wings have united under the banner of the 249th NRW, an honored Reserve unit constantly on call to assist in police action. The 249th NRW has adopted a stellar camouflage pattern as their colors, a rather distinctive mark if you can keep your lock on them.

When the Thargoid menace first reared its head, an impromptu alliance between 249 different Democratic systems issued military grade lasers to their merchant marine force. After the initial mobilization, these merchant marines kept their weapons and continued recruiting and training forces. The 249th Naval Reserve Wing was established to give these vessels an official standing with Galcop. Each Democratic system navy has a 249th NRW on their roster. In practice, it is a formidable militia. Negotiations and design collaboration are in progress to establish a heavy capital ship as the local 249th Naval Reserve Headquarters, which may also be sent out to nearby multigovernment systems in a state of factional strife in order to rack up funding and practice in the form of bounty.

I had just dropped out of witchspace and set a course directly for Zaalela, (Tech Level 5 Feudal system in Galaxy 1), when I encountered a group of 4 pirates. Not wanting to disappoint them I decided to go for a full frontal assault. Unfortunately for me just after getting involved in a little jousting a second group of pirates appeared.

I had already taken a hit that had caused a fuel leak so the fuel injectors were useless and I was staring to receive damage from all around. The next thing I noticed was a group of purple blips on the scanner so decided to head for them in the hope of gaining some assistance whilst taking out a couple of the chasing pack with the rear laser.

As it turned out it was a patrol from the 249th reserve which answered my need for assistance and joined the fray.

With the pirates distracted by multiple targets my shields quickly recharged allowing me to swing back and get stuck in again.

A short while later the combined efforts of myself and the 249th had converted the group of pirates and fugitives to stardust.

I them scooped up the floating cargo, saluted the 249th and continued my journey to the system planet.

(Shipbuilder)

Navies

There are currently 2 downloadable navies for Oolite: Galactic Navy OXP & HIMSN.

The premise of this oxp is that the war against the Thargoids is being lost, hence the call for naval reserves to fight them. Galactic Navy has a heavy naval presence (just mooch around Isinor when the Galactic Navy OXP is loaded!) and does not fit with the feel of this oxp. HIMSN has a much reduced naval presence, and was preferred by Rese249er, who hoped for compatibility with the final version of HIMSN which never appeared.

License

  • Author: Rese249er (apparently a member of a real naval reserve!).
  • License:
  • Required: Oolite v.1.

Download

Requirements & Compatibilities


ChangeLog

Early versions establish core Alpha Squad Cobra 3's with military lasers, a high probability of shield boosters and enhancers, and a custom paintjob in every role except pirates or Thargoids. At least 2 are spawned in every system in one role or another. They also have energy recharge and banks matching the player's starting Cob3.

v1.2.3 introduces a fractalized, darker camouflage pattern and a cruiser based on the Anaconda for a bit more firepower. The 249th Cruisers also will appear in police roles.

v1.3.1 includes texture tweaks and better integration with Random Ship Names. Active Duty ships should now display "Active Duty 249:xxxxxxx" with the x's being replaced with a typical police serial number.

v2.0.1 establishes Bravo Squad, made up of ships from Mandoman's VTBSShipset.

v2.1 establishes Charlie Squad, made up of Zieman's Far Arm ships Hunter as a solo hunter and Z-ships Python Courier and Cobra Commodore as standard Reserve/Active cruiser and wingmen, as well as a duo of Cobra Commodores.

v2.1.1 expands the populator script to include Bravo and Charlie squads.

v2.1.2 fixes missing semicolons pointed out by Diziet Sma.

v2.1.4 fixes circular escort references.

Links

Fresh from the design board of 249th NRW R&D, the Holographic Console HUD is the latest in visual aid for navigation and dogfighting.
Note: the only link given is for the HoloNum HUD!