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  • ...Agriculturals. His oxp includes tweaks for population, economy size & tech level. Redspear prefers an enjoyable game to something which rigorously attempts ...nomic specialization, not the productivity level, nor the richness/poverty level!
    37 KB (5,640 words) - 14:39, 18 March 2024
  • Since I worked with Griff's textures, I aligned them to the new stations as good as I could, and they don't look too shabby in my opinion. Looks at its best with shaders set to full of course, but will look good also with half and no shader support (at least on my GPU. I have an NVIDIA
    17 KB (2,689 words) - 09:46, 25 May 2021
  • ...out what I’m gonna say next, ’cause I believe in giving great customer service. It’s just that I’m getting too long in the mandibles to ’ave another ...pilots popped like fried sap weevils when sun skimming, so this stuff is a good idea.
    24 KB (4,462 words) - 04:39, 29 February 2024
  • The only way to make sure you see HIMSN would be to visit a tech level 14 system on the 26th of June when the fleet arrives to show the flag on Ar ...hardhead was recent enough that proper naval fighter/bombers aren't yet in service (or are having their prototypes stolen!) as they're only just adapting to b
    3 KB (493 words) - 04:55, 29 February 2024
  • Not good, but thinking about it I had a revelation. I was making a mistake when I de '''Good work [Apr. 21st, 2004|07:31 pm]'''
    237 KB (36,292 words) - 02:12, 29 February 2024
  • ...es, and economic competition turned into open war without rules. The ninth-level industrial system, which once attracted talented engineers and ambitious ma ...external observer would consider it a good idea to bypass the company at a good distance, if possible without attracting attention, and go on about his bus
    92 KB (16,192 words) - 02:57, 29 February 2024

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