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  • | title = Oolite | image = [[File:oolite-logo3.png]]
    19 KB (2,868 words) - 03:18, 29 February 2024
  • ...de world scripts [[Scripting Oolite with JavaScript|JavaScript scripts for Oolite]]. Additionally, [[Oolite_JavaScript_Reference:_Ship_script_event_handlers| ...e starting with "player" are meant only for the player (= can only be used in a world script). Exceptions on this rule are mentioned with the individual
    42 KB (5,637 words) - 03:19, 29 February 2024
  • ...game. The graphics for the new types of asteroids are based upon asteroids in the Real Life Sol System. ...ley to pulverize and are marked by your ID computer as a "Large Asteroid". In the native game there are two types of asteroid. If you play with this OXP
    10 KB (1,581 words) - 02:15, 29 February 2024
  • ...ble equipment is stored in a file named '''equipment.plist''' that resides in the Config folder of a OXP. You can add equipment by adding arrays to this The following equipment data are read in by Oolite.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...s current target (no matter how acquired) being highlighted on the scanner in grey/blue. This OXP requires at least test version 1.79 of Oolite.
    4 KB (482 words) - 04:33, 29 February 2024
  • ...lays them in a multi-function display. As comms chatter can happen quickly in a battle situation, it can be easy to miss communications. The CommsLog MFD ...use the mode key (default "b") to select a mode. The available modes are (in order):
    9 KB (1,475 words) - 02:29, 29 February 2024
  • ...pes of communications the player transmits will have a bearing on the game in some way, depending on the transmission type. ...nality to the game. All at once, you can find other ships heading your way in a convoy, you can bribe (with credits, a boon to those of us who don't carr
    32 KB (4,757 words) - 14:35, 18 March 2024