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  • === Creating laser weapons === Laser weapons must have a name beginning <code>"EQ_WEAPON_"</code>, and then shou
    184 KB (17,196 words) - 02:39, 29 February 2024
  • Fighter Class Size(m) Speed Cost Occupy En.+Arm Recharg Pitch Laser Other Light Knight 6x4x10 600 1000 5t 0+1 0 2.5 Pulse No shields, just armor
    12 KB (1,843 words) - 05:29, 18 March 2024
  • *Hammer Laser is an advanced Mining Laser with double power (technically two tubes fire together) which are not reduc ...to get Armour Piercing ability and 30km effective range, but is usable in pulse mode only and cannot pierce the shield.
    24 KB (3,940 words) - 00:22, 10 April 2024
  • In green alert laser weapons will be temporarily placed off-line to save the shield when over 80 New AF (AutoFire) Laser types are available: Auto Pulse Laser, Hammer, Sniper and Sapper.
    29 KB (4,725 words) - 12:34, 8 November 2022
  • |Pulse |Pulse
    5 KB (570 words) - 03:14, 29 February 2024
  • Laser Cannons are developed from mining lasers. Consume very much energy and caus |Hassoni C38 Dual Cannon
    16 KB (2,232 words) - 05:38, 18 March 2024
  • [[File:Crosshairs - Pulse Laser.png|thumb|right|100px|Pulse Laser crosshairs]] For developing your skills: See [[Laser tactics]] & [[Missile tactics]]
    8 KB (1,155 words) - 02:52, 29 February 2024