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  • ...thumb|right|400px|F5 ''ship details'' screen showing extended list of ship equipment]] ...ration F3 page (2).png|thumb|right|400px|F3 screen (second level - showing equipment categories) <br> "Engines" from the third level are detailed in the next sc
    79 KB (12,888 words) - 04:24, 29 February 2024
  • == Using Equipment == ...of a OXP. You can add equipment by adding arrays to this plist file. Every equipment array is build of an array of entries.
    184 KB (17,196 words) - 02:39, 29 February 2024
  • ...eaper ship then more will be left from the starting 100.000 credits to buy equipment and goods. ...on]] OXP then you will always see the lowest v1.0. All the others get more equipment and you can search for a very high version by choosing another offer again
    24 KB (3,940 words) - 00:22, 10 April 2024
  • ...sing due to the heat of the RocketDrive - too much heat can cause cargo or equipment damage, Free equipment helps to set a higher minimal energy level if you want to be sure to reserv
    29 KB (4,725 words) - 12:34, 8 November 2022
  • '''Oolite (progress)'''. "A log of the progress on my traditionally styled space sim game, [[Oolite]]", by [[User:Aegidian|Aegidian]]. Oolite is a traditionally styled space sim game, written for Mac OS X in Objective C using Cocoa and OpenGL.
    237 KB (36,292 words) - 02:12, 29 February 2024