Sector2/Cearso

From Elite Wiki
Jump to: navigation, search
Logo64 Anarchy.png Cearso Logo64 PoorAgricultural.png
Logo TL4.png
GalCat ID: 2:68
Location: 87,109 in the near ten o'clock direction of GalSector 2
Government: Anarchy
Economy: Poor Agricultural
Technology Level: 4
Population: 2 Billion
(Human Colonials)
Productivity: 1920 MCr
Planet Radius: 4183km
Location of Cearso in Sector 2
Sector2Overview.png
MicroCircle.png
The planet Cearso is very famous for its unusual casinos but beset by a lethal disease.
Old Galactic Catalogue Entry for 2:68 (Cearso)

Witchspace Routes

There are 11 direct Witchspace Routes from/to Cearso:

Destination Distance Gov. Eco. TL Pop. Prod
Aratusza 5.2 LY 3Logo64 Dictatorship.png 2Logo64 PoorIndustrial.png 11Logo TL11s.png 4.6 Bln. 02060820608 MCr
Labilaen 2.0 LY 6Logo64 Democracy.png 0Logo64 RichIndustrial.png 11Logo TL11s.png 4.7 Bln. 03760037600 MCr
Reveve 5.2 LY 2Logo64 MultiGovernment.png 5Logo64 RichAgricultural.png 06Logo TL6s.png 2.8 Bln. 0067206720 MCr
Veerge 3.6 LY 4Logo64 Communism.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.3 Bln. 01267212672 MCr
Amaxe 6.4 LY 6Logo64 Democracy.png 5Logo64 RichAgricultural.png 09Logo TL9s.png 4.4 Bln. 01760017600 MCr
Diraza 4.4 LY 2Logo64 MultiGovernment.png 4Logo64 MainlyAgricultural.png 07Logo TL7s.png 3.1 Bln. 0089288928 MCr
Xeatxe 4.0 LY 5Logo64 Confederacy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.1 Bln. 03304833048 MCr
Ororra 4.4 LY 5Logo64 Confederacy.png 7Logo64 PoorAgricultural.png 04Logo TL4s.png 2.5 Bln. 0054005400 MCr
Atgeaner 6.0 LY 6Logo64 Democracy.png 3Logo64 MainlyIndustrial.png 10Logo TL10s.png 4.6 Bln. 02576025760 MCr
Aanan 4.4 LY 2Logo64 MultiGovernment.png 3Logo64 MainlyIndustrial.png 06Logo TL6s.png 2.6 Bln. 0087368736 MCr
Raenonce 4.8 LY 7Logo64 CorporateState.png 5Logo64 RichAgricultural.png 07Logo TL7s.png 3.7 Bln. 01628016280 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Galactic Navy

Sector2 Navy Sector Command 5 SmallNavySectorMap.png
The Cearso system falls under the responsibility of the Navy Command Station 5 in Xeatxe, which is in the direct neighbourhood, only 4.0 LY away.(Galactic Navy OXP)

Fiction

The Traders Almanach

If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: You can't make a mistake with buying Cearsoese Esmait-fleeces here. You've got the choice to move them to Labilaen with a plus of 25.0 Credits per ton, with Xeatxe being the second choice in destinations and Aratusza last.
(Excerpt from: The Traders Almanach entry for 2:68)