Sector1/Isinor

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Logo64 Confederacy.png Isinor Logo64 PoorAgricultural.png
Logo TL7.png
GalCat ID: 1:154
Location: 47,191 in the medium eight o'clock direction of GalSector 1
Government: Confederacy
Economy: Poor Agricultural
Technology Level: 7
Population: 3.7 Billion
(Harmless Slimy Frogs)
Productivity: 7992 MCr
Planet Radius: 6191km
Location of Isinor in Sector 1
Sector1Overview.png
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This world is very fabled for its unusual oceans.
Old Galactic Catalogue Entry for 1:154 (Isinor)

Witchspace Routes

There are 9 direct Witchspace Routes from/to Isinor:

Destination Distance Gov. Eco. TL Pop. Prod
Xeesle 4.0 LY 1Logo64 Feudal.png 3Logo64 MainlyIndustrial.png 07Logo TL7s.png 2.9 Bln. 0081208120 MCr
Aronar 6.4 LY 1Logo64 Feudal.png 2Logo64 PoorIndustrial.png 08Logo TL8s.png 3.2 Bln. 01024010240 MCr
Ensoreus 6.4 LY 7Logo64 CorporateState.png 0Logo64 RichIndustrial.png 12Logo TL12s.png 5.2 Bln. 04576045760 MCr
Ontiat 4.0 LY 5Logo64 Confederacy.png 6Logo64 AverageAgricultural.png 06Logo TL6s.png 3.2 Bln. 0092169216 MCr
Tionisla 3.6 LY 6Logo64 Democracy.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.2 Bln. 03744037440 MCr
Zaonce 5.6 LY 7Logo64 CorporateState.png 1Logo64 AverageIndustrial.png 12Logo TL12s.png 5.3 Bln. 04197641976 MCr
Bemaera 1.2 LY 2Logo64 MultiGovernment.png 6Logo64 AverageAgricultural.png 04Logo TL4s.png 2.1 Bln. 0040324032 MCr
Zaalela 5.6 LY 1Logo64 Feudal.png 6Logo64 AverageAgricultural.png 05Logo TL5s.png 2.4 Bln. 0038403840 MCr
Qutiri 2.8 LY 2Logo64 MultiGovernment.png 0Logo64 RichIndustrial.png 09Logo TL9s.png 3.5 Bln. 01680016800 MCr

Trade

Item Price Quantity Avail-
ability
Annotations
Min Avg Max Min Avg Max
Food 2.0 2.1 2.4 20 20.5 21 100.0%
Textiles 5.2 5.8 6.4 17 18.5 20 100.0%
Radioactives 17.6 19.0 20.4 23 26.5 30 100.0%
Slaves 2.0 8.2 14.4 5 20.5 36 100.0%
Liquor/Wines 19.2 22.1 25.2 30 37.5 45 100.0%
Luxuries 100.8 101.3 102.0 0 1.0 1 25.0%
Narcotics 2.4 58.4 101.6 0 36.1 61 56.2%
Computers 100.8 101.3 102.0 0 0.0 0 0.0%
Machinery 63.6 65.0 66.4 0 3.0 5 62.5%
Alloys 34.0 40.1 46.4 10 25.5 41 100.0%
Firearms 86.0 87.3 88.8 0 0.0 0 0.0%
Furs 45.2 57.8 70.4 0 32.0 63 98.4%
Minerals 10.0 10.6 11.2 60 61.5 63 100.0%
Gold 36.0 37.3 38.8 9 12.5 16 100.0%
Platinum 62.8 69.0 75.2 5 20.5 36 100.0%
Gem-Stones 15.2 18.1 21.2 1 8.5 16 100.0%
Alien Items 63.2 64.6 66.0 0 0.0 0 0.0%
Average prices are based on long-term established averages (the so-called arithmetic mean). The average quantity is based only on quantity values greater zero. Availability gives a percentage whether a good is available in this system. Please note that these are statistical data. GalCop regulations expressively forbids the broadcasting of actual prices beyond the current system.

OXPs

Famous Planets

Isinor (Animation).gif
The Famous Planets OXP adds a custom texture for this planet.

Galactic Navy

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SecCom 1/3
Isinor
Sector1 Navy Sector Command 3 SmallNavySectorMap.png

Isinor is home to the Navy Command Station 3. It controls the medium and far eight o'clock direction of the Galaxy Sector 1. (Galactic Navy OXP)

Fiction

Rough Guide

The Rough Guide to the Ooniverse has an entry on Isinor.

If you’re planning a trip to Isinor, take an umbrella. And a cagoule. And sufficient waders for all your motile limbs. And another cagoule. Isinor is wet. Despite the overwhelming dampness, Isinor’s so-called “oceans” would probably only rate as large lakes and small seas on many worlds. It’s just that there are so many of them. Tens of thousands of them, in fact, separated by marshy swathes of low-lying land studded with ponds and criss-crossed by a plashy webwork of streams, brooks, burns, becks, rivulets, rills and ditches. There’s very little on Isinor that’s not under water, on water, or right next to water. St Standing, Isinor’s principal continental landmass, is so small that one could gallop a gyrospider across it in just a few hours. Even so, it serves as the diplomatic and trading centre for the entire planet as well as the main shuttle drop. It’s either that or come down in a Moray.
Excerpt from "Rough Guide to the Ooniverse:Isinor"

The Traders Almanach

Once you've got more Credits to spend, this would be best: You can't make a mistake with buying fur coats here. You've got the choice to move them to Ensoreus or Qutiri each ton for a good profit of 25.0 creds, with Tionisla or Zaonce being the second choice in destinations and Aronar last. Trading in Qutiri and Aronar is quite dangerous for beginners.
(Excerpt from: The Traders Almanach entry for 1:154)