Scavenger Ray

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Scavenger Ray
Convict Ray.jpg
Size (W×H×L) 41m×11m×47m
Cargo capacity 16 TC
Cargo bay extension
Maximum speed 0.25 LM
Manoeuvrability Roll: 2.8
Pitch: 2.1
Energy banks 2
Energy recharge rate
Gun mounts None
Missile slots
Shield boosters available No
Military shields available No
Hyperspace capable No
OXP or standard OXP
Available to player No
Base price


Scavenger Rays are used by Astro Mines. Based on the effective Ray Mark I hull, the Scavenger Rays go by a gamut of names, such as Convict Rays, Scoopers, Scavengers or ‘Orange Eyesores’. The Scavenger Rays are completely unarmed, their hulls devoid of laser mountings, missile pylons or any of the paraphernalia associated with this normally combat-oriented vessel. Instead, it mounts a Fuel Scoop and a cargo bay that quadruples the capacity of other Rays. Its primary function is to follow the Mining Pods and scoop the mineral deposits extracted from asteroids pulverised by the Pods’ lasers. Once filled, it returns to the Gulag to transfer its cargo to the ore processors in the Pits. With its depleted energy reserves and excruciatingly slow speed, even if someone by some miracle managed to stage an escape in it, it would be a long and perilous flight to the nearest safe haven.

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The Scavenger Ray is part of the Commies OXP