Download it from here.
If you ever dropped a Q-Bomb accidentally when wanted to launch a missile then this equipment is for you.
All mine will be replaced by a "mine in safety" rectangle on your HUD if this catch is in safe state.
Prime "Mine Safety Catch" equipment by Shift+N then press mode (b) key to arm your mines. Press again for safety.
The activate (n) key launch the first available missile and surely not a bomb. This allow to set a fast activation key to this equipment and fire a missile to your target without risking a bomb drop regardless of the catch is not in safe position.
Safety Catch defend Q-Bombs only by default. If you use custom mines from OXPs then you can enable the handling of these in safetycatch.js by setting the SafetyCatchQMineOnly variable to false, but this part of the code is caused problems to a player (awarded more mine than bought before) what I can not fix due to I can not reproduce, so be wise with it and report if you get it also.
Cost: 20.0 Cr Techlevel: 1
Oolite v1.77 or later.
Unzip the file, and then move the folder named ".oxp" into the AddOns directory of your Oolite installation.
This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike License version 4.0. If you are re-using any piece of this OXP, please let me know by sending an e-mail to firstname.lastname@example.org.
SafetyCatch_1.3.oxz (downloaded 5711 times).
SafetyCatch_1.2.oxz (downloaded 1234 times).
2015.05.15. v1.3 Activate key launch a missile. The arm-disarm mines feature transferred to the mode key. 2014.01.04. v1.2 Fixed problems reported by ffutures. 2013.12.27. v1.1 Cost raised to 20cr. 2013.12.26. v1.0 Initial release.
|1.3||2015-05-15||CC BY-NC-SA 4||Mine Safety Catch||Equipment OXPs||Norby||BB-Link|