Rickshaw AI

From EliteWiki

Jump to: navigation, search

rickshawAI.plist

{
 FLEE = {
  ATTACKED = (performFlee); 
  "TARGET_LOST" = ("setStateTo: GLOBAL"); 
  "TARGET_DESTROYED" = ("setStateTo: GLOBAL"); 
  "ENERGY_LOW" = (setTargetToPrimaryAggressor, "sendTargetCommsMessage: [rickshaw-Adjective] master [rickshaw-enemy] Sir, please consider [rickshaw-plea]!", performFlee);
  ENTER = ("setDesiredRangeTo: 15000", "setSpeedFactorTo: 0.6", setTargetToPrimaryAggressor,  "sendTargetCommsMessage: [rickshaw-Adjective] [rickshaw-enemy]? It's surely a misunderstanding!", performFlee, "pauseAI: 10.0"); 
  EXIT = (); 
  "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, "sendTargetCommsMessage: Hai Ram, what a shuttlecock!", fightOrFleeMissile);       
  "REACHED_SAFETY" = ("sendTargetCommsMessage: Thank you [rickshaw-adjective] [describe-pirate] for sparing our lives.", performIdle, "pauseAI: 10.0", "setStateTo: GLOBAL");         
   UPDATE = ();      }; 
 "GO_TO_WAYPOINT" = {
   ENTER = ("scanForNearestShipWithRole: player", "setDesiredRangeTo: 50.0", checkCourseToDestination);
   "COURSE_OK" = ("setSpeedFactorTo: 0.6", performFlyToRangeFromDestination);
   "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
   "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION");
   ATTACKED = (setTargetToPrimaryAggressor, "sendTargetCommsMessage: Kaun hai, [rickshaw-enemy]?", "setStateTo: FLEE"); 
   "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, "sendTargetCommsMessage: What a shuttlecock!", fightOrFleeMissile, "setStateTo: FLEE"); 
   EXIT = ();
   "TARGET_FOUND" = (setTargetToFoundTarget, "sendTargetCommsMessage: [rickshaw-greeting], perhaps there is someone aboard that wishes separate transportation to %H?", "pauseAI: 10.0"); 
   FLEEING = (setTargetToPrimaryAggressor, "setStateTo: FLEE");
   UPDATE = ("pauseAI: 10.0");	}; 
 "GO_TO_STATION" = {
   ENTER = (setTargetToStation, "setDesiredRangeTo: 5000.0", setDestinationToTarget, checkCourseToDestination);
   "COURSE_OK" = ("setSpeedFactorTo: 0.4", performFlyToRangeFromDestination);
   "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT");
   "DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
   "AEGIS_IN_DOCKING_RANGE" = ("setAITo: dockingAI.plist");
   EXIT = ();
   ATTACKED = (setTargetToPrimaryAggressor, "sendTargetCommsMessage: Never peace from [rickshaw-enemy]s!", "setStateTo: FLEE");
   "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); 
   UPDATE = ("pauseAI: 10.0");	}; 
 "HEAD_FOR_PLANET" = {
   ENTER = ("scanForNearestShipWithRole: player", setCourseToPlanet, "setDesiredRangeTo: 30000.0", "setSpeedFactorTo: 0.6", performFlyToRangeFromDestination);
   "AEGIS_CLOSE_TO_PLANET" = ("setStateTo: GO_TO_STATION");
   "AEGIS_IN_DOCKING_RANGE" = ("setStateTo: GO_TO_STATION");
   "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION");
   ATTACKED = (setTargetToPrimaryAggressor, "setStateTo: FLEE"); 
   "INCOMING_MISSILE" = (setTargetToPrimaryAggressor, "sendTargetCommsMessage: Hai Ram, Unforgiveable!", fightOrFleeMissile, "setStateTo: FLEE"); 
   EXIT = ();
   "TARGET_FOUND" = (setTargetToFoundTarget, "sendTargetCommsMessage: [rickshaw-greeting], perhaps is someone aboard that wishes separate transportation to %H?", "pauseAI: 10.0");
   "NOTHING_FOUND" = ("setStateTo: HEAD_FOR_PLANET");
   UPDATE = ();	};
 GLOBAL = {
   ENTER = ("setStateTo: HEAD_FOR_PLANET"); 
   EXIT = (); 
   UPDATE = (); }; 
}


BACK

Personal tools