PoliceInterceptAI

From Elite Wiki

A shorter version of interceptAI.

Defined states:

  • GLOBAL: turnLightsOn, →ATTACK_SHIP
  • ATTACK_SHIP: →FLEE, →DOCK_WITH_STATION
  • FLEE: →ATTACK_SHIP, →DOCK_WITH_STATION
  • DOCK_WITH_STATION: →ATTACK, →FLEE

Refers to: dockingAI.plist, interceptAI.plist


{
   "ATTACK_SHIP" = {
       "ENERGY_LOW" = ("setStateTo: FLEE"); 
       ENTER = (performAttack); 
       EXIT = (); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       "TARGET_DESTROYED" = ("setStateTo: DOCK_WITH_STATION"); 
       "TARGET_LOST" = ("setStateTo: DOCK_WITH_STATION"); 
       UPDATE = ();     }; 
   "DOCK_WITH_STATION" = {
       "ACCEPT_DISTRESS_CALL" = (setTargetToFoundTarget, "setAITo: interceptAI.plist"); 
       ATTACKED = (switchLightsOn, setTargetToPrimaryAggressor, "setStateTo: ATTACK_SHIP"); 
       ENTER = (switchLightsOff, setTargetToStation, "setDesiredRangeTo: 5000.0", performIntercept);
       "DESIRED_RANGE_ACHIEVED" = ("setAITo: dockingAI.plist");
       EXIT = ();
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       UPDATE = ();	}; 
   FLEE = {
       "ENERGY_FULL" = ("setStateTo: ATTACK_SHIP"); 
       "TARGET_LOST" = ("setStateTo: DOCK_WITH_STATION"); 
       "TARGET_DESTROYED" = ("setStateTo: DOCK_WITH_STATION"); 
       ENTER = (performFlee); 
       EXIT = (); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, "setStateTo: FLEE"); 
       UPDATE = ();     }; 
   GLOBAL = {
       ENTER = (switchLightsOn, "setStateTo: ATTACK_SHIP"); 
       EXIT = (); 
       UPDATE = (); }; 
}

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