FighterDockingAI.plist
From EliteWiki
{
"AWAIT_COORDS" = {
ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"APPROACH_START" = ("setStateTo: GO_TO_START");
"APPROACH_COORDINATES" = ("setStateTo: GO_TO_COORDS");
"APPROACH_STATION" = ("setStateTo: GO_TO_STATION");
"HOLD_POSITION" = (performIdle, "pauseAI: 10.0", "setStateTo: GLOBAL");
"DOCKING_ABORTED" = ("setStateTo: ABORT");
"TRY_AGAIN_LATER" = ("pauseAI: 30.0", "setStateTo: ABORT");
"COLLISION" = ("setStateTo: ABORT");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist");
"RESTART_DOCKING" = ("setStateTo: GLOBAL");
DOCKED = ("setStateTo: EXIT_SYSTEM");
ENTER = ();
EXIT = ();
UPDATE = (); };
"EXIT_SYSTEM" = {ENTER = (performDocking, exitAI); EXIT = (); UPDATE = (); };
ABORT = {
ENTER = (abortDocking, "setSpeedFactorTo: 0.0", setDestinationToDockingAbort, "setDesiredRangeTo: 500.0", performFaceDestination);
"FACING_DESTINATION" = ("setSpeedFactorTo: 1.0", "setDesiredRangeTo: 500.0", performFlyToRangeFromDestination);
EXIT = ();
"RESTART_DOCKING" = ("setStateTo: GLOBAL");
"REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL");
"DESIRED_RANGE_ACHIEVED" = (performIdle, "setStateTo: GLOBAL");
ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist");
UPDATE = (); };
GLOBAL = {
ENTER = ("setSpeedTo: 0.0", "setDesiredRangeTo: 5.0", requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
EXIT = ();
UPDATE = (); };
"GO_TO_WAYPOINT" = {
ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"COURSE_OK" = ("setSpeedFactorTo: 0.85", performFlyToRangeFromDestination);
"WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
"DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION");
ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist");
EXIT = ();
UPDATE = (); };
"GO_TO_START" = {
ENTER = ("setSpeedFactorTo: 0.05", setDestinationFromCoordinates, checkCourseToDestination);
"WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT");
"COURSE_OK" = ("setSpeedFactorTo: 0.25", performFaceDestination);
"FACING_DESTINATION" = ("setDesiredRangeTo: 50.0", "setSpeedFactorTo: 0.85", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
"DOCKING_ABORTED" = ("setStateTo: ABORT");
"COLLISION" = ("setStateTo: ABORT");
"RESTART_DOCKING" = ("setStateTo: GLOBAL");
ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist");
EXIT = ();
UPDATE = (); };
"GO_TO_COORDS" = {
ENTER = (setDestinationFromCoordinates, performFaceDestination);
"FACING_DESTINATION" = ("setDesiredRangeTo: 50.0", "setSpeedTo: 100.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
"DOCKING_ABORTED" = ("setStateTo: ABORT");
"COLLISION" = ("setStateTo: ABORT");
"RESTART_DOCKING" = ("setStateTo: GLOBAL");
ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist");
"GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist");
EXIT = ();
UPDATE = (); };
"GO_TO_STATION" = {
ENTER = (setTargetToStation, setDestinationFromCoordinates, performFaceDestination);
"FACING_DESTINATION" = ("setDesiredRangeTo: 10.0", "setSpeedTo: 50.0", performFlyToRangeFromDestination);
"DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
"DOCKING_ABORTED" = ("setStateTo: ABORT");
"RESTART_DOCKING" = ("setStateTo: GLOBAL");
"COLLISION" = ("setStateTo: ABORT");
EXIT = ();
UPDATE = ();
}; }

