FighterDockingAI.plist

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{
   "AWAIT_COORDS" = {
       ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "APPROACH_START" = ("setStateTo: GO_TO_START"); 
       "APPROACH_COORDINATES" = ("setStateTo: GO_TO_COORDS"); 
       "APPROACH_STATION" = ("setStateTo: GO_TO_STATION"); 
       "HOLD_POSITION" = (performIdle, "pauseAI: 10.0", "setStateTo: GLOBAL"); 
       "DOCKING_ABORTED" = ("setStateTo: ABORT"); 
       "TRY_AGAIN_LATER" = ("pauseAI: 30.0", "setStateTo: ABORT"); 
       "COLLISION" = ("setStateTo: ABORT"); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist"); 
       "RESTART_DOCKING" = ("setStateTo: GLOBAL"); 
       DOCKED = ("setStateTo: EXIT_SYSTEM"); 
       ENTER = (); 
       EXIT = (); 
       UPDATE = ();     }; 
   "EXIT_SYSTEM" = {ENTER = (performDocking, exitAI); EXIT = (); UPDATE = (); }; 
   ABORT = {
       ENTER = (abortDocking, "setSpeedFactorTo: 0.0", setDestinationToDockingAbort, "setDesiredRangeTo: 500.0", performFaceDestination); 
       "FACING_DESTINATION" = ("setSpeedFactorTo: 1.0", "setDesiredRangeTo: 500.0", performFlyToRangeFromDestination); 
       EXIT = (); 
       "RESTART_DOCKING" = ("setStateTo: GLOBAL"); 
       "REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL"); 
       "DESIRED_RANGE_ACHIEVED" = (performIdle, "setStateTo: GLOBAL"); 
       ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist"); 
       UPDATE = ();     };
   GLOBAL = {
       ENTER = ("setSpeedTo: 0.0", "setDesiredRangeTo: 5.0", requestDockingCoordinates, "setStateTo: AWAIT_COORDS"); 
       EXIT = (); 
       UPDATE = ();     }; 
   "GO_TO_WAYPOINT" = {
       ENTER = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "COURSE_OK" = ("setSpeedFactorTo: 0.85", performFlyToRangeFromDestination);
       "WAYPOINT_SET" = ("setDesiredRangeTo: 50.0", checkCourseToDestination);
       "DESIRED_RANGE_ACHIEVED" = ("setStateTo: GO_TO_STATION");
       ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist"); 
       EXIT = ();
       UPDATE = ();	};
   "GO_TO_START" = {
       ENTER = ("setSpeedFactorTo: 0.05", setDestinationFromCoordinates, checkCourseToDestination);
       "WAYPOINT_SET" = ("setStateTo: GO_TO_WAYPOINT");
       "COURSE_OK" = ("setSpeedFactorTo: 0.25", performFaceDestination);
       "FACING_DESTINATION" = ("setDesiredRangeTo: 50.0", "setSpeedFactorTo: 0.85", performFlyToRangeFromDestination); 
       "DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS"); 
       "DOCKING_ABORTED" = ("setStateTo: ABORT"); 
       "COLLISION" = ("setStateTo: ABORT"); 
       "RESTART_DOCKING" = ("setStateTo: GLOBAL"); 
       ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist"); 
       EXIT = (); 
       UPDATE = ();	};
   "GO_TO_COORDS" = {
       ENTER = (setDestinationFromCoordinates, performFaceDestination);
       "FACING_DESTINATION" = ("setDesiredRangeTo: 50.0", "setSpeedTo: 100.0", performFlyToRangeFromDestination); 
       "DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS"); 
       "DOCKING_ABORTED" = ("setStateTo: ABORT"); 
       "COLLISION" = ("setStateTo: ABORT"); 
       "RESTART_DOCKING" = ("setStateTo: GLOBAL"); 
       ATTACKED = (setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "INCOMING_MISSILE" = (fightOrFleeMissile, setTargetToPrimaryAggressor, "setAITo: fighterInterceptAI.plist"); 
       "GROUP_ATTACK_TARGET" = (setTargetToFoundTarget, "setAITo: fighterInterceptAI.plist"); 
       EXIT = (); 
       UPDATE = ();	};
   "GO_TO_STATION" = {
       ENTER = (setTargetToStation, setDestinationFromCoordinates,         performFaceDestination);
       "FACING_DESTINATION" = ("setDesiredRangeTo: 10.0", "setSpeedTo: 50.0", performFlyToRangeFromDestination); 
       "DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS"); 
       "DOCKING_ABORTED" = ("setStateTo: ABORT"); 
       "RESTART_DOCKING" = ("setStateTo: GLOBAL"); 
       "COLLISION" = ("setStateTo: ABORT"); 
       EXIT = (); 
       UPDATE = (); 
   }; }

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