DockingAI

From Elite Wiki

An extremely complex JobAI.

States: ABORT, AWAIT_COORDS, EXIT_SYSTEM, GLOBAL, GO_TO_WAYPOINT, GO_TO_START, GO_TO_COORDS.

{
	GLOBAL =
	{
		ENTER =
		(
			"dropMessages: DOCKING_ABORTED,FACING_DESTINATION",
			"setSpeedTo: 0.0",
			requestDockingCoordinates,
			"setStateTo: AWAIT_COORDS"
		);
	};
	"AWAIT_COORDS" = 
	{
		"APPROACH" = ("setStateTo: APPROACH");
		"APPROACH_COORDINATES" = ("setStateTo: GO_TO_COORDS");
		"BACK_OFF" = ("setStateTo: RETREAT");
		"HOLD_POSITION" = ("setStateTo: STATIONKEEPING");
		"DOCKING_ABORTED" = ("setStateTo: ABORT");
		"TRY_AGAIN_LATER" = ("pauseAI: 30.0", "setStateTo: ABORT");
		"COLLISION" = ("setStateTo: ABORT");
		"RESTART_DOCKING" = ("setStateTo: GLOBAL");
		"TOO_BIG_TO_DOCK" = ("exitAIWithMessage: DOCKING_REFUSED");
		DOCKED = ("setStateTo: EXIT_SYSTEM");
		"NO_STATION_FOUND" = ("setStateTo: EXIT_SYSTEM");
		UPDATE = ("pauseAI: 2");
	};
	STATIONKEEPING =
	{
		ENTER = (performIdle, "setSpeedTo: 0.0", "pauseAI: 10.0");
		ATTACKED = ("setStateTo: ATTACK_SHIP");
		"OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", "setStateTo: ATTACK_SHIP");
		"GROUP_ATTACK_TARGET" = ("setStateTo: ATTACK_SHIP");
		UPDATE = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
	};
	APPROACH =
	{
		ENTER = (recallDockingInstructions, "setSpeedFactorTo: 1.0", performFlyToRangeFromDestination);
		"DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
		"DOCKING_ABORTED" = ("setStateTo: ABORT");
		"COLLISION" = ("setStateTo: ABORT");
		ATTACKED = ("setStateTo: ATTACK_SHIP");
		"OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", "setStateTo: ATTACK_SHIP");
		"GROUP_ATTACK_TARGET" = ("setStateTo: ATTACK_SHIP");
		"RESTART_DOCKING" = ("setStateTo: GLOBAL");
	};
	RETREAT =
	{
		ENTER = (recallDockingInstructions, "setSpeedTo: 0.0", setDestinationToDockingAbort, performFaceDestination);
		"FACING_DESTINATION" =  ("setSpeedFactorTo: 1.0", "setDesiredRangeTo: 500.0", performFlyToRangeFromDestination);
		"DESIRED_RANGE_ACHIEVED" = ("setSpeedTo: 0.0", requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
		ATTACKED = ("setStateTo: ATTACK_SHIP");
		"OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", "setStateTo: ATTACK_SHIP");
		"GROUP_ATTACK_TARGET" = ("setStateTo: ATTACK_SHIP");
		"DOCKING_ABORTED" = ("setStateTo: ABORT");
		"COLLISION" = ("setStateTo: ABORT");
		"RESTART_DOCKING" = ("setStateTo: GLOBAL");
	};
	"GO_TO_COORDS" =
	{
		ENTER = (performFaceDestination, dockEscorts);
		"FRUSTRATED" = (performFaceDestination);
		"FACING_DESTINATION" = (recallDockingInstructions, performFlyToRangeFromDestination);
		ATTACKED = ("setStateTo: ATTACK_SHIP");
		"OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", "setStateTo: ATTACK_SHIP");
		"GROUP_ATTACK_TARGET" = ("setStateTo: ATTACK_SHIP");
		"DESIRED_RANGE_ACHIEVED" = (requestDockingCoordinates, "setStateTo: AWAIT_COORDS");
		"DOCKING_ABORTED" = ("setStateTo: ABORT");
		"COLLISION" = ("setStateTo: ABORT");
		"RESTART_DOCKING" = ("setStateTo: GLOBAL");
		DOCKED = ("setStateTo: EXIT_SYSTEM");
	};
	ABORT =
	{
		ENTER = (abortDocking, "setSpeedTo: 0.0", setDestinationToDockingAbort, "setDesiredRangeTo: 500.0", performFaceDestination);
		"FACING_DESTINATION" = ("setSpeedFactorTo: 1.0", "setDesiredRangeTo: 500.0", performFlyToRangeFromDestination);
		"RESTART_DOCKING" = ("setStateTo: GLOBAL");
		"REACHED_SAFETY" = (performIdle, "setStateTo: GLOBAL");
		"DESIRED_RANGE_ACHIEVED" = (performIdle, "setStateTo: GLOBAL");
		ATTACKED = ("setStateTo: ATTACK_SHIP");
		"OFFENCE_COMMITTED" = (setTargetToFoundTarget, "markTargetForOffence: 7", "setStateTo: ATTACK_SHIP");
		"GROUP_ATTACK_TARGET" = ("setStateTo: ATTACK_SHIP");
	};
	"ATTACK_SHIP" =
	{
		ENTER = (abortDocking, setTargetToFoundTarget, "setAITo: interceptAI.plist");
		RESTARTED = (performIdle, "setStateTo: GLOBAL");
	};
	"EXIT_SYSTEM" =
	{
		ENTER = (exitAI);
	};
}

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This page was last edited by a developer in 2011!