Debug Keys
From EliteWiki
The oolite debug keys are accessable by pausing the application with 'p'.
- ‘0’: dump a list of all entities, then disable all debug flags.
- ‘b’: enable collision test debugging.
- ‘c’: enable octree debugging, which will print the line “DEBUG Octrees collide!” whenever two objects collide. Er, woot.
- ‘d’: enable all debug flags.
- ‘s’: enable shader debug messages. Specifically, this is equivalent to enabling “$shaderDebugOn” in logcontrol.plist, which can be used to enable any set of log messages you want.
- ‘t’: enable textured planets, only it doesn’t at the moment.
- ‘x’: enable drawing of entity bounding boxes.
- ‘n’: disable all debug flags, disable textured planets and turn off $shaderDebugOn.
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