https://wiki.alioth.net/api.php?action=feedcontributions&user=ClymAngus&feedformat=atomElite Wiki - User contributions [en]2024-03-28T09:35:32ZUser contributionsMediaWiki 1.31.12https://wiki.alioth.net/index.php?title=Caduceus&diff=28955Caduceus2011-09-02T21:28:07Z<p>ClymAngus: </p>
<hr />
<div>{{Infobox ShipStats Oolite| title=Caduceus - (Alpha)<br />
|image = [[Image:caduceus.jpg|420px|Caduceus in flight]]<br />
|dimensions = 73.6 x 31.4 x 127<br />
|capacity = 25 T<br />
|capacityext = 15 T<br />
|gunmounts = Front, Aft<br />6 broadside-mounted <br />low-yield Plasma Cannons<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Roll: 1.8<br />Pitch: 0.8<br />
|energybanks = 8<br />
|energyrecharge = Very Good (5.8)<br />
|missileslots = 8<br />
|milshields = Yes<br />
|shieldboost = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 1200000<br />
}}<br />
== Overview ==<br />
<br />
"Piss one of those things off, the last thing you're going to see is a sea of plasma green" Sector Chief, besieged Navy Sector Station 4-994. <br />
<br />
There are many rare things in the 8 galaxies, the natural phenomena and then the sentient made from monuments to orbital grave yards. There are one or two oddities that fall into both categories, the Caduceus being one of them. <br />
<br />
It is believed (according to several well read yet unofficial dossiers) that the Caduceus was the brain child of Udian Foraga Shulth, the youngest (and arguably most talented) son of the bio-maniac Mirias Shulth. Whilst several thousand books, personal testimonies, holo-recordings and overly sentimental documentaries have been penned as to the exploits of his father. Little is known about the formative years of Udian (most official records having been lost in the first great SHARD bio-purge). He does surface as a young adult embroiled in the new genesis war as something of an unlikely hero. Saving several sub-core trading systems from the gene-menace through the unlikely unification of celltec and nano-mechanics. <br />
<br />
One of the few quotes directly attributable to Udian is also probably the most telling: "I don't build ships, I birth them. They are my children and like any good father I watch over them." Indeed most traders, pirates (who survive) or military personnel who happen to see a Caduceus, concur that there is something distinctly biological about its construction. They tend to be encountered cross station side of industrial planets, dropping in and out of the atmosphere delivering god knows what, to god knows where, for god knows who. <br />
<br />
These ships although still rare are making something of a blossoming appearence in the eight. Despite the disparagingly small number of original Caducei, it was some what inevitable that the new biotec would be copied. Given the tenaciousness of the ship itself to want to heal. One could say it was a forgone conclusion that sooner or later some one would be able to coax a fragment of Caducei shrapnel to form a whole new ship.<br />
<br />
This technique has not been countered legally or physically by the Shulth (not surprising as they still decline to accept responsibility for the ships creation), lending ammunition to conspiracy theorists that this was the intention from the outset. There is something hidden in the bio-mechanic DNA of the ship. Indeed the proliferation of these child Caducei has prompted some commentators to draw parallels between it and the invasive nature of the SHARD itself (media blocks permitting)<br />
<br />
Although initially mysterious the properties of the Caducei have become fairly well known.<br />
<br />
== Notable features == <br />
It would appear that these ships tend to be above average in most respects, lower top end in most categories. A speed 1 shy of half light, quickish turning circles, pitch and yaw, good shields and an apparent ability (as reported by station engineers) to successfully utilize a patch work quilt of non standard upgrades. More disturbingly, eye witnesses have reported the ship being capable of absorbing monstrous amounts of damage whilst retaining much of it's offensive fire power. Leading some ship designers to speculate that there maybe one or two specialist pieces of repair equipment that this bio-machine is utilising to 'heal' itself in flight.<br />
<br />
The ship also appears to have some form of rotating thrust directors mounted over its two main engines. How these features adds to the ships performance, handling or otherwise improve the ship is as yet unknown.<br />
<br />
From the initial 10 Caducei recorded by Galcop it would appear that some have been refitted. Certain celltec crack pots suggest that the ship goes through a growing process, that the 2 variants of alpha and omega are part of a wider arc of micro evolution. Little evidence has been sighted to support this theory however.<br />
<br />
So far 10 separate "alpha" or adolecent ships have been documented; <br />
<br />
Arc Of Radiance <br />
<br />
Apex Of Reason <br />
<br />
Shard Of Destiny <br />
<br />
Point Of Action (destroyed) <br />
<br />
Edge Of Infinity <br />
<br />
Circle Of Time <br />
<br />
Crucible Of Destruction <br />
<br />
Vortex Of Hate <br />
<br />
Annulus Of Deceit <br />
<br />
Digon Of Truth <br />
<br />
Leaked military records recently reported at least one Caduceus has been confirmed destroyed (see above). This event occurred several cycles ago during a fierce Thargoid insurgency. It appears that the battle not only engaged the military, but also many reservists and privateers who were caught in the cross fire. Details are sketchy (the documents are heavily censored) but the battle appears to have taken place some where along the Lower Insurgency on the outer rim of galaxy 4 (probably MAINDICE or LEARVEXE given the speed of military intervention from GEONERBE). The ship in question seems to have purposefully manoeuvred in between several invading warships then proceeded to deliver a barrage of devastating broadsides, to both ships simultaneously. A tactic repeated several times until it was eventually overwhelmed by robot fighters. Although not pivotal to the subsequent rout of the invading fleet, the Caduceus' actions "significantly influenced the tempo of the battle" (Vice Admiral Mineemer).<br />
<br />
== Controversy ==<br />
The real eye opener for the military was the subsequent annihilation of the remaining Thargoid ships involved in the conflict 5 days later, and the complete sterilization of all Thargoid held worlds within a 15 light year radius of the fleet. This count included two heavily defended system hatcheries. This has been suggested that this assault was a direct response from Udian Shulth. Possibly by omega Caducei, possibly by a yet unseen super weapon.<br />
<br />
Despite ample opportunity for the galcop military to sample Caducei "DNA" and derive a ship from it. No comparable military bio ship has yet appeared, this has again caused people to comment regarding a hidden agenda around the replication of these ships. <br />
<br />
Dispatches from Naval HQ indicates it is involved in "sporadic but ongoing negotiations" with the Shulth family regarding the acquisition of hyper-biomechancial ship building technology and any other advanced tech which may help secure victory in the on-going war. Indeed some maintain that said negotiations resulted the new [[Kirin|Kirin]] military transport and lead directly to the TIBECEA incident which cost the lives of over seven hundred and fifty civilian pilots and crews. A planet side memorial for the fallen at TIBECEA, is currently under construction at the crash site of the Tabecean space station. <br />
<br />
More recently,The Order of the Black Monks of St. Herod have been unavailable for comment regarding the loss of several of their dreaded Holy Avenger Mark II Tri-Laser Gunships or [[Black Monk Gunship]]s, as they are more commonly known, apparently at the hands of one or more Caduceus pilots. <br />
<br />
This also coincides with a reported alteration to the basic ships shape.<br />
<br />
[[Image:Caduceus2.jpg|250px]]<br />
[[Image:Caduceus3.jpg|250px]]<br />
<br />
Wether this is due to a pan-galactic refit or some sort of spontaneous bio-mechanical "evolution" is again, as yet unknown.<br />
Despite the proliferation of these ships, It is still rare to find one of these ships not in the hands of a Shulth or one of their associates. Rare but still obtainable. <br />
<br />
Given the multi-generational reputation of its pilots and masters, the mere reporting of a Caduceus in system has been known to empty orbit stations soft-bars of pirate informants, hackers and one shot cargo ejectors. Oh and if you see a ship bay on station that appears to be empty but the dock manifest indicates it's paid for three times over, best not try and park in it eh?<br />
<br />
== Caduceus Omega ==<br />
Weather an overclass or a natural evolution of an alpha ship the Caduceus Omega is a fierce combatant, sporting an extra upper and lower super plasma gun (also known by other race commentators as the "sun-gun", "seelak-nur" and "the ruinous light". It is capable of causing catastrophic ship damage. Although evidence is still a little sketchy many consider this weapon pivotal in the kind of catastrophic system damage inflicted during the Thargon insurgency.<br />
<br />
Omega class ships appear to be on the increase with several sightings over recent months:<br />
<br />
Hammer Of Sorrow<br />
<br />
Persistence Of Memory<br />
<br />
Sword of Fire<br />
<br />
Gertrude Oblitz<br />
<br />
Arguments continue as to which Caducei might be considered original and which are offspring ships. In combat terms, there appears to be little to no difference between the two.<br />
<br />
== Homunculus ==<br />
<br />
Publications of partially decrypted Caduceus bio-mechanic genome have recently lead to the birthing of some interesting variants. Still very much unique they do appear to be a near evolutionary step in natural selection. Most appear to "die" fairly quickly, although there have been some notable successes. As to the state of the reproductive "DNA" of these variant ships and if the selective process can be continued (without degradation), only time will tell. <br />
<br />
<br />
<br />
== Credits ==<br />
<br />
Modelled, textured & hosted by ClymAngus<br />
<br />
<br />
'''This OXP would not have been possible without the support of:'''<br />
<br />
[[user:Wyvern|Wyvern]] : Coding consultation, adoption and improvement.<br />
<br />
another_commander: Shader code review and fixing <br />
<br />
Eric Walch: Coding tips, cheats and work rounds.<br />
<br />
[[user:Ahruman|Ahruman]]: For his vertex shader code<br />
<br />
Griff: For his fragment shader code<br />
<br />
Thargoid: For hosting above and beyond the call of duty.<br />
<br />
Thank you to everyone who has downloaded this oxp and are helping to make a ship, a story in itself.<br />
<br />
== Download ==<br />
<br />
Thanks to Thargoid for hosting this Oxp during some unfortunate ISP issues. <br />
<br />
[http://www.crimsonforge.co.uk/cloister/neoCaduceus_141210.zip Download here]<br />
<br />
<br />
{{ship-OXP}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Equilibrium_(Region)&diff=27159Sector2/The Equilibrium (Region)2011-02-04T12:55:56Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
The Equilibrium holds one of the two, only relatively safe paths into the central core of Sector 2. Universal communism holds a great deal of power in Sector 2, controlling or having a physical presence in most of the important trade routes. Here, they offer a safer alternative to flying through either [[Sector2/Lasoce|Lasoce]] or [[Sector2/Lasoan|Lasoan]] in order to get to [[Sector2/Arorar|Arorar]] and from there, the core of the sector. The Equilibrium operates much in the same way as the [[Sector2/Redline Stars (Region)|Red Line Stars]]; administering trade through their 3 systems, skimming off a bit of profit through "administration charges" and generally defending their power base as one of the premier trade routes in the sector. Should spacers wish (for whatever reason) to avoid going through equilibrium space, they do have the option of using the slightly less safe [[Sector2/Spaceway L1 (Route)|Spaceway L1]] running through the lower quadrant of the sector. <br />
<br />
<br />
The [[Sector2/The Maorin Pass (Route)|Maorin Pass]], a trade route from [[Sector2/Maorin|Maorin]] to [[Sector2/Resori|Resori]], passes through all three worlds of the Equilibrium. (With thanks to [http://aegidian.org/bb/viewtopic.php?p=77040#p77040 ClymAngus])<br />
<br />
== Map ==<br />
The region called [[Sector2/The Equilibrium (Region)|The Equilibrium]] is a small triangle of communist systems in the ten o'clock region of Galaxy Sector 2, formed by [[Sector2/Arorar|Arorar]], [[Sector2/Erenanri|Erenanri]], and [[Sector2/Eronona|Eronona]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Equilibrium RegionMap.png}}<br />
{{ClickMapEntry|Name=Arorar|Sector=2|XPos=69|YPos=73|XPosRel=208|YPosRel=109}}<br />
{{ClickMapEntry|Name=Erenanri|Sector=2|XPos=56|YPos=72|XPosRel=169|YPosRel=109}}<br />
{{ClickMapEntry|Name=Eronona|Sector=2|XPos=47|YPos=94|XPosRel=142|YPosRel=142}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Arorar|Sector=2|System=61|XPos=69|YPos=73|Government=4|Economy=1|Techlevel=10|Population=4.2|Inhabitants=Small Black Fat Felines|Productivity=24192|Hubcount=9|Description=This world is noted for its exciting sit coms.}}<br />
{{SectorTableEntry|Name=Erenanri|Sector=2|System=92|XPos=56|YPos=72|Government=4|Economy=0|Techlevel=10|Population=4.1|Inhabitants=Human Colonials|Productivity=26240|Hubcount=7|Description=This planet is a dull place.}}<br />
{{SectorTableEntry|Name=Eronona|Sector=2|System=156|XPos=47|YPos=94|Government=4|Economy=6|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=6|Description=The planet Eronona is scourged by a evil disease.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Equilibrium]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Equilibrium_(Region)&diff=27158Sector2/The Equilibrium (Region)2011-02-04T12:54:32Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
The Equilibrium holds one of the two, only relatively safe path to the central core of Sector 2. Universal communism holds a great deal of power in Sector 2 controlling or having a physical presence in most of the important trade routes. Here, they offer a safer alternative to flying through either [[Sector2/Lasoce|Lasoce]] or [[Sector2/Lasoan|Lasoan]] in order to get to [[Sector2/Arorar|Arorar]] and from there, the core of the sector. The Equilibrium operates much in the same way as the [[Sector2/Redline Stars (Region)|Red Line Stars]]; administering trade through their 3 systems, skimming off a bit of profit through "administration charges" and generally defending their power base as one of the premier trade routes in the sector. Should spacers wish (for whatever reason) to avoid going through equilibrium space, they do have the option of using the slightly less safe [[Sector2/Spaceway L1 (Route)|Spaceway L1]] running through the lower quadrant of the sector. <br />
<br />
<br />
The [[Sector2/The Maorin Pass (Route)|Maorin Pass]], a trade route from [[Sector2/Maorin|Maorin]] to [[Sector2/Resori|Resori]], passes through all three worlds of the Equilibrium. (With thanks to [http://aegidian.org/bb/viewtopic.php?p=77040#p77040 ClymAngus])<br />
<br />
== Map ==<br />
The region called [[Sector2/The Equilibrium (Region)|The Equilibrium]] is a small triangle of communist systems in the ten o'clock region of Galaxy Sector 2, formed by [[Sector2/Arorar|Arorar]], [[Sector2/Erenanri|Erenanri]], and [[Sector2/Eronona|Eronona]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Equilibrium RegionMap.png}}<br />
{{ClickMapEntry|Name=Arorar|Sector=2|XPos=69|YPos=73|XPosRel=208|YPosRel=109}}<br />
{{ClickMapEntry|Name=Erenanri|Sector=2|XPos=56|YPos=72|XPosRel=169|YPosRel=109}}<br />
{{ClickMapEntry|Name=Eronona|Sector=2|XPos=47|YPos=94|XPosRel=142|YPosRel=142}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Arorar|Sector=2|System=61|XPos=69|YPos=73|Government=4|Economy=1|Techlevel=10|Population=4.2|Inhabitants=Small Black Fat Felines|Productivity=24192|Hubcount=9|Description=This world is noted for its exciting sit coms.}}<br />
{{SectorTableEntry|Name=Erenanri|Sector=2|System=92|XPos=56|YPos=72|Government=4|Economy=0|Techlevel=10|Population=4.1|Inhabitants=Human Colonials|Productivity=26240|Hubcount=7|Description=This planet is a dull place.}}<br />
{{SectorTableEntry|Name=Eronona|Sector=2|System=156|XPos=47|YPos=94|Government=4|Economy=6|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=6|Description=The planet Eronona is scourged by a evil disease.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Equilibrium]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Teonan_Web_(Region)&diff=27140Sector2/The Teonan Web (Region)2011-02-02T19:47:29Z<p>ClymAngus: </p>
<hr />
<div>The region around the Teonan system is a densly knit structure reminding of a web, hence the name. Teonan itself is also the heart of the milk runs in [[Sector2/Index|Galaxy Sector 2]], as the trade between this hightech system and either [[Sector2/Ersoonve|Ersoonve]], [[Sector2/Legeara|Legeara]] or [[Sector2/Soreisbe|Soreisbe]] (just outside the region) is not only highly profitable, but also quite safe.<br />
<br />
[[Sector2/The Teonan Web (Region)|The Teonan Web]] in the far 2 o'clock corner of the Galaxy Sector 2 consists of the systems [[Sector2/Bebege|Bebege]], [[Sector2/Soorte|Soorte]], [[Sector2/Ramaza|Ramaza]], [[Sector2/Legeara|Legeara]], [[Sector2/Zaria|Zaria]], [[Sector2/Xeisare|Xeisare]], [[Sector2/Dimadi|Dimadi]], [[Sector2/Isonza|Isonza]], [[Sector2/Rabiarce|Rabiarce]], [[Sector2/Usceza|Usceza]], [[Sector2/Armaaza|Armaaza]], [[Sector2/Ersoonve|Ersoonve]], and [[Sector2/Teonan|Teonan]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Teonan Web RegionMap.png}}<br />
{{ClickMapEntry|Name=Armaaza|Sector=2|XPos=249|YPos=38|XPosRel=748|YPosRel=58}}<br />
{{ClickMapEntry|Name=Ramaza|Sector=2|XPos=228|YPos=18|XPosRel=685|YPosRel=28}}<br />
{{ClickMapEntry|Name=Bebege|Sector=2|XPos=220|YPos=3|XPosRel=661|YPosRel=4}}<br />
{{ClickMapEntry|Name=Dimadi|Sector=2|XPos=243|YPos=10|XPosRel=730|YPosRel=16}}<br />
{{ClickMapEntry|Name=Soorte|Sector=2|XPos=219|YPos=22|XPosRel=658|YPosRel=34}}<br />
{{ClickMapEntry|Name=Ersoonve|Sector=2|XPos=231|YPos=47|XPosRel=694|YPosRel=70}}<br />
{{ClickMapEntry|Name=Legeara|Sector=2|XPos=234|YPos=22|XPosRel=703|YPosRel=34}}<br />
{{ClickMapEntry|Name=Usceza|Sector=2|XPos=246|YPos=39|XPosRel=739|YPosRel=58}}<br />
{{ClickMapEntry|Name=Teonan|Sector=2|XPos=226|YPos=33|XPosRel=679|YPosRel=49}}<br />
{{ClickMapEntry|Name=Rabiarce|Sector=2|XPos=239|YPos=34|XPosRel=718|YPosRel=52}}<br />
{{ClickMapEntry|Name=Xeisare|Sector=2|XPos=239|YPos=10|XPosRel=718|YPosRel=16}}<br />
{{ClickMapEntry|Name=Isonza|Sector=2|XPos=230|YPos=27|XPosRel=691|YPosRel=40}}<br />
{{ClickMapEntry|Name=Zaria|Sector=2|XPos=237|YPos=12|XPosRel=712|YPosRel=19}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Bebege|Sector=2|System=32|XPos=220|YPos=3|Government=2|Economy=3|Techlevel=6|Population=2.6|Inhabitants=Lizards|Productivity= 8736|Hubcount=6|Description=This world is most fabled for Zero-G hockey but ravaged by occasional earthquakes.}}<br />
{{SectorTableEntry|Name=Soorte|Sector=2|System=42|XPos=219|YPos=22|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Fierce Red Furry Rodents|Productivity= 7616|Hubcount=8|Description=Soorte is a revolting little planet.}}<br />
{{SectorTableEntry|Name=Ramaza|Sector=2|System=26|XPos=228|YPos=18|Government=3|Economy=2|Techlevel=8|Population=3.4|Inhabitants=Felines|Productivity=15232|Hubcount=10|Description=This world is most notable for its exotic night life but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Legeara|Sector=2|System=55|XPos=234|YPos=22|Government=7|Economy=6|Techlevel=8|Population=4.2|Inhabitants=Large Green Fat Humanoids|Productivity=14784|Hubcount=12|Description=This world is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Zaria|Sector=2|System=251|XPos=237|YPos=12|Government=1|Economy=6|Techlevel=4|Population=2.0|Inhabitants=Human Colonials|Productivity= 3200|Hubcount=10|Description=This world is most notable for its fabulous cuisine but plagued by evil spotted cats.}}<br />
{{SectorTableEntry|Name=Xeisare|Sector=2|System=146|XPos=239|YPos=10|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Human Colonials|Productivity=40832|Hubcount=9|Description=Xeisare is very fabled for its unusual tropical forests.}}<br />
{{SectorTableEntry|Name=Dimadi|Sector=2|System=36|XPos=243|YPos=10|Government=0|Economy=2|Techlevel=9|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=8|Description=This planet is most fabled for Zero-G cricket but cursed by unpredictable solar activity.}}<br />
{{SectorTableEntry|Name=Isonza|Sector=2|System=202|XPos=230|YPos=27|Government=3|Economy=3|Techlevel=9|Population=3.9|Inhabitants=Harmless Furry Felines|Productivity=15288|Hubcount=12|Description=This planet is beset by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Rabiarce|Sector=2|System=142|XPos=239|YPos=34|Government=1|Economy=2|Techlevel=10|Population=4.0|Inhabitants=Black Furry Humanoids|Productivity=12800|Hubcount=11|Description=The world Rabiarce is scourged by a deadly disease.}}<br />
{{SectorTableEntry|Name=Usceza|Sector=2|System=69|XPos=246|YPos=39|Government=0|Economy=7|Techlevel=3|Population=1.6|Inhabitants=Human Colonials|Productivity= 1536|Hubcount=9|Description=This world is a tedious place.}}<br />
{{SectorTableEntry|Name=Armaaza|Sector=2|System=18|XPos=249|YPos=38|Government=7|Economy=6|Techlevel=7|Population=3.8|Inhabitants=Human Colonials|Productivity=13376|Hubcount=6|Description=This planet is most notable for Armaazaian lethal water but plagued by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Ersoonve|Sector=2|System=50|XPos=231|YPos=47|Government=7|Economy=7|Techlevel=8|Population=4.3|Inhabitants=Human Colonials|Productivity=11352|Hubcount=9|Description=The world Ersoonve is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Teonan|Sector=2|System=114|XPos=226|YPos=33|Government=7|Economy=1|Techlevel=13|Population=5.7|Inhabitants=Human Colonials|Productivity=45144|Hubcount=10|Description=The planet Teonan is mildly well known for its hoopy night life.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Teonan Web]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Zaedvera_Pocket_(Region)&diff=27139Sector2/The Zaedvera Pocket (Region)2011-02-02T17:50:26Z<p>ClymAngus: </p>
<hr />
<div>The Zaedvera Pocket is a region in [[Sector2/Index|Galaxy Sector 2]] is only accessible via the [[Sector2/Zaedvera|Zaedvera]] system. It is an open secret that the corporations of [[Sector2/Zaedvera|Zaedvera]] manipulate the governments of all those weaker systems in their "private backyard" to keep them under control. They are playing the various feuding factions and squabbling countries against each other for their own benefit. Unfortunately, people in the area are growing more and more restless. [[Sector2/Zateteis|Zateteis]] and [[Sector2/Eringe|Eringe]] turned communist not long ago, and political crime and discontent with their respective governments is rising in other systems of the Zaedvera Pocket, especially among the other human colonial worlds. The role of the [[Sector2/Zabeso|Zabeso]] system in the political structure of the Zaevera Pocket is not really clear, and there are rumours that at least some of the political unrest in the pocket is caused by them to weaken the Zaedverans. (With thanks to [http://aegidian.org/bb/viewtopic.php?p=76896#p76896 Master Bates])<br />
<br />
[[Sector2/The Zaedvera Pocket (Region)|The Zaedvera Pocket]] at the 5 o'clock edge of the Galaxy Sector 2 consists of the systems [[Sector2/Zaedvera|Zaedvera]], [[Sector2/Atlain|Atlain]], [[Sector2/Beraer|Beraer]], [[Sector2/Zabeso|Zabeso]], [[Sector2/Aleri|Aleri]], [[Sector2/Bedierat|Bedierat]], [[Sector2/Ratite|Ratite]], [[Sector2/Atragees|Atragees]], [[Sector2/Teceri|Teceri]], [[Sector2/Zateteis|Zateteis]], [[Sector2/Eringe|Eringe]], and [[Sector2/Sosole|Sosole]].<br />
<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Zaedvera Pocket RegionMap.png}}<br />
{{ClickMapEntry|Name=Beraer|Sector=2|XPos=137|YPos=215|XPosRel=412|YPosRel=322}}<br />
{{ClickMapEntry|Name=Zateteis|Sector=2|XPos=155|YPos=252|XPosRel=466|YPosRel=379}}<br />
{{ClickMapEntry|Name=Bedierat|Sector=2|XPos=143|YPos=234|XPosRel=430|YPosRel=352}}<br />
{{ClickMapEntry|Name=Zaedvera|Sector=2|XPos=121|YPos=218|XPosRel=364|YPosRel=328}}<br />
{{ClickMapEntry|Name=Atlain|Sector=2|XPos=133|YPos=222|XPosRel=400|YPosRel=334}}<br />
{{ClickMapEntry|Name=Aleri|Sector=2|XPos=142|YPos=228|XPosRel=427|YPosRel=343}}<br />
{{ClickMapEntry|Name=Atragees|Sector=2|XPos=156|YPos=230|XPosRel=469|YPosRel=346}}<br />
{{ClickMapEntry|Name=Zabeso|Sector=2|XPos=142|YPos=224|XPosRel=427|YPosRel=337}}<br />
{{ClickMapEntry|Name=Sosole|Sector=2|XPos=177|YPos=238|XPosRel=532|YPosRel=358}}<br />
{{ClickMapEntry|Name=Eringe|Sector=2|XPos=166|YPos=244|XPosRel=499|YPosRel=367}}<br />
{{ClickMapEntry|Name=Ratite|Sector=2|XPos=144|YPos=243|XPosRel=433|YPosRel=364}}<br />
{{ClickMapEntry|Name=Teceri|Sector=2|XPos=156|YPos=236|XPosRel=469|YPosRel=355}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Zaedvera|Sector=2|System=87|XPos=121|YPos=218|Government=7|Economy=2|Techlevel=11|Population=5.0|Inhabitants=Fierce Harmless Bony Lobsters|Productivity=35200|Hubcount=5|Description=Zaedvera is cursed by killer mountain goats.}}<br />
{{SectorTableEntry|Name=Atlain|Sector=2|System=134|XPos=133|YPos=222|Government=5|Economy=6|Techlevel=6|Population=3.2|Inhabitants=Human Colonials|Productivity= 9216|Hubcount=6|Description=The world Atlain is a dull place.}}<br />
{{SectorTableEntry|Name=Beraer|Sector=2|System=38|XPos=137|YPos=215|Government=5|Economy=7|Techlevel=5|Population=2.9|Inhabitants=Human Colonials|Productivity= 6264|Hubcount=6|Description=Beraer is reasonably well known for its great dense forests but beset by deadly tree grubs.}}<br />
{{SectorTableEntry|Name=Zabeso|Sector=2|System=185|XPos=142|YPos=224|Government=2|Economy=0|Techlevel=11|Population=4.3|Inhabitants=Fierce Green Felines|Productivity=20640|Hubcount=7|Description=The world Zabeso is reasonably noted for its inhabitants' exceptional love for tourists.}}<br />
{{SectorTableEntry|Name=Aleri|Sector=2|System=155|XPos=142|YPos=228|Government=1|Economy=6|Techlevel=5|Population=2.4|Inhabitants=Human Colonials|Productivity= 3840|Hubcount=8|Description=This planet is very notable for the Aleriian tree snake and its unusual casinos.}}<br />
{{SectorTableEntry|Name=Bedierat|Sector=2|System=62|XPos=143|YPos=234|Government=1|Economy=2|Techlevel=10|Population=4.0|Inhabitants=Black Furry Rodents|Productivity=12800|Hubcount=8|Description=Bedierat is well known for the Bedieratian spotted leopard but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Ratite|Sector=2|System=227|XPos=144|YPos=243|Government=5|Economy=3|Techlevel=8|Population=3.7|Inhabitants=Human Colonials|Productivity=18648|Hubcount=8|Description=This world is plagued by frequent solar activity.}}<br />
{{SectorTableEntry|Name=Atragees|Sector=2|System=175|XPos=156|YPos=230|Government=3|Economy=6|Techlevel=4|Population=2.2|Inhabitants=Blue Horned Lobsters|Productivity= 4928|Hubcount=7|Description=Atragees is reasonably notable for its great tropical forests but cursed by dreadful solar activity.}}<br />
{{SectorTableEntry|Name=Teceri|Sector=2|System=235|XPos=156|YPos=236|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Blue Slimy Rodents|Productivity= 2560|Hubcount=7|Description=Teceri is well known for the Teceriian spotted leopard but plagued by lethal lethal yaks.}}<br />
{{SectorTableEntry|Name=Zateteis|Sector=2|System=44|XPos=155|YPos=252|Government=4|Economy=4|Techlevel=9|Population=4.1|Inhabitants=Human Colonials|Productivity=15744|Hubcount=6|Description=The planet Zateteis is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Eringe|Sector=2|System=220|XPos=166|YPos=244|Government=4|Economy=4|Techlevel=8|Population=3.7|Inhabitants=Human Colonials|Productivity=14208|Hubcount=4|Description=Eringe is well known for its inhabitants' unusual silliness but cursed by deadly civil war.}}<br />
{{SectorTableEntry|Name=Sosole|Sector=2|System=192|XPos=177|YPos=238|Government=2|Economy=6|Techlevel=4|Population=2.1|Inhabitants=Fierce Lizards|Productivity= 4032|Hubcount=1|Description=The world Sosole is fabled for its wierd rock formations and the Sosoleian deadly goat.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Zaedvera Pocket]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Galcenter_G2_(Region)&diff=27138Sector2/Galcenter G2 (Region)2011-02-02T17:06:09Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
It is easy to see how your average Galcop representative may feel a little beleaguered by being posted to Galcenter2. It is a small core region with a diverse mix of political systems. Due to the unequalled "gate keeping" power of universal communism in Sector 2 Galcop for all it's good intentions has struggled to flourish there. Just as Galcop negotiate some treaty or annexation then the Communists step in and "remind" the signatories of the wider implications of being tied so closely to Galcop.<br />
<br />
This occurred with the proposed annexation of [[Sector2/Sobite|Sobite]], [[Sector2/Aratusza|Aratusza]], [[Sector2/Amaxe|Amaxe]] and [[Sector2/Labilaen|Labilaen]]. A move which would have increased both Galcops industrial and agricultural might in the Sector. At the 11th hour the delegates walked out after receiving a better offer from interested parties in [[Sector2/The_Equilibrium_(Region)|The Equilibrium]]. By slashing import/export trade taxes to those worlds the communists could unlock a lot more trade than Galcop could. <br />
<br />
The Region is also wrestling with grave internal disputes. The discovery of the [[Sector2/Erlage_Corridor_(Route)]] (or Butchers Row) within the heart of their space was catastrophically embarrassing for the administration. <br />
<br />
The continued survival of Galcenter2 is mainly due to the closeness of the quartet of powerful corporate worlds, ([[Sector2/Usqurave|Usqurave]], [[Sector2/Dierbeer|Dierbeer]], [[Sector2/Usoron|Usoron]] and [[Sector2/Raenonce|Raenonce]]) that form the backbone of the region.<br />
<br />
== Map ==<br />
The [[Sector2/Galcenter G2 (Region)|Galcenter G2]] in the center of Galaxy Sector 2 consists of the systems [[Sector2/Raenonce|Raenonce]], [[Sector2/Ustile|Ustile]], [[Sector2/Lereus|Lereus]], [[Sector2/Usoron|Usoron]], [[Sector2/Usqurave|Usqurave]], [[Sector2/Anvere|Anvere]], [[Sector2/Dierbeer|Dierbeer]], [[Sector2/Erlage|Erlage]], [[Sector2/Laceteed|Laceteed]], [[Sector2/Rienla|Rienla]], and [[Sector2/Diti|Diti]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Galcenter G2 RegionMap.png}}<br />
{{ClickMapEntry|Name=Rienla|Sector=2|XPos=100|YPos=175|XPosRel=301|YPosRel=262}}<br />
{{ClickMapEntry|Name=Diti|Sector=2|XPos=105|YPos=163|XPosRel=316|YPosRel=244}}<br />
{{ClickMapEntry|Name=Erlage|Sector=2|XPos=92|YPos=168|XPosRel=277|YPosRel=253}}<br />
{{ClickMapEntry|Name=Lereus|Sector=2|XPos=89|YPos=148|XPosRel=268|YPosRel=223}}<br />
{{ClickMapEntry|Name=Laceteed|Sector=2|XPos=96|YPos=175|XPosRel=289|YPosRel=262}}<br />
{{ClickMapEntry|Name=Ustile|Sector=2|XPos=97|YPos=142|XPosRel=292|YPosRel=214}}<br />
{{ClickMapEntry|Name=Anvere|Sector=2|XPos=91|YPos=159|XPosRel=274|YPosRel=238}}<br />
{{ClickMapEntry|Name=Usqurave|Sector=2|XPos=81|YPos=160|XPosRel=244|YPosRel=241}}<br />
{{ClickMapEntry|Name=Usoron|Sector=2|XPos=93|YPos=147|XPosRel=280|YPosRel=220}}<br />
{{ClickMapEntry|Name=Dierbeer|Sector=2|XPos=85|YPos=173|XPosRel=256|YPosRel=259}}<br />
{{ClickMapEntry|Name=Raenonce|Sector=2|XPos=88|YPos=133|XPosRel=265|YPosRel=199}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Raenonce|Sector=2|System=242|XPos=88|YPos=133|Government=7|Economy=5|Techlevel=7|Population=3.7|Inhabitants=Human Colonials|Productivity=16280|Hubcount=12|Description=The world Raenonce is a dull world.}}<br />
{{SectorTableEntry|Name=Ustile|Sector=2|System=113|XPos=97|YPos=142|Government=6|Economy=6|Techlevel=6|Population=3.3|Inhabitants=Small Blue Insects|Productivity=10560|Hubcount=13|Description=This planet is fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Lereus|Sector=2|System=91|XPos=89|YPos=148|Government=1|Economy=6|Techlevel=4|Population=2.0|Inhabitants=Human Colonials|Productivity= 3200|Hubcount=15|Description=The planet Lereus is very famous for its hoopy night life but scourged by deadly tree grubs.}}<br />
{{SectorTableEntry|Name=Usoron|Sector=2|System=178|XPos=93|YPos=147|Government=7|Economy=3|Techlevel=10|Population=4.7|Inhabitants=Human Colonials|Productivity=28952|Hubcount=15|Description=This world is very well known for Usoronian lethal brandy and its exotic night life.}}<br />
{{SectorTableEntry|Name=Usqurave|Sector=2|System=167|XPos=81|YPos=160|Government=7|Economy=0|Techlevel=13|Population=5.6|Inhabitants=Human Colonials|Productivity=49280|Hubcount=11|Description=This world is mildly well known for its exotic night life and its inhabitants' ingrained silliness.}}<br />
{{SectorTableEntry|Name=Anvere|Sector=2|System=115|XPos=91|YPos=159|Government=5|Economy=7|Techlevel=7|Population=3.7|Inhabitants=Yellow Fat Insects|Productivity= 7992|Hubcount=14|Description=This planet is reasonably noted for its fabulous goat soup.}}<br />
{{SectorTableEntry|Name=Dierbeer|Sector=2|System=226|XPos=85|YPos=173|Government=7|Economy=5|Techlevel=8|Population=4.1|Inhabitants=Human Colonials|Productivity=18040|Hubcount=12|Description=Dierbeer is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Erlage|Sector=2|System=57|XPos=92|YPos=168|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Fat Birds|Productivity=16800|Hubcount=13|Description=Erlage is cursed by vicious mountain bisons.}}<br />
{{SectorTableEntry|Name=Laceteed|Sector=2|System=94|XPos=96|YPos=175|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Red Rodents|Productivity= 1560|Hubcount=12|Description=The world Laceteed is a dull place.}}<br />
{{SectorTableEntry|Name=Rienla|Sector=2|System=19|XPos=100|YPos=175|Government=5|Economy=7|Techlevel=4|Population=2.5|Inhabitants=Bony Humanoids|Productivity= 5400|Hubcount=11|Description=The planet Rienla is very noted for its ancient mountains but plagued by a lethal disease.}}<br />
{{SectorTableEntry|Name=Diti|Sector=2|System=33|XPos=105|YPos=163|Government=6|Economy=3|Techlevel=9|Population=4.2|Inhabitants=Human Colonials|Productivity=23520|Hubcount=11|Description=The planet Diti is famous for Ditiian shrew steak but ravaged by unpredictable civil war.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Galcenter G2]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Galcenter_G2_(Region)&diff=27137Sector2/Galcenter G2 (Region)2011-02-02T17:03:41Z<p>ClymAngus: </p>
<hr />
<div>== Origin ==<br />
It is easy to see how your average Galcop representative may feel a little beleaguered by being posted to Galcenter2. It is a small core region with a diverse mix of political systems. Due to the unequalled "gate keeping" power of universal communism in Sector 2 Galcop for all it's good intentions has struggled to flourish there. Just as Galcop negotiate some treaty or annexation then the Communists step in and "remind" the signatories of the wider implications of being tied so closely to Galcop.<br />
<br />
This occurred with the proposed annexation of [[Sector2/Sobite|Sobite]], [[Sector2/Aratusza|Aratusza]], [[Sector2/Amaxe|Amaxe]] and [[Sector2/Labilaen|Labilaen]]. A move which would have increased both Galcops industrial and agricultural might in the Sector. At the 11th hour the delegates walked out after receiving a better offer from interested parties in [[Sector2/The_Equilibrium|The Equilibrium]]. By slashing import/export trade taxes to those worlds the communists could unlock a lot more trade than Galcop could. <br />
<br />
The Region is also wrestling with grave internal disputes. The discovery of the [[Sector2/Erlage_Corridor(Route)]] (or Butchers Row) within the heart of their space was catastrophically embarrassing for the administration. <br />
<br />
The continued survival of Galcenter2 is mainly due to the closeness of the quartet of powerful corporate worlds, ([[Sector2/Usqurave|Usqurave]], [[Sector2/Dierbeer|Dierbeer]], [[Sector2/Usoron|Usoron]] and [[Sector2/Raenonce|Raenonce]]) that form the backbone of the region. <br />
<br />
== Map ==<br />
The [[Sector2/Galcenter G2 (Region)|Galcenter G2]] in the center of Galaxy Sector 2 consists of the systems [[Sector2/Raenonce|Raenonce]], [[Sector2/Ustile|Ustile]], [[Sector2/Lereus|Lereus]], [[Sector2/Usoron|Usoron]], [[Sector2/Usqurave|Usqurave]], [[Sector2/Anvere|Anvere]], [[Sector2/Dierbeer|Dierbeer]], [[Sector2/Erlage|Erlage]], [[Sector2/Laceteed|Laceteed]], [[Sector2/Rienla|Rienla]], and [[Sector2/Diti|Diti]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Galcenter G2 RegionMap.png}}<br />
{{ClickMapEntry|Name=Rienla|Sector=2|XPos=100|YPos=175|XPosRel=301|YPosRel=262}}<br />
{{ClickMapEntry|Name=Diti|Sector=2|XPos=105|YPos=163|XPosRel=316|YPosRel=244}}<br />
{{ClickMapEntry|Name=Erlage|Sector=2|XPos=92|YPos=168|XPosRel=277|YPosRel=253}}<br />
{{ClickMapEntry|Name=Lereus|Sector=2|XPos=89|YPos=148|XPosRel=268|YPosRel=223}}<br />
{{ClickMapEntry|Name=Laceteed|Sector=2|XPos=96|YPos=175|XPosRel=289|YPosRel=262}}<br />
{{ClickMapEntry|Name=Ustile|Sector=2|XPos=97|YPos=142|XPosRel=292|YPosRel=214}}<br />
{{ClickMapEntry|Name=Anvere|Sector=2|XPos=91|YPos=159|XPosRel=274|YPosRel=238}}<br />
{{ClickMapEntry|Name=Usqurave|Sector=2|XPos=81|YPos=160|XPosRel=244|YPosRel=241}}<br />
{{ClickMapEntry|Name=Usoron|Sector=2|XPos=93|YPos=147|XPosRel=280|YPosRel=220}}<br />
{{ClickMapEntry|Name=Dierbeer|Sector=2|XPos=85|YPos=173|XPosRel=256|YPosRel=259}}<br />
{{ClickMapEntry|Name=Raenonce|Sector=2|XPos=88|YPos=133|XPosRel=265|YPosRel=199}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Raenonce|Sector=2|System=242|XPos=88|YPos=133|Government=7|Economy=5|Techlevel=7|Population=3.7|Inhabitants=Human Colonials|Productivity=16280|Hubcount=12|Description=The world Raenonce is a dull world.}}<br />
{{SectorTableEntry|Name=Ustile|Sector=2|System=113|XPos=97|YPos=142|Government=6|Economy=6|Techlevel=6|Population=3.3|Inhabitants=Small Blue Insects|Productivity=10560|Hubcount=13|Description=This planet is fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Lereus|Sector=2|System=91|XPos=89|YPos=148|Government=1|Economy=6|Techlevel=4|Population=2.0|Inhabitants=Human Colonials|Productivity= 3200|Hubcount=15|Description=The planet Lereus is very famous for its hoopy night life but scourged by deadly tree grubs.}}<br />
{{SectorTableEntry|Name=Usoron|Sector=2|System=178|XPos=93|YPos=147|Government=7|Economy=3|Techlevel=10|Population=4.7|Inhabitants=Human Colonials|Productivity=28952|Hubcount=15|Description=This world is very well known for Usoronian lethal brandy and its exotic night life.}}<br />
{{SectorTableEntry|Name=Usqurave|Sector=2|System=167|XPos=81|YPos=160|Government=7|Economy=0|Techlevel=13|Population=5.6|Inhabitants=Human Colonials|Productivity=49280|Hubcount=11|Description=This world is mildly well known for its exotic night life and its inhabitants' ingrained silliness.}}<br />
{{SectorTableEntry|Name=Anvere|Sector=2|System=115|XPos=91|YPos=159|Government=5|Economy=7|Techlevel=7|Population=3.7|Inhabitants=Yellow Fat Insects|Productivity= 7992|Hubcount=14|Description=This planet is reasonably noted for its fabulous goat soup.}}<br />
{{SectorTableEntry|Name=Dierbeer|Sector=2|System=226|XPos=85|YPos=173|Government=7|Economy=5|Techlevel=8|Population=4.1|Inhabitants=Human Colonials|Productivity=18040|Hubcount=12|Description=Dierbeer is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Erlage|Sector=2|System=57|XPos=92|YPos=168|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Fat Birds|Productivity=16800|Hubcount=13|Description=Erlage is cursed by vicious mountain bisons.}}<br />
{{SectorTableEntry|Name=Laceteed|Sector=2|System=94|XPos=96|YPos=175|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Red Rodents|Productivity= 1560|Hubcount=12|Description=The world Laceteed is a dull place.}}<br />
{{SectorTableEntry|Name=Rienla|Sector=2|System=19|XPos=100|YPos=175|Government=5|Economy=7|Techlevel=4|Population=2.5|Inhabitants=Bony Humanoids|Productivity= 5400|Hubcount=11|Description=The planet Rienla is very noted for its ancient mountains but plagued by a lethal disease.}}<br />
{{SectorTableEntry|Name=Diti|Sector=2|System=33|XPos=105|YPos=163|Government=6|Economy=3|Techlevel=9|Population=4.2|Inhabitants=Human Colonials|Productivity=23520|Hubcount=11|Description=The planet Diti is famous for Ditiian shrew steak but ravaged by unpredictable civil war.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Galcenter G2]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Erlage_Corridor_(Route)&diff=27136Sector2/Erlage Corridor (Route)2011-02-02T11:30:43Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
The Erlage Corridor is also called "Butchers Row", as the fat birds of [[Sector2/Erlage|Erlage]] consider both the blue insects from [[Sector2/Ustile|Ustile]] and the horned lobsters of [[Sector2/Esrece|Esrece]] as special delicacies. The government of [[Sector2/Esrece|Esrece]] exports dissidents as slaves to [[Sector2/Erlage|Erlage]], whereas the inhabitants from [[Sector2/Ustile|Ustile]] turned their system into a well-fortified democracy to prevent the previously quite common "harvest raids" on their population. Piracy has fallen in recent years, and the price of Ustiles on the [[Sector2/Erlage|Erlage]] meat market has risen accordingly. But don't let this tempt you, as the Navy Command Station in [[Sector2/Diti|Diti]] is having a close look on the area. (With thanks to [http://aegidian.org/bb/viewtopic.php?p=76895#p76895 Squeek] and [http://aegidian.org/bb/viewtopic.php?p=76916#p76916 ClymAngus])<br />
<br />
== Map ==<br />
The [[Sector2/Erlage Corridor (Route)|Erlage Corridor]] runs from [[Sector2/Ustile|Ustile]] over [[Sector2/Anvere|Anvere]], [[Sector2/Erlage|Erlage]], [[Sector2/Laceteed|Laceteed]] to [[Sector2/Esrece|Esrece]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Erlage Corridor RouteMap.png}}<br />
{{ClickMapEntry|Name=Esrece|Sector=2|XPos=109|YPos=151|XPosRel=328|YPosRel=226}}<br />
{{ClickMapEntry|Name=Erlage|Sector=2|XPos=92|YPos=168|XPosRel=277|YPosRel=253}}<br />
{{ClickMapEntry|Name=Laceteed|Sector=2|XPos=96|YPos=175|XPosRel=289|YPosRel=262}}<br />
{{ClickMapEntry|Name=Ustile|Sector=2|XPos=97|YPos=142|XPosRel=292|YPosRel=214}}<br />
{{ClickMapEntry|Name=Anvere|Sector=2|XPos=91|YPos=159|XPosRel=274|YPosRel=238}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
[[Category:Sector2/Route|Erlage Corridor]]{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Qucedi_Bottleneck_(Region)&diff=27135Sector2/The Qucedi Bottleneck (Region)2011-02-02T11:23:41Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
Much like several other areas in Sector 2 The Qucedi Bottleneck is rather difficult region to get to, separated from the rest of the sector by at least 3 long and fairly hostile jumps. As a result very few traders ever see the Qucedi Bottleneck first hand. This is a pity because once inside some of the milk runs available are very lucrative indeed. A trader could happily spend years running round the [[Sector2/Escebele|Escebele]], [[Sector2/Diteor|Diteor]], [[Sector2/Isarin|Isarin]] triangle racking up credits. Nagging at the back of their mind however, is the thorny subject of how to get out again.<br />
<br />
Maybe sharing some space with the armour clan communist capital ships might be an option. They run through [[Sector2/The_Maorin_Pass_(Route)|The Maorin Pass]] fairly frequently and usually get through relatively unscathed. Still as a smaller ship (and a non-communist one at that) don't expect them to come to your aid if one of the pass raiders takes a shining to you.<br />
<br />
Historically many traders have cycled round the Bottleneck, making enough credits for a galactic hyperdrive and side stepped the problem completely. <br />
<br />
As a side note this entire area has birthed one of the 8's more enduring aphorisms "Witching to Reenus". To any spacer this means a hazardous fools errand with little reward for the considerable danger. Cut off by the The Qucedi Bottleneck from the rest of the sector [[Sector2/Reenus|Reenus]] is practically identical to [[Sector2/Qucedi|Qucedi]] (it's only access point). So any business that could be done on [[Sector2/Reenus|Reenus]] could conceivably be expedited on [[Sector2/Qucedi|Qucedi]] (the difference between the two being only one tech level) saving 2 jumps and a lot of danger.<br />
<br />
== Map ==<br />
[[Sector2/The Qucedi Bottleneck (Region)|The Qucedi Bottleneck]] in the far 10 o'clock corner of Galaxy Sector 2 consists of the systems [[Sector2/Qucedi|Qucedi]], [[Sector2/Maorin|Maorin]], [[Sector2/Aanteso|Aanteso]], [[Sector2/Escebele|Escebele]], [[Sector2/Tiedis|Tiedis]], [[Sector2/Isarin|Isarin]], [[Sector2/Diteor|Diteor]], [[Sector2/Eraronqu|Eraronqu]], and [[Sector2/Anorcequ|Anorcequ]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Qucedi Bottleneck RegionMap.png}}<br />
{{ClickMapEntry|Name=Isarin|Sector=2|XPos=4|YPos=40|XPosRel=13|YPosRel=61}}<br />
{{ClickMapEntry|Name=Escebele|Sector=2|XPos=4|YPos=55|XPosRel=13|YPosRel=82}}<br />
{{ClickMapEntry|Name=Qucedi|Sector=2|XPos=14|YPos=92|XPosRel=43|YPosRel=139}}<br />
{{ClickMapEntry|Name=Anorcequ|Sector=2|XPos=15|YPos=14|XPosRel=46|YPosRel=22}}<br />
{{ClickMapEntry|Name=Tiedis|Sector=2|XPos=12|YPos=52|XPosRel=37|YPosRel=79}}<br />
{{ClickMapEntry|Name=Diteor|Sector=2|XPos=15|YPos=31|XPosRel=46|YPosRel=46}}<br />
{{ClickMapEntry|Name=Eraronqu|Sector=2|XPos=5|YPos=20|XPosRel=16|YPosRel=31}}<br />
{{ClickMapEntry|Name=Maorin|Sector=2|XPos=7|YPos=70|XPosRel=22|YPosRel=106}}<br />
{{ClickMapEntry|Name=Aanteso|Sector=2|XPos=17|YPos=57|XPosRel=52|YPosRel=85}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Qucedi|Sector=2|System=59|XPos=14|YPos=92|Government=1|Economy=6|Techlevel=5|Population=2.4|Inhabitants=Human Colonials|Productivity= 3840|Hubcount=4|Description=This planet is mildly fabled for its inhabitants' eccentric shyness but ravaged by a killer disease.}}<br />
{{SectorTableEntry|Name=Maorin|Sector=2|System=205|XPos=7|YPos=70|Government=4|Economy=6|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=5|Description=Maorin is very notable for its inhabitants' ingrained silliness.}}<br />
{{SectorTableEntry|Name=Aanteso|Sector=2|System=248|XPos=17|YPos=57|Government=6|Economy=1|Techlevel=11|Population=4.8|Inhabitants=Blue Slimy Lobsters|Productivity=34560|Hubcount=6|Description=The world Aanteso is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Escebele|Sector=2|System=34|XPos=4|YPos=55|Government=7|Economy=7|Techlevel=5|Population=3.1|Inhabitants=Human Colonials|Productivity= 8184|Hubcount=6|Description=Escebele is mildly well known for its hoopy casinos.}}<br />
{{SectorTableEntry|Name=Tiedis|Sector=2|System=139|XPos=12|YPos=52|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Blue Slimy Lobsters|Productivity= 2560|Hubcount=6|Description=The world Tiedis is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Isarin|Sector=2|System=16|XPos=4|YPos=40|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Blue Fat Humanoids|Productivity=16800|Hubcount=7|Description=The world Isarin is beset by a lethal disease.}}<br />
{{SectorTableEntry|Name=Diteor|Sector=2|System=157|XPos=15|YPos=31|Government=4|Economy=7|Techlevel=6|Population=3.2|Inhabitants=Slimy Frogs|Productivity= 6144|Hubcount=6|Description=This world is very fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Eraronqu|Sector=2|System=159|XPos=5|YPos=20|Government=3|Economy=4|Techlevel=7|Population=3.2|Inhabitants=Human Colonials|Productivity=10752|Hubcount=5|Description=This planet is most fabled for mud hockey but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Anorcequ|Sector=2|System=111|XPos=15|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Green Bug-eyed Birds|Productivity= 7616|Hubcount=3|Description=Anorcequ is most famous for its vast dense forests and its great volcanoes.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Qucedis Bottleneck]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Qucedi_Bottleneck_(Region)&diff=27134Sector2/The Qucedi Bottleneck (Region)2011-02-02T11:20:56Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
Much like several other areas in Sector 2 The Qucedi Bottleneck is rather difficult region to get to, separated from the rest of the sector by at least 3 long and fairly hostile jumps. As a result very few traders ever see the Qucedi Bottleneck first hand. This is a pity because once inside some of the milk runs available are very lucrative indeed. A trader could happily spend years running round the [[Sector2/Escebele|Escebele]], [[Sector2/Diteor|Diteor]], [[Sector2/Isarin|Isarin]] triangle racking up credits. Nagging at the back of their mind however, is the thorny subject of how to get out again.<br />
<br />
Maybe sharing some space with the armour clan communist capital ships might be an option. They run through [[Sector2/The_Maorin_Pass_(Route)|The Maorin Pass]] fairly frequently and usually get through relatively unscathed. Still as a smaller ship (and a non-communist one at that) don't expect them to come to your aid if one of the pass raiders takes a shining to you.<br />
<br />
Historically many traders have cycled round the Bottleneck, making enough credits for a galactic hyperdrive and side stepped the problem completely. <br />
<br />
As a side note this entire area has birthed one of the 8's more enduring aphorisms "Witching to Reenus". To any spacer this means a hazardous fools errand with little reward for the considerable danger. Cut off by the The Qucedi Bottleneck from the rest of the sector Reenus is practically identical to Qucedi (it's only access point). So any business that could be done on Reenus could conceivably be expedited on Qucedi (the difference between the two being only one tech level) saving 2 jumps and a lot of danger.<br />
<br />
== Map ==<br />
[[Sector2/The Qucedi Bottleneck (Region)|The Qucedi Bottleneck]] in the far 10 o'clock corner of Galaxy Sector 2 consists of the systems [[Sector2/Qucedi|Qucedi]], [[Sector2/Maorin|Maorin]], [[Sector2/Aanteso|Aanteso]], [[Sector2/Escebele|Escebele]], [[Sector2/Tiedis|Tiedis]], [[Sector2/Isarin|Isarin]], [[Sector2/Diteor|Diteor]], [[Sector2/Eraronqu|Eraronqu]], and [[Sector2/Anorcequ|Anorcequ]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Qucedi Bottleneck RegionMap.png}}<br />
{{ClickMapEntry|Name=Isarin|Sector=2|XPos=4|YPos=40|XPosRel=13|YPosRel=61}}<br />
{{ClickMapEntry|Name=Escebele|Sector=2|XPos=4|YPos=55|XPosRel=13|YPosRel=82}}<br />
{{ClickMapEntry|Name=Qucedi|Sector=2|XPos=14|YPos=92|XPosRel=43|YPosRel=139}}<br />
{{ClickMapEntry|Name=Anorcequ|Sector=2|XPos=15|YPos=14|XPosRel=46|YPosRel=22}}<br />
{{ClickMapEntry|Name=Tiedis|Sector=2|XPos=12|YPos=52|XPosRel=37|YPosRel=79}}<br />
{{ClickMapEntry|Name=Diteor|Sector=2|XPos=15|YPos=31|XPosRel=46|YPosRel=46}}<br />
{{ClickMapEntry|Name=Eraronqu|Sector=2|XPos=5|YPos=20|XPosRel=16|YPosRel=31}}<br />
{{ClickMapEntry|Name=Maorin|Sector=2|XPos=7|YPos=70|XPosRel=22|YPosRel=106}}<br />
{{ClickMapEntry|Name=Aanteso|Sector=2|XPos=17|YPos=57|XPosRel=52|YPosRel=85}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Qucedi|Sector=2|System=59|XPos=14|YPos=92|Government=1|Economy=6|Techlevel=5|Population=2.4|Inhabitants=Human Colonials|Productivity= 3840|Hubcount=4|Description=This planet is mildly fabled for its inhabitants' eccentric shyness but ravaged by a killer disease.}}<br />
{{SectorTableEntry|Name=Maorin|Sector=2|System=205|XPos=7|YPos=70|Government=4|Economy=6|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=5|Description=Maorin is very notable for its inhabitants' ingrained silliness.}}<br />
{{SectorTableEntry|Name=Aanteso|Sector=2|System=248|XPos=17|YPos=57|Government=6|Economy=1|Techlevel=11|Population=4.8|Inhabitants=Blue Slimy Lobsters|Productivity=34560|Hubcount=6|Description=The world Aanteso is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Escebele|Sector=2|System=34|XPos=4|YPos=55|Government=7|Economy=7|Techlevel=5|Population=3.1|Inhabitants=Human Colonials|Productivity= 8184|Hubcount=6|Description=Escebele is mildly well known for its hoopy casinos.}}<br />
{{SectorTableEntry|Name=Tiedis|Sector=2|System=139|XPos=12|YPos=52|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Blue Slimy Lobsters|Productivity= 2560|Hubcount=6|Description=The world Tiedis is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Isarin|Sector=2|System=16|XPos=4|YPos=40|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Blue Fat Humanoids|Productivity=16800|Hubcount=7|Description=The world Isarin is beset by a lethal disease.}}<br />
{{SectorTableEntry|Name=Diteor|Sector=2|System=157|XPos=15|YPos=31|Government=4|Economy=7|Techlevel=6|Population=3.2|Inhabitants=Slimy Frogs|Productivity= 6144|Hubcount=6|Description=This world is very fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Eraronqu|Sector=2|System=159|XPos=5|YPos=20|Government=3|Economy=4|Techlevel=7|Population=3.2|Inhabitants=Human Colonials|Productivity=10752|Hubcount=5|Description=This planet is most fabled for mud hockey but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Anorcequ|Sector=2|System=111|XPos=15|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Green Bug-eyed Birds|Productivity= 7616|Hubcount=3|Description=Anorcequ is most famous for its vast dense forests and its great volcanoes.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Qucedis Bottleneck]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Qucedi_Bottleneck_(Region)&diff=27133Sector2/The Qucedi Bottleneck (Region)2011-02-01T19:25:19Z<p>ClymAngus: </p>
<hr />
<div>== Origin ==<br />
Much like several other areas in Sector 2 The Qucedi Bottleneck is rather difficult region to get to, separated from the rest of the sector by at least 3 long and fairly hostile jumps. As a result very few traders ever see the Qucedi Bottleneck first hand. This is a pity because once inside some of the milk runs available are very lucrative indeed. A trader could happily spend years running round the Escebele Diteor Isarin triangle racking up credits. Nagging at the back of their mind however is how to get out again.<br />
<br />
Maybe sharing some space with the armour clan communist capital ships might be an option. They run through the Maorin pass fairly frequently and usually get through relatively unscathed. Still as a smaller ship (and a non-communist one at that) don't expect them to come to your aid if one of the pass raiders takes a shining to you.<br />
<br />
Historically many traders have cycled round the Bottleneck, making enough credits for a galactic hyperdrive and side stepped the problem completely. <br />
<br />
As a side note this entire area has birthed one of the 8's more enduring aphorisms "Witching to Reenus". To any spacer this means a hazardous fools errand with little reward for the considerable danger. Cut off by the The Qucedi Bottleneck from the rest of the sector Reenus is practically identical to Qucedi (it's only access point). So any business that could be done on Reenus could conceivably be expedited on Qucedi (the difference between the two being only one tech level) saving 2 jumps and a lot of danger. <br />
<br />
<br />
== Map ==<br />
[[Sector2/The Qucedi Bottleneck (Region)|The Qucedi Bottleneck]] in the far 10 o'clock corner of Galaxy Sector 2 consists of the systems [[Sector2/Qucedi|Qucedi]], [[Sector2/Maorin|Maorin]], [[Sector2/Aanteso|Aanteso]], [[Sector2/Escebele|Escebele]], [[Sector2/Tiedis|Tiedis]], [[Sector2/Isarin|Isarin]], [[Sector2/Diteor|Diteor]], [[Sector2/Eraronqu|Eraronqu]], and [[Sector2/Anorcequ|Anorcequ]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Qucedi Bottleneck RegionMap.png}}<br />
{{ClickMapEntry|Name=Isarin|Sector=2|XPos=4|YPos=40|XPosRel=13|YPosRel=61}}<br />
{{ClickMapEntry|Name=Escebele|Sector=2|XPos=4|YPos=55|XPosRel=13|YPosRel=82}}<br />
{{ClickMapEntry|Name=Qucedi|Sector=2|XPos=14|YPos=92|XPosRel=43|YPosRel=139}}<br />
{{ClickMapEntry|Name=Anorcequ|Sector=2|XPos=15|YPos=14|XPosRel=46|YPosRel=22}}<br />
{{ClickMapEntry|Name=Tiedis|Sector=2|XPos=12|YPos=52|XPosRel=37|YPosRel=79}}<br />
{{ClickMapEntry|Name=Diteor|Sector=2|XPos=15|YPos=31|XPosRel=46|YPosRel=46}}<br />
{{ClickMapEntry|Name=Eraronqu|Sector=2|XPos=5|YPos=20|XPosRel=16|YPosRel=31}}<br />
{{ClickMapEntry|Name=Maorin|Sector=2|XPos=7|YPos=70|XPosRel=22|YPosRel=106}}<br />
{{ClickMapEntry|Name=Aanteso|Sector=2|XPos=17|YPos=57|XPosRel=52|YPosRel=85}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Qucedi|Sector=2|System=59|XPos=14|YPos=92|Government=1|Economy=6|Techlevel=5|Population=2.4|Inhabitants=Human Colonials|Productivity= 3840|Hubcount=4|Description=This planet is mildly fabled for its inhabitants' eccentric shyness but ravaged by a killer disease.}}<br />
{{SectorTableEntry|Name=Maorin|Sector=2|System=205|XPos=7|YPos=70|Government=4|Economy=6|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=5|Description=Maorin is very notable for its inhabitants' ingrained silliness.}}<br />
{{SectorTableEntry|Name=Aanteso|Sector=2|System=248|XPos=17|YPos=57|Government=6|Economy=1|Techlevel=11|Population=4.8|Inhabitants=Blue Slimy Lobsters|Productivity=34560|Hubcount=6|Description=The world Aanteso is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Escebele|Sector=2|System=34|XPos=4|YPos=55|Government=7|Economy=7|Techlevel=5|Population=3.1|Inhabitants=Human Colonials|Productivity= 8184|Hubcount=6|Description=Escebele is mildly well known for its hoopy casinos.}}<br />
{{SectorTableEntry|Name=Tiedis|Sector=2|System=139|XPos=12|YPos=52|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Blue Slimy Lobsters|Productivity= 2560|Hubcount=6|Description=The world Tiedis is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Isarin|Sector=2|System=16|XPos=4|YPos=40|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Blue Fat Humanoids|Productivity=16800|Hubcount=7|Description=The world Isarin is beset by a lethal disease.}}<br />
{{SectorTableEntry|Name=Diteor|Sector=2|System=157|XPos=15|YPos=31|Government=4|Economy=7|Techlevel=6|Population=3.2|Inhabitants=Slimy Frogs|Productivity= 6144|Hubcount=6|Description=This world is very fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Eraronqu|Sector=2|System=159|XPos=5|YPos=20|Government=3|Economy=4|Techlevel=7|Population=3.2|Inhabitants=Human Colonials|Productivity=10752|Hubcount=5|Description=This planet is most fabled for mud hockey but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Anorcequ|Sector=2|System=111|XPos=15|YPos=14|Government=3|Economy=6|Techlevel=7|Population=3.4|Inhabitants=Green Bug-eyed Birds|Productivity= 7616|Hubcount=3|Description=Anorcequ is most famous for its vast dense forests and its great volcanoes.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Qucedis Bottleneck]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Fertile_Crescent_(Region)&diff=27132Sector2/The Fertile Crescent (Region)2011-02-01T18:56:29Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
Like many things in the 8, The Fertile Crescents' name only hints at the true nature of the region. It is true, that a high proportion of the worlds within, are agricultural to a greater or lesser degree. It is also true that few commanders working within it's bounds live much beyond their first five years of trading. With the profitable runs (such as they are) also being the most dangerous, this deceptive region has an incredibly high ration of lawless worlds to ordered ones. Topographically it is a wonder anyone bothers to go there at all. Long fuel draining jumps into the crescent link to Anarchic or Feudal systems ONLY. From there the only safe harbour is [[Sector2/Laraisso|Laraisso]] or maybe [[Sector2/Riardi|Riardi]] (but given it's position, getting there is something of a challenge in itself). Trading options are sparse, profits light and there is a real chance of even the most experienced trader suffering from trade Contango (where the arrogate costs of trading are more than the profit secured by trading).<br />
<br />
Getting out is almost as difficult as getting in. The jumps out are long and arduous and only 2 of the 5 destinations available are technically "safe". A lot of people die in the Crescent just trying to keep their head above water, or trying to making the money to get out again. If your delivering into the crescent from the outside it is advisable to have an exit strategy or two (at the very lease a fuel scoop and a bit of extra cash for running repairs).<br />
<br />
== Map ==<br />
[[Sector2/The Fertile Crescent (Region)|The Fertile Crescent]] is a region in the far eight o'clock corner of Sector 2. It consists of the systems [[Sector2/Ausis|Ausis]], [[Sector2/Cerisoma|Cerisoma]], [[Sector2/Lemaed|Lemaed]], [[Sector2/Inoran|Inoran]], [[Sector2/Anama|Anama]], [[Sector2/Atrazama|Atrazama]], [[Sector2/Laraisso|Laraisso]], [[Sector2/Lainor|Lainor]], [[Sector2/Oneded|Oneded]], [[Sector2/Tiises|Tiises]], [[Sector2/Xerirea|Xerirea]], and [[Sector2/Riardi|Riardi]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Fertile Crescent RegionMap.png}}<br />
{{ClickMapEntry|Name=Ausis|Sector=2|XPos=4|YPos=180|XPosRel=13|YPosRel=271}}<br />
{{ClickMapEntry|Name=Atrazama|Sector=2|XPos=29|YPos=197|XPosRel=88|YPosRel=295}}<br />
{{ClickMapEntry|Name=Cerisoma|Sector=2|XPos=2|YPos=182|XPosRel=7|YPosRel=274}}<br />
{{ClickMapEntry|Name=Tiises|Sector=2|XPos=19|YPos=242|XPosRel=58|YPosRel=364}}<br />
{{ClickMapEntry|Name=Xerirea|Sector=2|XPos=13|YPos=237|XPosRel=40|YPosRel=355}}<br />
{{ClickMapEntry|Name=Laraisso|Sector=2|XPos=19|YPos=204|XPosRel=58|YPosRel=307}}<br />
{{ClickMapEntry|Name=Lainor|Sector=2|XPos=23|YPos=223|XPosRel=70|YPosRel=334}}<br />
{{ClickMapEntry|Name=Anama|Sector=2|XPos=21|YPos=190|XPosRel=64|YPosRel=286}}<br />
{{ClickMapEntry|Name=Inoran|Sector=2|XPos=21|YPos=184|XPosRel=64|YPosRel=277}}<br />
{{ClickMapEntry|Name=Lemaed|Sector=2|XPos=10|YPos=190|XPosRel=31|YPosRel=286}}<br />
{{ClickMapEntry|Name=Riardi|Sector=2|XPos=4|YPos=231|XPosRel=13|YPosRel=346}}<br />
{{ClickMapEntry|Name=Oneded|Sector=2|XPos=24|YPos=232|XPosRel=73|YPosRel=349}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Ausis|Sector=2|System=0|XPos=4|YPos=180|Government=2|Economy=4|Techlevel=5|Population=2.3|Inhabitants=Blue Slimy Lobsters|Productivity= 6624|Hubcount=4|Description=The world Ausis is scourged by deadly tree ants.}}<br />
{{SectorTableEntry|Name=Cerisoma|Sector=2|System=47|XPos=2|YPos=182|Government=3|Economy=6|Techlevel=6|Population=3.0|Inhabitants=Fierce Yellow Fat Humanoids|Productivity= 6720|Hubcount=2|Description=The planet Cerisoma is most noted for its inhabitants' exceptional loathing of food blenders and its exciting sit coms.}}<br />
{{SectorTableEntry|Name=Lemaed|Sector=2|System=217|XPos=10|YPos=190|Government=2|Economy=6|Techlevel=5|Population=2.5|Inhabitants=Large Harmless Fat Humanoids|Productivity= 4800|Hubcount=5|Description=This planet is mildly fabled for its inhabitants' eccentric shyness but cursed by unpredictable earthquakes.}}<br />
{{SectorTableEntry|Name=Inoran|Sector=2|System=213|XPos=21|YPos=184|Government=0|Economy=2|Techlevel=7|Population=2.7|Inhabitants=Yellow Furry Humanoids|Productivity= 6912|Hubcount=6|Description=The planet Inoran is scourged by killer edible talking treeoids.}}<br />
{{SectorTableEntry|Name=Anama|Sector=2|System=190|XPos=21|YPos=190|Government=1|Economy=6|Techlevel=4|Population=2.0|Inhabitants=Bony Felines|Productivity= 3200|Hubcount=6|Description=This world is noted for its exciting lethal Zamaon water.}}<br />
{{SectorTableEntry|Name=Atrazama|Sector=2|System=30|XPos=29|YPos=197|Government=1|Economy=7|Techlevel=3|Population=1.7|Inhabitants=Black Slimy Frogs|Productivity= 2040|Hubcount=8|Description=This planet is a dull world.}}<br />
{{SectorTableEntry|Name=Laraisso|Sector=2|System=135|XPos=19|YPos=204|Government=7|Economy=4|Techlevel=11|Population=5.2|Inhabitants=Human Colonials|Productivity=27456|Hubcount=7|Description=The planet Laraisso is reasonably noted for mud tennis and its ancient mountains.}}<br />
{{SectorTableEntry|Name=Lainor|Sector=2|System=137|XPos=23|YPos=223|Government=2|Economy=7|Techlevel=5|Population=2.6|Inhabitants=Human Colonials|Productivity= 3744|Hubcount=6|Description=Lainor is most famous for its pink oceans and its exciting sit coms.}}<br />
{{SectorTableEntry|Name=Oneded|Sector=2|System=254|XPos=24|YPos=232|Government=1|Economy=2|Techlevel=7|Population=2.8|Inhabitants=Harmless Slimy Lobsters|Productivity= 8960|Hubcount=6|Description=This world is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Tiises|Sector=2|System=64|XPos=19|YPos=242|Government=2|Economy=2|Techlevel=10|Population=4.1|Inhabitants=Green Bug-eyed Birds|Productivity=15744|Hubcount=4|Description=Tiises is most famous for its vast rain forests and the Tiisesian tree grub.}}<br />
{{SectorTableEntry|Name=Xerirea|Sector=2|System=110|XPos=13|YPos=237|Government=1|Economy=7|Techlevel=3|Population=1.7|Inhabitants=Large Green Slimy Lizards|Productivity= 2040|Hubcount=5|Description=Xerirea is very notable for its inhabitants' ingrained shyness.}}<br />
{{SectorTableEntry|Name=Riardi|Sector=2|System=225|XPos=4|YPos=231|Government=6|Economy=7|Techlevel=4|Population=2.6|Inhabitants=Human Colonials|Productivity= 6240|Hubcount=2|Description=This world is a tedious little planet.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/region|Fertile Crescent]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Fertile_Crescent_(Region)&diff=27131Sector2/The Fertile Crescent (Region)2011-02-01T18:54:51Z<p>ClymAngus: </p>
<hr />
<div>== Origin ==<br />
Like many things in the 8, The Fertile Crescents' name only hints at the true nature of the region. It is true, that a high proportion of the worlds within, are agricultural to a greater or lesser degree. It is also true that few commanders working within it's bounds live much beyond their first five years of trading. With the highest profit runs also being the most dangerous, this deceptive region has an incredibly high ration of lawless worlds to ordered ones. Topographically it is a wonder anyone bothers to go there at all. Long fuel draining jumps into the crescent link to Anarchic or Feudal systems ONLY. From there the only safe harbour is [[Sector2/Laraisso|Laraisso]] or maybe [[Sector2/Riardi|Riardi]] (but given it's position, getting there is something of a challenge in itself). Trading options are sparse, profits light and there is a real chance of even the most experienced trader suffering from trade Contango (where the arrogate costs of trading are more than the profit secured by trading).<br />
<br />
Getting out is almost as difficult as getting in. The jumps out are long and arduous and only 2 of the 5 destinations available are technically "safe". A lot of people die in the Crescent just trying to keep their head above water, or trying to making the money to get out again. If your delivering into the crescent from the outside it is advisable to have an exit strategy or two (at the very lease a fuel scoop and a bit of extra cash for running repairs). <br />
<br />
== Map ==<br />
[[Sector2/The Fertile Crescent (Region)|The Fertile Crescent]] is a region in the far eight o'clock corner of Sector 2. It consists of the systems [[Sector2/Ausis|Ausis]], [[Sector2/Cerisoma|Cerisoma]], [[Sector2/Lemaed|Lemaed]], [[Sector2/Inoran|Inoran]], [[Sector2/Anama|Anama]], [[Sector2/Atrazama|Atrazama]], [[Sector2/Laraisso|Laraisso]], [[Sector2/Lainor|Lainor]], [[Sector2/Oneded|Oneded]], [[Sector2/Tiises|Tiises]], [[Sector2/Xerirea|Xerirea]], and [[Sector2/Riardi|Riardi]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Fertile Crescent RegionMap.png}}<br />
{{ClickMapEntry|Name=Ausis|Sector=2|XPos=4|YPos=180|XPosRel=13|YPosRel=271}}<br />
{{ClickMapEntry|Name=Atrazama|Sector=2|XPos=29|YPos=197|XPosRel=88|YPosRel=295}}<br />
{{ClickMapEntry|Name=Cerisoma|Sector=2|XPos=2|YPos=182|XPosRel=7|YPosRel=274}}<br />
{{ClickMapEntry|Name=Tiises|Sector=2|XPos=19|YPos=242|XPosRel=58|YPosRel=364}}<br />
{{ClickMapEntry|Name=Xerirea|Sector=2|XPos=13|YPos=237|XPosRel=40|YPosRel=355}}<br />
{{ClickMapEntry|Name=Laraisso|Sector=2|XPos=19|YPos=204|XPosRel=58|YPosRel=307}}<br />
{{ClickMapEntry|Name=Lainor|Sector=2|XPos=23|YPos=223|XPosRel=70|YPosRel=334}}<br />
{{ClickMapEntry|Name=Anama|Sector=2|XPos=21|YPos=190|XPosRel=64|YPosRel=286}}<br />
{{ClickMapEntry|Name=Inoran|Sector=2|XPos=21|YPos=184|XPosRel=64|YPosRel=277}}<br />
{{ClickMapEntry|Name=Lemaed|Sector=2|XPos=10|YPos=190|XPosRel=31|YPosRel=286}}<br />
{{ClickMapEntry|Name=Riardi|Sector=2|XPos=4|YPos=231|XPosRel=13|YPosRel=346}}<br />
{{ClickMapEntry|Name=Oneded|Sector=2|XPos=24|YPos=232|XPosRel=73|YPosRel=349}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Ausis|Sector=2|System=0|XPos=4|YPos=180|Government=2|Economy=4|Techlevel=5|Population=2.3|Inhabitants=Blue Slimy Lobsters|Productivity= 6624|Hubcount=4|Description=The world Ausis is scourged by deadly tree ants.}}<br />
{{SectorTableEntry|Name=Cerisoma|Sector=2|System=47|XPos=2|YPos=182|Government=3|Economy=6|Techlevel=6|Population=3.0|Inhabitants=Fierce Yellow Fat Humanoids|Productivity= 6720|Hubcount=2|Description=The planet Cerisoma is most noted for its inhabitants' exceptional loathing of food blenders and its exciting sit coms.}}<br />
{{SectorTableEntry|Name=Lemaed|Sector=2|System=217|XPos=10|YPos=190|Government=2|Economy=6|Techlevel=5|Population=2.5|Inhabitants=Large Harmless Fat Humanoids|Productivity= 4800|Hubcount=5|Description=This planet is mildly fabled for its inhabitants' eccentric shyness but cursed by unpredictable earthquakes.}}<br />
{{SectorTableEntry|Name=Inoran|Sector=2|System=213|XPos=21|YPos=184|Government=0|Economy=2|Techlevel=7|Population=2.7|Inhabitants=Yellow Furry Humanoids|Productivity= 6912|Hubcount=6|Description=The planet Inoran is scourged by killer edible talking treeoids.}}<br />
{{SectorTableEntry|Name=Anama|Sector=2|System=190|XPos=21|YPos=190|Government=1|Economy=6|Techlevel=4|Population=2.0|Inhabitants=Bony Felines|Productivity= 3200|Hubcount=6|Description=This world is noted for its exciting lethal Zamaon water.}}<br />
{{SectorTableEntry|Name=Atrazama|Sector=2|System=30|XPos=29|YPos=197|Government=1|Economy=7|Techlevel=3|Population=1.7|Inhabitants=Black Slimy Frogs|Productivity= 2040|Hubcount=8|Description=This planet is a dull world.}}<br />
{{SectorTableEntry|Name=Laraisso|Sector=2|System=135|XPos=19|YPos=204|Government=7|Economy=4|Techlevel=11|Population=5.2|Inhabitants=Human Colonials|Productivity=27456|Hubcount=7|Description=The planet Laraisso is reasonably noted for mud tennis and its ancient mountains.}}<br />
{{SectorTableEntry|Name=Lainor|Sector=2|System=137|XPos=23|YPos=223|Government=2|Economy=7|Techlevel=5|Population=2.6|Inhabitants=Human Colonials|Productivity= 3744|Hubcount=6|Description=Lainor is most famous for its pink oceans and its exciting sit coms.}}<br />
{{SectorTableEntry|Name=Oneded|Sector=2|System=254|XPos=24|YPos=232|Government=1|Economy=2|Techlevel=7|Population=2.8|Inhabitants=Harmless Slimy Lobsters|Productivity= 8960|Hubcount=6|Description=This world is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Tiises|Sector=2|System=64|XPos=19|YPos=242|Government=2|Economy=2|Techlevel=10|Population=4.1|Inhabitants=Green Bug-eyed Birds|Productivity=15744|Hubcount=4|Description=Tiises is most famous for its vast rain forests and the Tiisesian tree grub.}}<br />
{{SectorTableEntry|Name=Xerirea|Sector=2|System=110|XPos=13|YPos=237|Government=1|Economy=7|Techlevel=3|Population=1.7|Inhabitants=Large Green Slimy Lizards|Productivity= 2040|Hubcount=5|Description=Xerirea is very notable for its inhabitants' ingrained shyness.}}<br />
{{SectorTableEntry|Name=Riardi|Sector=2|System=225|XPos=4|YPos=231|Government=6|Economy=7|Techlevel=4|Population=2.6|Inhabitants=Human Colonials|Productivity= 6240|Hubcount=2|Description=This world is a tedious little planet.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/region|Fertile Crescent]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Tomoka_Run_(Route)&diff=27130Sector2/The Tomoka Run (Route)2011-02-01T13:33:41Z<p>ClymAngus: </p>
<hr />
<div>The Tomoka Run is a line of alternating industrial and agricultural worlds, thus forming a profitable (but dangerous) route from Atzaxe to Ceinerxe. (With thanks to [http://aegidian.org/bb/viewtopic.php?p=77040#p77040 ClymAngus])<br />
<br />
The main path of [[Sector2/The Tomoka Run (Route)|The Tomoka Run]] is [[Sector2/Atzaxe|Atzaxe]], [[Sector2/Erlaened|Erlaened]], [[Sector2/Ausar|Ausar]], [[Sector2/Maesaron|Maesaron]], [[Sector2/Esbete|Esbete]], [[Sector2/Orrionti|Orrionti]], [[Sector2/Inxexeat|Inxexeat]], and [[Sector2/Ceinerxe|Ceinerxe]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Tomoka Run RouteMap.png}}<br />
{{ClickMapEntry|Name=Esbete|Sector=2|XPos=159|YPos=106|XPosRel=478|YPosRel=160}}<br />
{{ClickMapEntry|Name=Maesaron|Sector=2|XPos=149|YPos=104|XPosRel=448|YPosRel=157}}<br />
{{ClickMapEntry|Name=Atzaxe|Sector=2|XPos=139|YPos=71|XPosRel=418|YPosRel=106}}<br />
{{ClickMapEntry|Name=Ausar|Sector=2|XPos=146|YPos=102|XPosRel=439|YPosRel=154}}<br />
{{ClickMapEntry|Name=Erlaened|Sector=2|XPos=140|YPos=88|XPosRel=421|YPosRel=133}}<br />
{{ClickMapEntry|Name=Ceinerxe|Sector=2|XPos=190|YPos=40|XPosRel=571|YPosRel=61}}<br />
{{ClickMapEntry|Name=Orrionti|Sector=2|XPos=167|YPos=93|XPosRel=502|YPosRel=139}}<br />
{{ClickMapEntry|Name=Inxexeat|Sector=2|XPos=178|YPos=66|XPosRel=535|YPosRel=100}}<br />
{{ClickMapFooter}}</div><br />
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[[Category:Sector2/Route|Tomoka Run]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Maorin_Pass_(Route)&diff=27129Sector2/The Maorin Pass (Route)2011-02-01T13:02:56Z<p>ClymAngus: </p>
<hr />
<div>The Maorin Pass connects the communist systems Maorin and Resori, while passing through other communist systems on the way, like those of the [[Sector2/The Equilibrium (Region)|Equilibrium]]. This trade route shows part of the high influence and importance of the communist systems in [[Sector2/Index|Sector 2]]. The Pass is traditionally travelled by extremely well armoured, armed and protected communist capital ships. Relying on brute force and numbers to punch through the hostile worlds of [[Sector2/Qucedi|Qucedi]] and [[Sector2/Isusle|Isusle]] (With thanks to [http://aegidian.org/bb/viewtopic.php?p=77040#p77040 ClymAngus])<br />
<br />
The main path of [[Sector2/The Maorin Pass (Route)|The Maorin Pass]] is [[Sector2/Maorin|Maorin]], [[Sector2/Qucedi|Qucedi]], [[Sector2/Isusle|Isusle]], [[Sector2/Lerela|Lerela]], [[Sector2/Eronona|Eronona]], [[Sector2/Erenanri|Erenanri]], [[Sector2/Arorar|Arorar]], [[Sector2/Reveve|Reveve]], [[Sector2/Ororra|Ororra]], and [[Sector2/Resori|Resori]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Maorin Pass RouteMap.png}}<br />
{{ClickMapEntry|Name=Lerela|Sector=2|XPos=37|YPos=103|XPosRel=112|YPosRel=154}}<br />
{{ClickMapEntry|Name=Reveve|Sector=2|XPos=82|YPos=85|XPosRel=247|YPosRel=127}}<br />
{{ClickMapEntry|Name=Qucedi|Sector=2|XPos=14|YPos=92|XPosRel=43|YPosRel=139}}<br />
{{ClickMapEntry|Name=Arorar|Sector=2|XPos=69|YPos=73|XPosRel=208|YPosRel=109}}<br />
{{ClickMapEntry|Name=Erenanri|Sector=2|XPos=56|YPos=72|XPosRel=169|YPosRel=109}}<br />
{{ClickMapEntry|Name=Isusle|Sector=2|XPos=26|YPos=112|XPosRel=79|YPosRel=169}}<br />
{{ClickMapEntry|Name=Eronona|Sector=2|XPos=47|YPos=94|XPosRel=142|YPosRel=142}}<br />
{{ClickMapEntry|Name=Ororra|Sector=2|XPos=96|YPos=95|XPosRel=289|YPosRel=142}}<br />
{{ClickMapEntry|Name=Resori|Sector=2|XPos=103|YPos=81|XPosRel=310|YPosRel=121}}<br />
{{ClickMapEntry|Name=Maorin|Sector=2|XPos=7|YPos=70|XPosRel=22|YPosRel=106}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
[[Category:Sector2/Route|Maorin Pass]]{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Maorin_Pass_(Route)&diff=27128Sector2/The Maorin Pass (Route)2011-02-01T13:02:11Z<p>ClymAngus: </p>
<hr />
<div>The Maorin Pass connects the communist systems Maorin and Resori, while passing through other communist systems on the way, like those of the [[Sector2/The Equilibrium (Region)|Equilibrium]]. This trade route shows part of the high influence and importance of the communist systems in the [[Sector2/Index|Sector 2]]. The Pass is traditionally travelled by extremely well armoured, armed and protected communist capital ships. Relying on brute force and numbers to punch through the hostile worlds of [[Sector2/Qucedi|Qucedi]] and [[Sector2/Isusle|Isusle]] (With thanks to [http://aegidian.org/bb/viewtopic.php?p=77040#p77040 ClymAngus])<br />
<br />
The main path of [[Sector2/The Maorin Pass (Route)|The Maorin Pass]] is [[Sector2/Maorin|Maorin]], [[Sector2/Qucedi|Qucedi]], [[Sector2/Isusle|Isusle]], [[Sector2/Lerela|Lerela]], [[Sector2/Eronona|Eronona]], [[Sector2/Erenanri|Erenanri]], [[Sector2/Arorar|Arorar]], [[Sector2/Reveve|Reveve]], [[Sector2/Ororra|Ororra]], and [[Sector2/Resori|Resori]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Maorin Pass RouteMap.png}}<br />
{{ClickMapEntry|Name=Lerela|Sector=2|XPos=37|YPos=103|XPosRel=112|YPosRel=154}}<br />
{{ClickMapEntry|Name=Reveve|Sector=2|XPos=82|YPos=85|XPosRel=247|YPosRel=127}}<br />
{{ClickMapEntry|Name=Qucedi|Sector=2|XPos=14|YPos=92|XPosRel=43|YPosRel=139}}<br />
{{ClickMapEntry|Name=Arorar|Sector=2|XPos=69|YPos=73|XPosRel=208|YPosRel=109}}<br />
{{ClickMapEntry|Name=Erenanri|Sector=2|XPos=56|YPos=72|XPosRel=169|YPosRel=109}}<br />
{{ClickMapEntry|Name=Isusle|Sector=2|XPos=26|YPos=112|XPosRel=79|YPosRel=169}}<br />
{{ClickMapEntry|Name=Eronona|Sector=2|XPos=47|YPos=94|XPosRel=142|YPosRel=142}}<br />
{{ClickMapEntry|Name=Ororra|Sector=2|XPos=96|YPos=95|XPosRel=289|YPosRel=142}}<br />
{{ClickMapEntry|Name=Resori|Sector=2|XPos=103|YPos=81|XPosRel=310|YPosRel=121}}<br />
{{ClickMapEntry|Name=Maorin|Sector=2|XPos=7|YPos=70|XPosRel=22|YPosRel=106}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
[[Category:Sector2/Route|Maorin Pass]]{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Maorin_Pass_(Route)&diff=27127Sector2/The Maorin Pass (Route)2011-02-01T13:01:17Z<p>ClymAngus: </p>
<hr />
<div>The Maorin Pass connects the communist systems Maorin and Resori, while passing through other communist systems on the way, like those of the [[Sector2/The Equilibrium (Region)|Equilibrium]]. This trade route shows part of the high influence and importance of the communist systems in the [[Sector2/Index|Sector 2]]. The Pass is traditionally travelled by extremely well armoured, armed and protected capital ships. Relying on brute force and numbers to punch through the hostile worlds of [[Sector2/Qucedi|Qucedi]] and [[Sector2/Isusle|Isusle]] (With thanks to [http://aegidian.org/bb/viewtopic.php?p=77040#p77040 ClymAngus])<br />
<br />
The main path of [[Sector2/The Maorin Pass (Route)|The Maorin Pass]] is [[Sector2/Maorin|Maorin]], [[Sector2/Qucedi|Qucedi]], [[Sector2/Isusle|Isusle]], [[Sector2/Lerela|Lerela]], [[Sector2/Eronona|Eronona]], [[Sector2/Erenanri|Erenanri]], [[Sector2/Arorar|Arorar]], [[Sector2/Reveve|Reveve]], [[Sector2/Ororra|Ororra]], and [[Sector2/Resori|Resori]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Maorin Pass RouteMap.png}}<br />
{{ClickMapEntry|Name=Lerela|Sector=2|XPos=37|YPos=103|XPosRel=112|YPosRel=154}}<br />
{{ClickMapEntry|Name=Reveve|Sector=2|XPos=82|YPos=85|XPosRel=247|YPosRel=127}}<br />
{{ClickMapEntry|Name=Qucedi|Sector=2|XPos=14|YPos=92|XPosRel=43|YPosRel=139}}<br />
{{ClickMapEntry|Name=Arorar|Sector=2|XPos=69|YPos=73|XPosRel=208|YPosRel=109}}<br />
{{ClickMapEntry|Name=Erenanri|Sector=2|XPos=56|YPos=72|XPosRel=169|YPosRel=109}}<br />
{{ClickMapEntry|Name=Isusle|Sector=2|XPos=26|YPos=112|XPosRel=79|YPosRel=169}}<br />
{{ClickMapEntry|Name=Eronona|Sector=2|XPos=47|YPos=94|XPosRel=142|YPosRel=142}}<br />
{{ClickMapEntry|Name=Ororra|Sector=2|XPos=96|YPos=95|XPosRel=289|YPosRel=142}}<br />
{{ClickMapEntry|Name=Resori|Sector=2|XPos=103|YPos=81|XPosRel=310|YPosRel=121}}<br />
{{ClickMapEntry|Name=Maorin|Sector=2|XPos=7|YPos=70|XPosRel=22|YPosRel=106}}<br />
{{ClickMapFooter}}</div><br />
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[[Category:Sector2/Route|Maorin Pass]]{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Kobs_Ladder_(Region)&diff=27126Sector2/Kobs Ladder (Region)2011-02-01T12:54:16Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
Spanning almost one eighth of the mysterious [[Sector2/Takla Makan (Region)|Takla Makan]], Kob's ladder is the shortest and most dangerous route from Gal space to the outer reaches of sector 2. It is impossible to plot a course through Kob's ladder without having to run through at least one lawless system. This natural bottleneck is the perfect place to ply the trade of piracy. Launching from [[Sector2/Usedge|Usedge]], [[Sector2/Diuste|Diuste]] and [[Sector2/Dixeza|Dixeza]], privateer bands can pick and choose their targets.<br />
<br />
The hazards are considerable but the time savings and side trading opportunities are very tempting to both the foolhardy and the seasoned risk taker. This is reflected in the naming of the region; Kob being an ancient word meaning destiny and/or fortune.<br />
<div style="text-align:right">''(Clym Angus)''</div><br />
<br />
== Map ==<br />
The region [[Sector2/Kobs Ladder (Region)|Kobs Ladder]] in the center of Galaxy Sector 2 consists of the systems [[Sector2/Cerare|Cerare]], [[Sector2/Esrece|Esrece]], [[Sector2/Arines|Arines]], [[Sector2/Solaed|Solaed]], [[Sector2/Quenle|Quenle]], [[Sector2/Usdive|Usdive]], [[Sector2/Beused|Beused]], [[Sector2/Diuste|Diuste]], and [[Sector2/Usedge|Usedge]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Kobs Ladder RegionMap.png}}<br />
{{ClickMapEntry|Name=Cerare|Sector=2|XPos=116|YPos=154|XPosRel=349|YPosRel=232}}<br />
{{ClickMapEntry|Name=Diuste|Sector=2|XPos=134|YPos=117|XPosRel=403|YPosRel=175}}<br />
{{ClickMapEntry|Name=Esrece|Sector=2|XPos=109|YPos=151|XPosRel=328|YPosRel=226}}<br />
{{ClickMapEntry|Name=Beused|Sector=2|XPos=124|YPos=120|XPosRel=373|YPosRel=181}}<br />
{{ClickMapEntry|Name=Arines|Sector=2|XPos=114|YPos=143|XPosRel=343|YPosRel=214}}<br />
{{ClickMapEntry|Name=Solaed|Sector=2|XPos=124|YPos=145|XPosRel=373|YPosRel=217}}<br />
{{ClickMapEntry|Name=Usedge|Sector=2|XPos=131|YPos=108|XPosRel=394|YPosRel=163}}<br />
{{ClickMapEntry|Name=Usdive|Sector=2|XPos=132|YPos=131|XPosRel=397|YPosRel=196}}<br />
{{ClickMapEntry|Name=Quenle|Sector=2|XPos=116|YPos=132|XPosRel=349|YPosRel=199}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Cerare|Sector=2|System=13|XPos=116|YPos=154|Government=4|Economy=2|Techlevel=8|Population=3.5|Inhabitants=Human Colonials|Productivity=17920|Hubcount=6|Description=This planet is fabled for its ancient Cerareian Lonuce tulip plantations.}}<br />
{{SectorTableEntry|Name=Esrece|Sector=2|System=29|XPos=109|YPos=151|Government=4|Economy=7|Techlevel=4|Population=2.4|Inhabitants=Small Harmless Horned Lobsters|Productivity= 4608|Hubcount=10|Description=Esrece is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Arines|Sector=2|System=97|XPos=114|YPos=143|Government=6|Economy=7|Techlevel=6|Population=3.4|Inhabitants=Human Colonials|Productivity= 8160|Hubcount=8|Description=The world Arines is a dull world.}}<br />
{{SectorTableEntry|Name=Solaed|Sector=2|System=102|XPos=124|YPos=145|Government=5|Economy=1|Techlevel=10|Population=4.3|Inhabitants=Human Colonials|Productivity=27864|Hubcount=7|Description=Solaed is ravaged by unpredictable civil war.}}<br />
{{SectorTableEntry|Name=Quenle|Sector=2|System=149|XPos=116|YPos=132|Government=0|Economy=6|Techlevel=2|Population=1.1|Inhabitants=Blue Slimy Lizards|Productivity= 1408|Hubcount=6|Description=This world is mildly famous for its vast rain forests and its great dense forests.}}<br />
{{SectorTableEntry|Name=Usdive|Sector=2|System=124|XPos=132|YPos=131|Government=4|Economy=3|Techlevel=7|Population=3.2|Inhabitants=Human Colonials|Productivity=14336|Hubcount=6|Description=Usdive is ravaged by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Beused|Sector=2|System=81|XPos=124|YPos=120|Government=6|Economy=0|Techlevel=11|Population=4.7|Inhabitants=Red Fat Insects|Productivity=37600|Hubcount=6|Description=This planet is fabled for its exciting Zero-G cricket.}}<br />
{{SectorTableEntry|Name=Diuste|Sector=2|System=20|XPos=134|YPos=117|Government=0|Economy=7|Techlevel=3|Population=1.6|Inhabitants=Human Colonials|Productivity= 1536|Hubcount=8|Description=The world Diuste is reasonably famous for its inhabitants' exceptional loathing of sit coms.}}<br />
{{SectorTableEntry|Name=Usedge|Sector=2|System=123|XPos=131|YPos=108|Government=1|Economy=6|Techlevel=6|Population=2.8|Inhabitants=Human Colonials|Productivity= 4480|Hubcount=6|Description=Usedge is cursed by dreadful civil war.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Kobs Ladder]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Ramaans_Keep_(Region)&diff=27125Sector2/Ramaans Keep (Region)2011-02-01T12:52:19Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
Also known as "The Ramaan protectorate" or "The Sionuste Seesaw". This collective backwater is one of the stranger examples of isolation brought about by the seven light year jump maximum.<br />
<br />
The three worlds of [[Sector2/Sogebe|Sogebe]], [[Sector2/Soinuste|Soinuste]] and [[Sector2/Ramaan|Ramaan]] are effectively barricaded behind a wall of anarchies. With the [[Sector2/Navy_Command_Station_14|galactic naval detachment]] stationed at [[Sector2/Onmate|Onmate]] busy policing traffic from [[Sector2/Inbeed|Inbeed]] and [[Sector2/Leaza|Leaza]] whilst trying to keep the conduit world of [[Sector2/Isxees|Isxees]] "open for business", these three worlds enjoy nice quiet cross trading agreements and relatively save transit.<br />
<br />
As a result a captain can loose his combat edge "living in the keep". Only realizing it when they try and break out. It is advisable to take the occasional trip to [[Sector2/Onmate|Onmate]] and [[Sector2/Anve|Anve]], more for the practice than the trading.<br />
<div style="text-align:right">''(Clym Angus)''</div><br />
<br />
== Map ==<br />
The region [[Sector2/Ramaans Keep (Region)|Ramaans Keep]] in the 4 o'clock corner of Galaxy Sector 2 consists of the systems [[Sector2/Isxees|Isxees]], [[Sector2/Anve|Anve]], [[Sector2/Inbeed|Inbeed]], [[Sector2/Onmate|Onmate]], [[Sector2/Leaza|Leaza]], [[Sector2/Soinuste|Soinuste]], [[Sector2/Sogebe|Sogebe]], and [[Sector2/Ramaan|Ramaan]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Ramaans Keep RegionMap.png}}<br />
{{ClickMapEntry|Name=Soinuste|Sector=2|XPos=244|YPos=239|XPosRel=733|YPosRel=358}}<br />
{{ClickMapEntry|Name=Leaza|Sector=2|XPos=243|YPos=218|XPosRel=730|YPosRel=328}}<br />
{{ClickMapEntry|Name=Sogebe|Sector=2|XPos=233|YPos=243|XPosRel=700|YPosRel=364}}<br />
{{ClickMapEntry|Name=Ramaan|Sector=2|XPos=251|YPos=251|XPosRel=754|YPosRel=376}}<br />
{{ClickMapEntry|Name=Anve|Sector=2|XPos=239|YPos=203|XPosRel=718|YPosRel=304}}<br />
{{ClickMapEntry|Name=Onmate|Sector=2|XPos=241|YPos=218|XPosRel=724|YPosRel=328}}<br />
{{ClickMapEntry|Name=Inbeed|Sector=2|XPos=248|YPos=207|XPosRel=745|YPosRel=310}}<br />
{{ClickMapEntry|Name=Isxees|Sector=2|XPos=232|YPos=188|XPosRel=697|YPosRel=283}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Isxees|Sector=2|System=228|XPos=232|YPos=188|Government=0|Economy=6|Techlevel=2|Population=1.1|Inhabitants=Human Colonials|Productivity= 1408|Hubcount=8|Description=The planet Isxees is reasonably fabled for Zero-G hockey and Isxeesian Atlethma brandy.}}<br />
{{SectorTableEntry|Name=Anve|Sector=2|System=166|XPos=239|YPos=203|Government=5|Economy=3|Techlevel=11|Population=4.9|Inhabitants=Human Colonials|Productivity=24696|Hubcount=4|Description=This world is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Inbeed|Sector=2|System=197|XPos=248|YPos=207|Government=0|Economy=7|Techlevel=1|Population=0.8|Inhabitants=Human Colonials|Productivity= 768|Hubcount=4|Description=This planet is most notable for Inbeedian lethal brandy but beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Onmate|Sector=2|System=170|XPos=241|YPos=218|Government=3|Economy=2|Techlevel=9|Population=3.8|Inhabitants=Yellow Bony Felines|Productivity=17024|Hubcount=6|Description=The planet Onmate is most noted for its inhabitants' exceptional loathing of casinos and the Onmateian spotted wolf.}}<br />
{{SectorTableEntry|Name=Leaza|Sector=2|System=117|XPos=243|YPos=218|Government=0|Economy=2|Techlevel=9|Population=3.5|Inhabitants=Large Bug-eyed Lizards|Productivity= 8960|Hubcount=6|Description=This planet is mildly fabled for the Leazaian mountain poet but scourged by deadly solar activity.}}<br />
{{SectorTableEntry|Name=Soinuste|Sector=2|System=56|XPos=244|YPos=239|Government=6|Economy=7|Techlevel=4|Population=2.6|Inhabitants=Fierce Bony Felines|Productivity= 6240|Hubcount=5|Description=This world is a tedious place.}}<br />
{{SectorTableEntry|Name=Sogebe|Sector=2|System=131|XPos=233|YPos=243|Government=5|Economy=3|Techlevel=9|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|Hubcount=3|Description=Sogebe is an unremarkable planet.}}<br />
{{SectorTableEntry|Name=Ramaan|Sector=2|System=161|XPos=251|YPos=251|Government=6|Economy=3|Techlevel=11|Population=5.0|Inhabitants=Human Colonials|Productivity=28000|Hubcount=2|Description=This planet is mildly fabled for the Ramaanian edible moth but beset by evil tree wolfs.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/region|Ramaans Keep]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Fiddlers_Green_(Region)&diff=27124Sector2/Fiddlers Green (Region)2011-02-01T12:50:39Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
The Fiddlers green of sector 2 owes it's name to the ancient space fairing tradition of the travellers rest.. Mythologically, Fiddlers Green is the particular shade of heaven or hell reserved for space fairing combatants; Indeed the thought of Heaven or Hell have often been something of a thorny subject with commanders who live by the sword. Some would argue that this probably created a spiritual need for a place like Fiddlers Green to exist, in the minds of spacers for who dutiful action, could conflict with spiritual purity.<br />
<br />
The great poet and bounty hunter Metosh Corobosh spent the better part of 30 years researching Fiddlers Green and it's off world comparisons. Penning not only a galaxy spanning thesis on the subject but over 120 poems based on this Elysian like land. To quote a translation of the great poet himself:<br />
<br />
<blockquote><br />
''When laser err from sight my son,<br/><br />
''my armor riven clean.<br/><br />
''So there a place to lay my gun.<br/><br />
''Aside by Fiddles green.<br/><br />
<br/><br />
''Where honored friends and foe alike.<br/><br />
''Drink whole and toast the air.<br/><br />
''By virtue, death and willful spite.<br/><br />
''Shall find the hallowed there.<br/><br />
<br/><br />
''Tionisla float our bones my boy,<br/><br />
''souls through blue tunnels teem<br/><br />
''from woeful care; terrae ahoy<br/><br />
''land fall on Fiddles green.<br />
</blockquote><br />
<br />
How this sector obtained this mythical name owes more to the political dynamic of the region that any spurious idea of the after life. Topographically, his is an incredibly well sheltered region. Access is restricted on the one side by a triumvirate of communist, colonial human industrial worlds and on the other, by long jumps into four closely packed mid to high tec systems.<br />
<br />
Within the sector itself there are one or two fairly safe and reasonably profitable runs. Generally though, most worlds within the green are agricultural, presenting a plethora of pleasant lands to be enjoyed. All in all, an excellent place for any space fairer to spend their twilight years.<br />
<br />
It is generally known that if you need to find an old captain (and he/she/it is not entombed in [[Sector1/Tionisla|Tionisla]]) then they'll either be some where within Fiddlers Green, or at least three people there will know where they are. The right place to listen to old stories but the wrong place to start a fight.<br />
<div style="text-align:right">''(Clym Angus)''</div><br />
<br />
== Map ==<br />
The [[Sector2/Fiddlers Green (Region)|Fiddlers Green]] in the 4 o'clock region of Galaxy Sector 2 consists of the systems [[Sector2/Tigebere|Tigebere]], [[Sector2/Esrilees|Esrilees]], [[Sector2/Dimaatma|Dimaatma]], [[Sector2/Zaxerice|Zaxerice]], [[Sector2/Beveri|Beveri]], [[Sector2/Onatzala|Onatzala]], [[Sector2/Israza|Israza]], [[Sector2/Zavezaon|Zavezaon]], [[Sector2/Eszara|Eszara]], [[Sector2/Beedbeon|Beedbeon]], and [[Sector2/Maenso|Maenso]].<br />
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<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Fiddlers Green RegionMap.png}}<br />
{{ClickMapEntry|Name=Beedbeon|Sector=2|XPos=199|YPos=254|XPosRel=598|YPosRel=382}}<br />
{{ClickMapEntry|Name=Esrilees|Sector=2|XPos=217|YPos=188|XPosRel=652|YPosRel=283}}<br />
{{ClickMapEntry|Name=Eszara|Sector=2|XPos=197|YPos=245|XPosRel=592|YPosRel=367}}<br />
{{ClickMapEntry|Name=Israza|Sector=2|XPos=210|YPos=228|XPosRel=631|YPosRel=343}}<br />
{{ClickMapEntry|Name=Zaxerice|Sector=2|XPos=215|YPos=199|XPosRel=646|YPosRel=298}}<br />
{{ClickMapEntry|Name=Dimaatma|Sector=2|XPos=215|YPos=198|XPosRel=646|YPosRel=298}}<br />
{{ClickMapEntry|Name=Onatzala|Sector=2|XPos=211|YPos=221|XPosRel=634|YPosRel=331}}<br />
{{ClickMapEntry|Name=Zavezaon|Sector=2|XPos=201|YPos=232|XPosRel=604|YPosRel=349}}<br />
{{ClickMapEntry|Name=Beveri|Sector=2|XPos=212|YPos=206|XPosRel=637|YPosRel=310}}<br />
{{ClickMapEntry|Name=Tigebere|Sector=2|XPos=216|YPos=180|XPosRel=649|YPosRel=271}}<br />
{{ClickMapEntry|Name=Maenso|Sector=2|XPos=201|YPos=253|XPosRel=604|YPosRel=379}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Tigebere|Sector=2|System=194|XPos=216|YPos=180|Government=7|Economy=4|Techlevel=8|Population=4.0|Inhabitants=Human Colonials|Productivity=21120|Hubcount=7|Description=The planet Tigebere is most famous for its vast rain forests.}}<br />
{{SectorTableEntry|Name=Esrilees|Sector=2|System=7|XPos=217|YPos=188|Government=7|Economy=4|Techlevel=9|Population=4.4|Inhabitants=Human Colonials|Productivity=23232|Hubcount=6|Description=The world Esrilees is notable for its unusual tropical forests and its fabulous Esrileesian lethal water.}}<br />
{{SectorTableEntry|Name=Dimaatma|Sector=2|System=104|XPos=215|YPos=198|Government=6|Economy=6|Techlevel=8|Population=4.1|Inhabitants=Bug-eyed Lizards|Productivity=13120|Hubcount=7|Description=This planet is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Zaxerice|Sector=2|System=76|XPos=215|YPos=199|Government=4|Economy=7|Techlevel=6|Population=3.2|Inhabitants=Human Colonials|Productivity= 6144|Hubcount=7|Description=Zaxerice is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Beveri|Sector=2|System=181|XPos=212|YPos=206|Government=0|Economy=6|Techlevel=2|Population=1.1|Inhabitants=Yellow Horned Humanoids|Productivity= 1408|Hubcount=7|Description=Beveri is an unremarkable planet.}}<br />
{{SectorTableEntry|Name=Onatzala|Sector=2|System=120|XPos=211|YPos=221|Government=6|Economy=5|Techlevel=9|Population=4.4|Inhabitants=Red Frogs|Productivity=17600|Hubcount=6|Description=Onatzala is a revolting dump.}}<br />
{{SectorTableEntry|Name=Israza|Sector=2|System=70|XPos=210|YPos=228|Government=5|Economy=4|Techlevel=9|Population=4.2|Inhabitants=Human Colonials|Productivity=18144|Hubcount=8|Description=The world Israza is notable for the Israzaian edible grub and the Israzaian tree snake.}}<br />
{{SectorTableEntry|Name=Zavezaon|Sector=2|System=172|XPos=201|YPos=232|Government=4|Economy=0|Techlevel=11|Population=4.5|Inhabitants=Human Colonials|Productivity=28800|Hubcount=7|Description=This planet is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Eszara|Sector=2|System=10|XPos=197|YPos=245|Government=3|Economy=5|Techlevel=6|Population=2.9|Inhabitants=Small Slimy Frogs|Productivity= 8120|Hubcount=4|Description=This planet is beset by a lethal disease.}}<br />
{{SectorTableEntry|Name=Beedbeon|Sector=2|System=2|XPos=199|YPos=254|Government=7|Economy=6|Techlevel=9|Population=4.6|Inhabitants=Human Colonials|Productivity=16192|Hubcount=4|Description=The planet Beedbeon is most famous for its vast oceans.}}<br />
{{SectorTableEntry|Name=Maenso|Sector=2|System=224|XPos=201|YPos=253|Government=2|Economy=5|Techlevel=5|Population=2.4|Inhabitants=Small Red Fat Insects|Productivity= 5760|Hubcount=4|Description=This world is reasonably well known for its great dense forests but scourged by killer mountain Ilinataroids.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Fiddlers Green]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Zaedvera_Pocket_(Region)&diff=27123Sector2/The Zaedvera Pocket (Region)2011-02-01T12:42:38Z<p>ClymAngus: </p>
<hr />
<div>The Zaedvera Pocket is a region in [[Sector2/Index|Galaxy Sector 2]] is only accessible via the [[Sector2/Zaedvera|Zaedvera]] system. It is an open secret that the corporations of Zaedvera manipulate the governments of all those weaker systems in their "private backyard" to keep them under control. They are playing the various feuding factions and squabbling countries against each other for their own benefit. Unfortunately, people in the area are growing more and more restless. [[Sector2/Zateteis|Zateteis]] and [[Sector2/Eringe|Eringe]] turned communist not long ago, and political crime and discontent with their respective governments is rising in other systems of the Zaedvera Pocket, especially among the other human colonial worlds. The role of the [[Sector2/Zabeso|Zabeso]] system in the political structure of the Zaevera Pocket is not really clear, and there are rumors that at least some of the politial unrest in the pocket is caused by them to weaken the Zaedverans. (With thanks to [http://aegidian.org/bb/viewtopic.php?p=76896#p76896 Master Bates])<br />
<br />
[[Sector2/The Zaedvera Pocket (Region)|The Zaedvera Pocket]] at the 5 o'clock edge of the Galaxy Sector 2 consists of the systems [[Sector2/Zaedvera|Zaedvera]], [[Sector2/Atlain|Atlain]], [[Sector2/Beraer|Beraer]], [[Sector2/Zabeso|Zabeso]], [[Sector2/Aleri|Aleri]], [[Sector2/Bedierat|Bedierat]], [[Sector2/Ratite|Ratite]], [[Sector2/Atragees|Atragees]], [[Sector2/Teceri|Teceri]], [[Sector2/Zateteis|Zateteis]], [[Sector2/Eringe|Eringe]], and [[Sector2/Sosole|Sosole]].<br />
<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Zaedvera Pocket RegionMap.png}}<br />
{{ClickMapEntry|Name=Beraer|Sector=2|XPos=137|YPos=215|XPosRel=412|YPosRel=322}}<br />
{{ClickMapEntry|Name=Zateteis|Sector=2|XPos=155|YPos=252|XPosRel=466|YPosRel=379}}<br />
{{ClickMapEntry|Name=Bedierat|Sector=2|XPos=143|YPos=234|XPosRel=430|YPosRel=352}}<br />
{{ClickMapEntry|Name=Zaedvera|Sector=2|XPos=121|YPos=218|XPosRel=364|YPosRel=328}}<br />
{{ClickMapEntry|Name=Atlain|Sector=2|XPos=133|YPos=222|XPosRel=400|YPosRel=334}}<br />
{{ClickMapEntry|Name=Aleri|Sector=2|XPos=142|YPos=228|XPosRel=427|YPosRel=343}}<br />
{{ClickMapEntry|Name=Atragees|Sector=2|XPos=156|YPos=230|XPosRel=469|YPosRel=346}}<br />
{{ClickMapEntry|Name=Zabeso|Sector=2|XPos=142|YPos=224|XPosRel=427|YPosRel=337}}<br />
{{ClickMapEntry|Name=Sosole|Sector=2|XPos=177|YPos=238|XPosRel=532|YPosRel=358}}<br />
{{ClickMapEntry|Name=Eringe|Sector=2|XPos=166|YPos=244|XPosRel=499|YPosRel=367}}<br />
{{ClickMapEntry|Name=Ratite|Sector=2|XPos=144|YPos=243|XPosRel=433|YPosRel=364}}<br />
{{ClickMapEntry|Name=Teceri|Sector=2|XPos=156|YPos=236|XPosRel=469|YPosRel=355}}<br />
{{ClickMapFooter}}</div><br />
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{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Zaedvera|Sector=2|System=87|XPos=121|YPos=218|Government=7|Economy=2|Techlevel=11|Population=5.0|Inhabitants=Fierce Harmless Bony Lobsters|Productivity=35200|Hubcount=5|Description=Zaedvera is cursed by killer mountain goats.}}<br />
{{SectorTableEntry|Name=Atlain|Sector=2|System=134|XPos=133|YPos=222|Government=5|Economy=6|Techlevel=6|Population=3.2|Inhabitants=Human Colonials|Productivity= 9216|Hubcount=6|Description=The world Atlain is a dull place.}}<br />
{{SectorTableEntry|Name=Beraer|Sector=2|System=38|XPos=137|YPos=215|Government=5|Economy=7|Techlevel=5|Population=2.9|Inhabitants=Human Colonials|Productivity= 6264|Hubcount=6|Description=Beraer is reasonably well known for its great dense forests but beset by deadly tree grubs.}}<br />
{{SectorTableEntry|Name=Zabeso|Sector=2|System=185|XPos=142|YPos=224|Government=2|Economy=0|Techlevel=11|Population=4.3|Inhabitants=Fierce Green Felines|Productivity=20640|Hubcount=7|Description=The world Zabeso is reasonably noted for its inhabitants' exceptional love for tourists.}}<br />
{{SectorTableEntry|Name=Aleri|Sector=2|System=155|XPos=142|YPos=228|Government=1|Economy=6|Techlevel=5|Population=2.4|Inhabitants=Human Colonials|Productivity= 3840|Hubcount=8|Description=This planet is very notable for the Aleriian tree snake and its unusual casinos.}}<br />
{{SectorTableEntry|Name=Bedierat|Sector=2|System=62|XPos=143|YPos=234|Government=1|Economy=2|Techlevel=10|Population=4.0|Inhabitants=Black Furry Rodents|Productivity=12800|Hubcount=8|Description=Bedierat is well known for the Bedieratian spotted leopard but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Ratite|Sector=2|System=227|XPos=144|YPos=243|Government=5|Economy=3|Techlevel=8|Population=3.7|Inhabitants=Human Colonials|Productivity=18648|Hubcount=8|Description=This world is plagued by frequent solar activity.}}<br />
{{SectorTableEntry|Name=Atragees|Sector=2|System=175|XPos=156|YPos=230|Government=3|Economy=6|Techlevel=4|Population=2.2|Inhabitants=Blue Horned Lobsters|Productivity= 4928|Hubcount=7|Description=Atragees is reasonably notable for its great tropical forests but cursed by dreadful solar activity.}}<br />
{{SectorTableEntry|Name=Teceri|Sector=2|System=235|XPos=156|YPos=236|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Blue Slimy Rodents|Productivity= 2560|Hubcount=7|Description=Teceri is well known for the Teceriian spotted leopard but plagued by lethal lethal yaks.}}<br />
{{SectorTableEntry|Name=Zateteis|Sector=2|System=44|XPos=155|YPos=252|Government=4|Economy=4|Techlevel=9|Population=4.1|Inhabitants=Human Colonials|Productivity=15744|Hubcount=6|Description=The planet Zateteis is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Eringe|Sector=2|System=220|XPos=166|YPos=244|Government=4|Economy=4|Techlevel=8|Population=3.7|Inhabitants=Human Colonials|Productivity=14208|Hubcount=4|Description=Eringe is well known for its inhabitants' unusual silliness but cursed by deadly civil war.}}<br />
{{SectorTableEntry|Name=Sosole|Sector=2|System=192|XPos=177|YPos=238|Government=2|Economy=6|Techlevel=4|Population=2.1|Inhabitants=Fierce Lizards|Productivity= 4032|Hubcount=1|Description=The world Sosole is fabled for its wierd rock formations and the Sosoleian deadly goat.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Zaedvera Pocket]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/The_Citadels_of_Chaos_(Region)&diff=27122Sector2/The Citadels of Chaos (Region)2011-02-01T12:38:49Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
This rash of anarchies sit across several trade routes restricting access to some of the inner parts of Sector2. Their presence facilitated the existence of the [[Sector2/The Qucedi Bottleneck (Region)|Qucedi Bottleneck]] and have cost countless traders their goods and their lives. By some quirk of fate the Citadels (and their fairly lawless neighbours) compound their effectiveness by wearing down any traders foolhardy enough to pass through them.<br />
<br />
It is not uncommon for traders to have to jump through two or three lawless systems before getting any hope of rest bite from attack. The repeated physical onslaught and aggregated damage coupled with dwindling fuel supplies serve to limit a commanders options and increase the chance of them eventually loosing one of these harrowing encounters.<br />
<br />
To blockade run in the citadel requires an iron ass and will to match.<br />
<div style="text-align:right">''(Clym Angus)''</div><br />
<br />
== Map ==<br />
[[Sector2/The Citadels of Chaos (Region)|The Citadels of Chaos]] in the medium 9 o'clock region of the Galaxy Sector 2 consists of the systems [[Sector2/Onenti|Onenti]], [[Sector2/Lasoce|Lasoce]], and [[Sector2/Veriar|Veriar]]. [[Sector2/Isusle|Isusle]] is also part of this cluster of anarchy systems, although there is no direct hyperway from it to any of the three other systems.<br />
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<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 The Citadels of Chaos RegionMap.png}}<br />
{{ClickMapEntry|Name=Veriar|Sector=2|XPos=53|YPos=147|XPosRel=160|YPosRel=220}}<br />
{{ClickMapEntry|Name=Onenti|Sector=2|XPos=38|YPos=141|XPosRel=115|YPosRel=211}}<br />
{{ClickMapEntry|Name=Isusle|Sector=2|XPos=26|YPos=112|XPosRel=79|YPosRel=169}}<br />
{{ClickMapEntry|Name=Lasoce|Sector=2|XPos=41|YPos=137|XPosRel=124|YPosRel=205}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Isusle|Sector=2|System=100|XPos=26|YPos=112|Government=0|Economy=2|Techlevel=8|Population=3.1|Inhabitants=Human Colonials|Productivity= 7936|Hubcount=2|Description=This world is very fabled for its unusual tropical forests.}}<br />
{{SectorTableEntry|Name=Onenti|Sector=2|System=37|XPos=38|YPos=141|Government=0|Economy=7|Techlevel=3|Population=1.6|Inhabitants=Human Colonials|Productivity= 1536|Hubcount=7|Description=This planet is most notable for Onentiian Cea'lo water but beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Lasoce|Sector=2|System=229|XPos=41|YPos=137|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=6|Description=This world is very notable for its inhabitants' ingrained shyness.}}<br />
{{SectorTableEntry|Name=Veriar|Sector=2|System=5|XPos=53|YPos=147|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=5|Description=The world Veriar is very famous for Veriarian shrew steak but ravaged by dreadful civil war.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Citadels of Chaos]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Redline_Stars_(Region)&diff=27121Sector2/Redline Stars (Region)2011-02-01T11:44:33Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
If you want to get to the outer systems in G2 then chances are your going to be trans versing The Red Line Stars. That is if you don't have the insurance to risk [[Sector2/Kobs Ladder (Region)|Kob's Ladder]] or have the time to spend an extra few cycles going "over the top" via [[Sector2/Esdi|Esdi]].<br />
<br />
This loose grouping of mainly communist worlds (with the odd corporate state, democracy, confederacy and splintered nation) have grown very rich, technically advanced and powerful through the control of trans-system trade. Sandwiched between two navy sector stations of [[Sector2/Texebi|Texebi]] and [[Sector2/Atzaxe|Atzaxe]], the Red Line can call on significant muscle in the event of any space borne issue.<br />
<br />
As the main arterial trade route through G2 a certain amount of paperwork is required to get through the Red Line quickly and easily. Many spacers have found themselves cooling off in the brig after commenting a little too loudly about red tape, bureaucracy and riding the gravy train.<br />
<div style="text-align:right">''(Clym Angus)''</div><br />
<br />
== Map ==<br />
The [[Sector2/Redline Stars (Region)|Redline Stars]] in the medium 12 o'clock region of Galaxy Sector 2 consists of the systems [[Sector2/Recexela|Recexela]], [[Sector2/Erreenen|Erreenen]], [[Sector2/Quedle|Quedle]], [[Sector2/Zaesre|Zaesre]], [[Sector2/Rixees|Rixees]], [[Sector2/Zaaxeve|Zaaxeve]], [[Sector2/Zatebiso|Zatebiso]], [[Sector2/Ceiner|Ceiner]], and [[Sector2/Resori|Resori]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Redline Stars RegionMap.png}}<br />
{{ClickMapEntry|Name=Ceiner|Sector=2|XPos=126|YPos=73|XPosRel=379|YPosRel=109}}<br />
{{ClickMapEntry|Name=Zaesre|Sector=2|XPos=114|YPos=50|XPosRel=343|YPosRel=76}}<br />
{{ClickMapEntry|Name=Zaaxeve|Sector=2|XPos=110|YPos=61|XPosRel=331|YPosRel=91}}<br />
{{ClickMapEntry|Name=Quedle|Sector=2|XPos=110|YPos=47|XPosRel=331|YPosRel=70}}<br />
{{ClickMapEntry|Name=Resori|Sector=2|XPos=103|YPos=81|XPosRel=310|YPosRel=121}}<br />
{{ClickMapEntry|Name=Zatebiso|Sector=2|XPos=133|YPos=51|XPosRel=400|YPosRel=76}}<br />
{{ClickMapEntry|Name=Erreenen|Sector=2|XPos=115|YPos=42|XPosRel=346|YPosRel=64}}<br />
{{ClickMapEntry|Name=Recexela|Sector=2|XPos=110|YPos=40|XPosRel=331|YPosRel=61}}<br />
{{ClickMapEntry|Name=Rixees|Sector=2|XPos=103|YPos=60|XPosRel=310|YPosRel=91}}<br />
{{ClickMapFooter}}</div><br />
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{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Recexela|Sector=2|System=231|XPos=110|YPos=40|Government=7|Economy=0|Techlevel=14|Population=6.0|Inhabitants=Human Colonials|Productivity=52800|Hubcount=9|Description=The planet Recexela is very noted for its ancient Innu tulip plantations but ravaged by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Erreenen|Sector=2|System=215|XPos=115|YPos=42|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Blue Bug-eyed Frogs|Productivity=40832|Hubcount=8|Description=This world is mildly well known for its hoopy night life and Erreenenian Enleno brandy.}}<br />
{{SectorTableEntry|Name=Quedle|Sector=2|System=147|XPos=110|YPos=47|Government=5|Economy=7|Techlevel=6|Population=3.3|Inhabitants=Harmless Bug-eyed Lobsters|Productivity= 7128|Hubcount=8|Description=Quedle is cursed by killer edible talking treeoids.}}<br />
{{SectorTableEntry|Name=Zaesre|Sector=2|System=108|XPos=114|YPos=50|Government=4|Economy=2|Techlevel=10|Population=4.3|Inhabitants=Human Colonials|Productivity=22016|Hubcount=9|Description=This world is plagued by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Rixees|Sector=2|System=249|XPos=103|YPos=60|Government=2|Economy=4|Techlevel=8|Population=3.5|Inhabitants=Yellow Bony Humanoids|Productivity=10080|Hubcount=10|Description=This planet is fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Zaaxeve|Sector=2|System=140|XPos=110|YPos=61|Government=4|Economy=5|Techlevel=7|Population=3.4|Inhabitants=Human Colonials|Productivity=10880|Hubcount=9|Description=This world is very notable for the Zaaxeveian tree wolf and its unusual sit coms.}}<br />
{{SectorTableEntry|Name=Zatebiso|Sector=2|System=204|XPos=133|YPos=51|Government=4|Economy=3|Techlevel=8|Population=3.6|Inhabitants=Human Colonials|Productivity=16128|Hubcount=5|Description=The world Zatebiso is most famous for the Zatebisoian spotted shrew.}}<br />
{{SectorTableEntry|Name=Ceiner|Sector=2|System=65|XPos=126|YPos=73|Government=6|Economy=1|Techlevel=12|Population=5.2|Inhabitants=Human Colonials|Productivity=37440|Hubcount=6|Description=The planet Ceiner is a boring planet.}}<br />
{{SectorTableEntry|Name=Resori|Sector=2|System=189|XPos=103|YPos=81|Government=4|Economy=1|Techlevel=12|Population=5.0|Inhabitants=Yellow Rodents|Productivity=28800|Hubcount=8|Description=This planet is noted for Zero-G cricket.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Redline_Stars_(Region)&diff=27120Sector2/Redline Stars (Region)2011-02-01T11:43:14Z<p>ClymAngus: /* Origin */</p>
<hr />
<div>== Origin ==<br />
If you want to get to the outer systems in G2 then chances are your going to be trans versing The Red Line Stars. That is if you don't have the insurance to risk [[Sector2/Kobs Ladder (Region)|Kob's Ladder]] or have the time to spend an extra few cycles going "over the top" via [[Sector2/Esdi|Esdi]].<br />
<br />
This loose grouping of mainly communist worlds (with the odd corporate state, democracy, confederacy and splintered nation) have grown very rich, technically advanced and powerful through the control of trans-system trade. Sandwiched between two navy sector stations of [[Sector2/Texebi|Texebi]] and [[Sector2/Atzaxe|Atzaxe]], the Red Line can call on significant muscle in the event of any space borne issue.<br />
<br />
As the main arterial trade route through G2 a certain amount of paperwork is required to get through the red line quickly and easily. Many spacers have found themselves cooling off in the brig after commenting a little too loudly about red tape, bureaucracy and riding the gravy train.<br />
<div style="text-align:right">''(Clym Angus)''</div><br />
<br />
== Map ==<br />
The [[Sector2/Redline Stars (Region)|Redline Stars]] in the medium 12 o'clock region of Galaxy Sector 2 consists of the systems [[Sector2/Recexela|Recexela]], [[Sector2/Erreenen|Erreenen]], [[Sector2/Quedle|Quedle]], [[Sector2/Zaesre|Zaesre]], [[Sector2/Rixees|Rixees]], [[Sector2/Zaaxeve|Zaaxeve]], [[Sector2/Zatebiso|Zatebiso]], [[Sector2/Ceiner|Ceiner]], and [[Sector2/Resori|Resori]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Redline Stars RegionMap.png}}<br />
{{ClickMapEntry|Name=Ceiner|Sector=2|XPos=126|YPos=73|XPosRel=379|YPosRel=109}}<br />
{{ClickMapEntry|Name=Zaesre|Sector=2|XPos=114|YPos=50|XPosRel=343|YPosRel=76}}<br />
{{ClickMapEntry|Name=Zaaxeve|Sector=2|XPos=110|YPos=61|XPosRel=331|YPosRel=91}}<br />
{{ClickMapEntry|Name=Quedle|Sector=2|XPos=110|YPos=47|XPosRel=331|YPosRel=70}}<br />
{{ClickMapEntry|Name=Resori|Sector=2|XPos=103|YPos=81|XPosRel=310|YPosRel=121}}<br />
{{ClickMapEntry|Name=Zatebiso|Sector=2|XPos=133|YPos=51|XPosRel=400|YPosRel=76}}<br />
{{ClickMapEntry|Name=Erreenen|Sector=2|XPos=115|YPos=42|XPosRel=346|YPosRel=64}}<br />
{{ClickMapEntry|Name=Recexela|Sector=2|XPos=110|YPos=40|XPosRel=331|YPosRel=61}}<br />
{{ClickMapEntry|Name=Rixees|Sector=2|XPos=103|YPos=60|XPosRel=310|YPosRel=91}}<br />
{{ClickMapFooter}}</div><br />
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{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Recexela|Sector=2|System=231|XPos=110|YPos=40|Government=7|Economy=0|Techlevel=14|Population=6.0|Inhabitants=Human Colonials|Productivity=52800|Hubcount=9|Description=The planet Recexela is very noted for its ancient Innu tulip plantations but ravaged by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Erreenen|Sector=2|System=215|XPos=115|YPos=42|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Blue Bug-eyed Frogs|Productivity=40832|Hubcount=8|Description=This world is mildly well known for its hoopy night life and Erreenenian Enleno brandy.}}<br />
{{SectorTableEntry|Name=Quedle|Sector=2|System=147|XPos=110|YPos=47|Government=5|Economy=7|Techlevel=6|Population=3.3|Inhabitants=Harmless Bug-eyed Lobsters|Productivity= 7128|Hubcount=8|Description=Quedle is cursed by killer edible talking treeoids.}}<br />
{{SectorTableEntry|Name=Zaesre|Sector=2|System=108|XPos=114|YPos=50|Government=4|Economy=2|Techlevel=10|Population=4.3|Inhabitants=Human Colonials|Productivity=22016|Hubcount=9|Description=This world is plagued by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Rixees|Sector=2|System=249|XPos=103|YPos=60|Government=2|Economy=4|Techlevel=8|Population=3.5|Inhabitants=Yellow Bony Humanoids|Productivity=10080|Hubcount=10|Description=This planet is fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Zaaxeve|Sector=2|System=140|XPos=110|YPos=61|Government=4|Economy=5|Techlevel=7|Population=3.4|Inhabitants=Human Colonials|Productivity=10880|Hubcount=9|Description=This world is very notable for the Zaaxeveian tree wolf and its unusual sit coms.}}<br />
{{SectorTableEntry|Name=Zatebiso|Sector=2|System=204|XPos=133|YPos=51|Government=4|Economy=3|Techlevel=8|Population=3.6|Inhabitants=Human Colonials|Productivity=16128|Hubcount=5|Description=The world Zatebiso is most famous for the Zatebisoian spotted shrew.}}<br />
{{SectorTableEntry|Name=Ceiner|Sector=2|System=65|XPos=126|YPos=73|Government=6|Economy=1|Techlevel=12|Population=5.2|Inhabitants=Human Colonials|Productivity=37440|Hubcount=6|Description=The planet Ceiner is a boring planet.}}<br />
{{SectorTableEntry|Name=Resori|Sector=2|System=189|XPos=103|YPos=81|Government=4|Economy=1|Techlevel=12|Population=5.0|Inhabitants=Yellow Rodents|Productivity=28800|Hubcount=8|Description=This planet is noted for Zero-G cricket.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Takla_Makan_(Region)&diff=27090Sector2/Takla Makan (Region)2011-01-27T19:02:17Z<p>ClymAngus: </p>
<hr />
<div>== Origin ==<br />
This void is a naturally occurring area of empty space restricting the access between the inner and outer parts of [[Sector2/Index|Galaxy Sector 2]]. Given sentients love for naming things (even great big areas of nothing). This void was given the designation Takla Makan meaning Point of no return, Desert of death or abandoned place, depending on your make of ancient language translator.<br />
<br />
== Map ==<br />
The Takla Makan is a region devoid of any chartered systems in the central to outer 5 o'clock region of [[Sector2/Index|Galaxy Sector 2]]. The systems that define its edge (running from the left clockwise) are; <br />
<br />
[[Sector2/Sosole|Sosole]], [[Sector2/Eringe|Eringe]], [[Sector2/Atragees|Atragees]], [[Sector2/Zabeso|Zabeso]], [[Sector2/Beraer|Beraer]], [[Sector2/Zaedvera|Zaedvera]], [[Sector2/Leorgeri|Leorgeri]], [[Sector2/Rienla|Rienla]], [[Sector2/Xelaed|Xelaed]], [[Sector2/Cerare|Cerare]], [[Sector2/Solaed|Solaed]], [[Sector2/Usdive|Usdive]], [[Sector2/Dixeza|Dixeza]], [[Sector2/Inerra|Inerra]], [[Sector2/Inbibe|Inbibe]], [[Sector2/Maisso|Maisso]], [[Sector2/Beanen|Beanen]], [[Sector2/Esrasoce|Esrasoce]], [[Sector2/Gema|Gema]], [[Sector2/Vezadi|Vezadi]], [[Sector2/Xeabiti|Xeabiti]], [[Sector2/Errius|Errius]], [[Sector2/Ercetidi|Ercetidi]], [[Sector2/Zalaqura|Zalaqura]], [[Sector2/Zavezaon|Zavezaon]], [[Sector2/Eszara|Eszara]], [[Sector2/Beedbeon|Beedbeon]].<br />
<br />
== Fiction ==<br />
<br />
=== Kaxgar ===<br />
In the novel [http://aegidian.org/bb/viewtopic.php?f=11&t=8478 Kaxgar] by El Viejo an unchartered system named "Kaxgar" is located in the Takla Makan region. It can be reached by forcing a misjump between [[Sector2/Inbibe|Inbibe]] and [[Sector2/Maisso|Maisso]] and taking a 6.8ly jump from there, which of course needs a modified navigation computer with the coordinates of the system.<br />
<br />
[[Category:Sector2/Region|Takla Makaan]]<br />
{{RoutesAndRegionsSector2}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector2/Fiddlers_Green_(Region)&diff=26977Sector2/Fiddlers Green (Region)2011-01-25T15:42:17Z<p>ClymAngus: </p>
<hr />
<div>The Fiddlers green sector of G2 owes it's name to the ancient space fairing tradition of the travellers rest.. Mythologically, Fiddlers Green is the particular shade of heaven or hell reserved for space fairing combatants; Indeed the thought of Heaven or Hell have often been something of a thorny subject with the creatures who live by the sword. Some would argue that this probably created a spiritual need for a place like Fiddlers Green to exist, in the minds of creatures for who dutiful action could conflict with spiritual purity.<br />
<br />
The great poet and bounty hunter Metosh Corobosh spent the better part of 30 years researching Fiddlers Green and it's off world comparisons. Penning not only a galaxy spanning thesis on the subject but over 120 poems based on this Elysian like land. To quote a translation of the great poet himself:<br />
<br />
<blockquote><br />
''When laser err from sight my son,<br/><br />
''my armor riven clean.<br/><br />
''So there a place to lay my gun.<br/><br />
''Aside by Fiddles green.<br/><br />
<br/><br />
''Where honored friends and foe alike.<br/><br />
''Drink whole and toast the air.<br/><br />
''By virtue, death and willful spite.<br/><br />
''Shall find the hallowed there.<br/><br />
<br/><br />
''Tionisla float our bones my boy,<br/><br />
''souls through blue tunnels teem<br/><br />
''from woeful care; terrae ahoy<br/><br />
''land fall on Fiddles green.<br />
</blockquote><br />
<br />
How this sector obtained this mythical name owes more to the political dynamic of the region that any spurious idea of the after life. Access wise this is an incredibly well sheltered region. Access is restricted on the one side by a triumvirate of communist, colonial human industrial worlds and on the other, by long jumps into four closely packed mid to high tec systems.<br />
<br />
Within the sector itself there are one or two fairly safe and reasonably profitable runs. Generally though, most worlds within the green are agricultural, presenting a plethora of pleasant lands to be enjoyed. All in all, an excellent place for any space fairer to spend their twilight years.<br />
<br />
It is generally known that if you need to find an old captain (and he/she/it is not entombed in [[Sector1/Tionisla|Tionisla]]) then they'll either be some where within Fiddlers Green, or at least three people there will know where they are. The right place to listen to old stories but the wrong place to start a fight.<br />
<div style="text-align:right">''(Clym Angus)''</div><br />
<br />
The [[Sector2/Fiddlers Green (Region)|Fiddlers Green]] in the 4 o'clock region of Galaxy Sector 2 consists of the systems [[Sector2/Tigebere|Tigebere]], [[Sector2/Esrilees|Esrilees]], [[Sector2/Dimaatma|Dimaatma]], [[Sector2/Zaxerice|Zaxerice]], [[Sector2/Beveri|Beveri]], [[Sector2/Onatzala|Onatzala]], [[Sector2/Israza|Israza]], [[Sector2/Zavezaon|Zavezaon]], [[Sector2/Eszara|Eszara]], [[Sector2/Beedbeon|Beedbeon]], and [[Sector2/Maenso|Maenso]].<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=2|Image=Sector2 Fiddlers Green RegionMap.png}}<br />
{{ClickMapEntry|Name=Beedbeon|Sector=2|XPos=199|YPos=254|XPosRel=598|YPosRel=382}}<br />
{{ClickMapEntry|Name=Esrilees|Sector=2|XPos=217|YPos=188|XPosRel=652|YPosRel=283}}<br />
{{ClickMapEntry|Name=Eszara|Sector=2|XPos=197|YPos=245|XPosRel=592|YPosRel=367}}<br />
{{ClickMapEntry|Name=Israza|Sector=2|XPos=210|YPos=228|XPosRel=631|YPosRel=343}}<br />
{{ClickMapEntry|Name=Zaxerice|Sector=2|XPos=215|YPos=199|XPosRel=646|YPosRel=298}}<br />
{{ClickMapEntry|Name=Dimaatma|Sector=2|XPos=215|YPos=198|XPosRel=646|YPosRel=298}}<br />
{{ClickMapEntry|Name=Onatzala|Sector=2|XPos=211|YPos=221|XPosRel=634|YPosRel=331}}<br />
{{ClickMapEntry|Name=Zavezaon|Sector=2|XPos=201|YPos=232|XPosRel=604|YPosRel=349}}<br />
{{ClickMapEntry|Name=Beveri|Sector=2|XPos=212|YPos=206|XPosRel=637|YPosRel=310}}<br />
{{ClickMapEntry|Name=Tigebere|Sector=2|XPos=216|YPos=180|XPosRel=649|YPosRel=271}}<br />
{{ClickMapEntry|Name=Maenso|Sector=2|XPos=201|YPos=253|XPosRel=604|YPosRel=379}}<br />
{{ClickMapFooter}}</div><br />
<!-- This /div should be part of ClickMapFooter, but the MediaWiki 1.9.3 is too old. --><br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Tigebere|Sector=2|System=194|XPos=216|YPos=180|Government=7|Economy=4|Techlevel=8|Population=4.0|Inhabitants=Human Colonials|Productivity=21120|Hubcount=7|Description=The planet Tigebere is most famous for its vast rain forests.}}<br />
{{SectorTableEntry|Name=Esrilees|Sector=2|System=7|XPos=217|YPos=188|Government=7|Economy=4|Techlevel=9|Population=4.4|Inhabitants=Human Colonials|Productivity=23232|Hubcount=6|Description=The world Esrilees is notable for its unusual tropical forests and its fabulous Esrileesian lethal water.}}<br />
{{SectorTableEntry|Name=Dimaatma|Sector=2|System=104|XPos=215|YPos=198|Government=6|Economy=6|Techlevel=8|Population=4.1|Inhabitants=Bug-eyed Lizards|Productivity=13120|Hubcount=7|Description=This planet is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Zaxerice|Sector=2|System=76|XPos=215|YPos=199|Government=4|Economy=7|Techlevel=6|Population=3.2|Inhabitants=Human Colonials|Productivity= 6144|Hubcount=7|Description=Zaxerice is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Beveri|Sector=2|System=181|XPos=212|YPos=206|Government=0|Economy=6|Techlevel=2|Population=1.1|Inhabitants=Yellow Horned Humanoids|Productivity= 1408|Hubcount=7|Description=Beveri is an unremarkable planet.}}<br />
{{SectorTableEntry|Name=Onatzala|Sector=2|System=120|XPos=211|YPos=221|Government=6|Economy=5|Techlevel=9|Population=4.4|Inhabitants=Red Frogs|Productivity=17600|Hubcount=6|Description=Onatzala is a revolting dump.}}<br />
{{SectorTableEntry|Name=Israza|Sector=2|System=70|XPos=210|YPos=228|Government=5|Economy=4|Techlevel=9|Population=4.2|Inhabitants=Human Colonials|Productivity=18144|Hubcount=8|Description=The world Israza is notable for the Israzaian edible grub and the Israzaian tree snake.}}<br />
{{SectorTableEntry|Name=Zavezaon|Sector=2|System=172|XPos=201|YPos=232|Government=4|Economy=0|Techlevel=11|Population=4.5|Inhabitants=Human Colonials|Productivity=28800|Hubcount=7|Description=This planet is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Eszara|Sector=2|System=10|XPos=197|YPos=245|Government=3|Economy=5|Techlevel=6|Population=2.9|Inhabitants=Small Slimy Frogs|Productivity= 8120|Hubcount=4|Description=This planet is beset by a lethal disease.}}<br />
{{SectorTableEntry|Name=Beedbeon|Sector=2|System=2|XPos=199|YPos=254|Government=7|Economy=6|Techlevel=9|Population=4.6|Inhabitants=Human Colonials|Productivity=16192|Hubcount=4|Description=The planet Beedbeon is most famous for its vast oceans.}}<br />
{{SectorTableEntry|Name=Maenso|Sector=2|System=224|XPos=201|YPos=253|Government=2|Economy=5|Techlevel=5|Population=2.4|Inhabitants=Small Red Fat Insects|Productivity= 5760|Hubcount=4|Description=This world is reasonably well known for its great dense forests but scourged by killer mountain Ilinataroids.}}<br />
{{SectorTableFooter}}<br />
[[Category:Sector2/Region|Fiddlers Green]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Caduceus&diff=26932Caduceus2011-01-23T19:05:37Z<p>ClymAngus: /* Credits */</p>
<hr />
<div>{{Infobox ShipStats Oolite| title=Caduceus - (Alpha)<br />
|image = [[Image:caduceus.jpg|420px|Caduceus in flight]]<br />
|dimensions = 73.6 x 31.4 x 127<br />
|capacity = 25 T<br />
|capacityext = 15 T<br />
|gunmounts = Front, Aft<br />6 broadside-mounted <br />low-yield Plasma Cannons<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Roll: 1.8<br />Pitch: 0.8<br />
|energybanks = 8<br />
|energyrecharge = Very Good (5.8)<br />
|missileslots = 8<br />
|milshields = Yes<br />
|shieldboost = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 1200000<br />
}}<br />
== Overview ==<br />
<br />
"Piss one of those things off, the last thing you're going to see is a sea of plasma green" Sector Chief, besieged Navy Sector Station 4-994. <br />
<br />
There are many rare things in the 8 galaxies, the natural phenomena and then the sentient made from monuments to orbital grave yards. There are one or two oddities that fall into both categories, the Caduceus being one of them. <br />
<br />
It is believed (according to several well read yet unofficial dossiers) that the Caduceus was the brain child of Udian Foraga Shulth, the youngest (and arguably most talented) son of the bio-maniac Mirias Shulth. Whilst several thousand books, personal testimonies, holo-recordings and overly sentimental documentaries have been penned as to the exploits of his father. Little is known about the formative years of Udian (most official records having been lost in the first great shard bio-purge). He does surface as a young adult embroiled in the new genesis war as something of an unlikely hero. Saving several sub-core trading systems from the gene-menace through the unlikely unification of celltec and nano-mechanics. <br />
<br />
One of the few quotes directly attributable to Udian is also probably the most telling: "I don't build ships, I birth them. They are my children and like any good father I watch over them." Indeed most traders, pirates (who survive) or military personnel who happen to see a Caduceus, concur that there is something distinctly biological about its construction. They tend to be encountered cross station side of industrial planets, dropping in and out of the atmosphere delivering god knows what, to god knows where, for god knows who. <br />
<br />
Few cast iron facts are known about these ships capabilities outside military circles, although this hasn't stopped the intergalactic rumor mill from churning, fueled by chance encounters and the odd station landing. Whilst sifting through this mass of conjecture, has been likened to digging through boobian bug guts looking for a nega-mass gem stone, certain "facts" appear more widely independently replicated and therefore believable.<br />
<br />
== Notable features == <br />
It would appear that these ships tend to be above average in most respects, lower top end in most categories. A speed 1 shy of half light, quickish turning circles, pitch and yaw, good shields and an apparent ability (as reported by station engineers) to successfully utilize a patch work quilt of non standard upgrades. More disturbingly, eye witnesses have reported the ship being capable of absorbing monstrous amounts of damage whilst retaining much of it's offensive fire power. Leading some ship designers to speculate that there maybe one or two specialist pieces of repair equipment that this bio-machine is utilising to 'heal' itself in flight.<br />
<br />
The ship also appears to have some form of rotating thrust directors mounted over its two main engines. How these features adds to the ships performance, handling or otherwise improve the ship is as yet unknown.<br />
<br />
So far 10 separate alpha class ships have been documented; <br />
<br />
Arc Of Radiance <br />
<br />
Apex Of Reason <br />
<br />
Shard Of Destiny <br />
<br />
Point Of Action (destroyed) <br />
<br />
Edge Of Infinity <br />
<br />
Circle Of Time <br />
<br />
Crucible Of Destruction <br />
<br />
Vortex Of Hate <br />
<br />
Annulus Of Deceit <br />
<br />
Digon Of Truth <br />
<br />
Leaked military records recently reported at least one Caduceus has been confirmed destroyed (see above). This event occurred several cycles ago during a fierce Thargoid insurgency. It appears that the battle not only engaged the military, but also many reservists and privateers who were caught in the cross fire. Details are sketchy (the documents are heavily censored) but the battle appears to have taken place some where along the Lower Insurgency on the outer rim of galaxy 4 (probably MAINDICE or LEARVEXE given the speed of military intervention from GEONERBE). The ship in question seems to have purposefully manoeuvred in between several invading warships then proceeded to deliver a barrage of devastating broadsides, to both ships simultaneously. A tactic repeated several times until it was eventually overwhelmed by robot fighters. Although not pivotal to the subsequent rout of the invading fleet, the Caduceus' actions "significantly influenced the tempo of the battle" (Vice Admiral Mineemer).<br />
<br />
== Controversy ==<br />
The real eye opener for the military was the subsequent annihilation of the remaining Thargoid ships involved in the conflict 5 days later, and the complete sterilization of all Thargoid held worlds within a 15 light year radius of the fleet. This count included two heavily defended system hatcheries.<br />
<br />
Dispatches from Naval HQ indicates it is involved in "sporadic but ongoing negotiations" with the Shulth family regarding the acquisition of hyper-biomechancial ship building technology and any other advanced tech which may help secure victory in the on-going war. Indeed some maintain that said negotiations resulted the new [[Kirin|Kirin]] military transport and lead directly to the TIBECEA incident which cost the lives of over seven hundred and fifty civilian pilots and crews. A planet side memorial for the fallen at TIBECEA, is currently under construction at the crash site of the Tabecean space station. <br />
<br />
More recently,The Order of the Black Monks of St. Herod have been unavailable for comment regarding the loss of several of their dreaded Holy Avenger Mark II Tri-Laser Gunships or [[Black Monk Gunship]]s, as they are more commonly known, apparently at the hands of one or more Caduceus pilots. <br />
<br />
This also coincides with a reported alteration to the basic ships shape.<br />
<br />
[[Image:Caduceus2.jpg|250px]]<br />
[[Image:Caduceus3.jpg|250px]]<br />
<br />
Wether this is due to a pan-galactic refit or some sort of spontaneous bio-mechanical "evolution" is as yet unknown.<br />
It is extremely rare to find one of these ships not in the hands of a Shulth or one of their associates. Still these ships occasionally appear for sale, always stripped down and curiously enough never in the hands of pirates. <br />
<br />
Given the multi-generational reputation of its pilots and masters, the mere reporting of a Caduceus in system has been known to empty orbit stations soft-bars of pirate informants, hackers and one shot cargo ejectors. Oh and if you see a ship bay on station that appears to be empty but the dock manifest indicates it's paid for three times over, best not try and park in it eh?<br />
<br />
== Caduceus Omega ==<br />
Rumor has it that there is an overclass ship floating around some where keeping a low profile. Known in navy circles as the Omega variation, its existance is little more than mere speculation, based on the mathematical impossibility of a group of standard Caduceuses causing the kind of catastrophic system damage inflicted during the Thargon insurgency.<br />
<br />
Based on scientific samples brought back from the affected worlds, it would seem some sort of hyperpowered gravitationally constrained plasma weapon was used. Top brass christened it "The Sun-gun" and have added it to the list of things they wish to bring up with a Shulth next time they captur.. errrrrr... meet one.<br />
<br />
So far only two Omega class ships have ever been identified;<br />
<br />
Hammer Of Sorrow<br />
<br />
Persistence Of Memory<br />
<br />
== Credits ==<br />
<br />
Modelled, textured & hosted by ClymAngus<br />
<br />
<br />
'''This OXP would not have been possible without the support of:'''<br />
<br />
[[user:Wyvern|Wyvern]] : Coding consultation, adoption and improvement.<br />
<br />
another_commander: Shader code review and fixing <br />
<br />
Eric Walch: Coding tips, cheats and work rounds.<br />
<br />
[[user:Ahruman|Ahruman]]: For his vertex shader code<br />
<br />
Griff: For his fragment shader code<br />
<br />
Thargoid: For hosting above and beyond the call of duty.<br />
<br />
== Download ==<br />
<br />
Thanks to Thargoid for hosting this Oxp during some unfortunate ISP issues. <br />
<br />
[http://www.crimsonforge.co.uk/cloister/neoCaduceus_141210.zip Download here]<br />
<br />
<br />
{{ship-OXP}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Caduceus&diff=26930Caduceus2011-01-23T19:03:45Z<p>ClymAngus: /* Download */</p>
<hr />
<div>{{Infobox ShipStats Oolite| title=Caduceus - (Alpha)<br />
|image = [[Image:caduceus.jpg|420px|Caduceus in flight]]<br />
|dimensions = 73.6 x 31.4 x 127<br />
|capacity = 25 T<br />
|capacityext = 15 T<br />
|gunmounts = Front, Aft<br />6 broadside-mounted <br />low-yield Plasma Cannons<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Roll: 1.8<br />Pitch: 0.8<br />
|energybanks = 8<br />
|energyrecharge = Very Good (5.8)<br />
|missileslots = 8<br />
|milshields = Yes<br />
|shieldboost = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 1200000<br />
}}<br />
== Overview ==<br />
<br />
"Piss one of those things off, the last thing you're going to see is a sea of plasma green" Sector Chief, besieged Navy Sector Station 4-994. <br />
<br />
There are many rare things in the 8 galaxies, the natural phenomena and then the sentient made from monuments to orbital grave yards. There are one or two oddities that fall into both categories, the Caduceus being one of them. <br />
<br />
It is believed (according to several well read yet unofficial dossiers) that the Caduceus was the brain child of Udian Foraga Shulth, the youngest (and arguably most talented) son of the bio-maniac Mirias Shulth. Whilst several thousand books, personal testimonies, holo-recordings and overly sentimental documentaries have been penned as to the exploits of his father. Little is known about the formative years of Udian (most official records having been lost in the first great shard bio-purge). He does surface as a young adult embroiled in the new genesis war as something of an unlikely hero. Saving several sub-core trading systems from the gene-menace through the unlikely unification of celltec and nano-mechanics. <br />
<br />
One of the few quotes directly attributable to Udian is also probably the most telling: "I don't build ships, I birth them. They are my children and like any good father I watch over them." Indeed most traders, pirates (who survive) or military personnel who happen to see a Caduceus, concur that there is something distinctly biological about its construction. They tend to be encountered cross station side of industrial planets, dropping in and out of the atmosphere delivering god knows what, to god knows where, for god knows who. <br />
<br />
Few cast iron facts are known about these ships capabilities outside military circles, although this hasn't stopped the intergalactic rumor mill from churning, fueled by chance encounters and the odd station landing. Whilst sifting through this mass of conjecture, has been likened to digging through boobian bug guts looking for a nega-mass gem stone, certain "facts" appear more widely independently replicated and therefore believable.<br />
<br />
== Notable features == <br />
It would appear that these ships tend to be above average in most respects, lower top end in most categories. A speed 1 shy of half light, quickish turning circles, pitch and yaw, good shields and an apparent ability (as reported by station engineers) to successfully utilize a patch work quilt of non standard upgrades. More disturbingly, eye witnesses have reported the ship being capable of absorbing monstrous amounts of damage whilst retaining much of it's offensive fire power. Leading some ship designers to speculate that there maybe one or two specialist pieces of repair equipment that this bio-machine is utilising to 'heal' itself in flight.<br />
<br />
The ship also appears to have some form of rotating thrust directors mounted over its two main engines. How these features adds to the ships performance, handling or otherwise improve the ship is as yet unknown.<br />
<br />
So far 10 separate alpha class ships have been documented; <br />
<br />
Arc Of Radiance <br />
<br />
Apex Of Reason <br />
<br />
Shard Of Destiny <br />
<br />
Point Of Action (destroyed) <br />
<br />
Edge Of Infinity <br />
<br />
Circle Of Time <br />
<br />
Crucible Of Destruction <br />
<br />
Vortex Of Hate <br />
<br />
Annulus Of Deceit <br />
<br />
Digon Of Truth <br />
<br />
Leaked military records recently reported at least one Caduceus has been confirmed destroyed (see above). This event occurred several cycles ago during a fierce Thargoid insurgency. It appears that the battle not only engaged the military, but also many reservists and privateers who were caught in the cross fire. Details are sketchy (the documents are heavily censored) but the battle appears to have taken place some where along the Lower Insurgency on the outer rim of galaxy 4 (probably MAINDICE or LEARVEXE given the speed of military intervention from GEONERBE). The ship in question seems to have purposefully manoeuvred in between several invading warships then proceeded to deliver a barrage of devastating broadsides, to both ships simultaneously. A tactic repeated several times until it was eventually overwhelmed by robot fighters. Although not pivotal to the subsequent rout of the invading fleet, the Caduceus' actions "significantly influenced the tempo of the battle" (Vice Admiral Mineemer).<br />
<br />
== Controversy ==<br />
The real eye opener for the military was the subsequent annihilation of the remaining Thargoid ships involved in the conflict 5 days later, and the complete sterilization of all Thargoid held worlds within a 15 light year radius of the fleet. This count included two heavily defended system hatcheries.<br />
<br />
Dispatches from Naval HQ indicates it is involved in "sporadic but ongoing negotiations" with the Shulth family regarding the acquisition of hyper-biomechancial ship building technology and any other advanced tech which may help secure victory in the on-going war. Indeed some maintain that said negotiations resulted the new [[Kirin|Kirin]] military transport and lead directly to the TIBECEA incident which cost the lives of over seven hundred and fifty civilian pilots and crews. A planet side memorial for the fallen at TIBECEA, is currently under construction at the crash site of the Tabecean space station. <br />
<br />
More recently,The Order of the Black Monks of St. Herod have been unavailable for comment regarding the loss of several of their dreaded Holy Avenger Mark II Tri-Laser Gunships or [[Black Monk Gunship]]s, as they are more commonly known, apparently at the hands of one or more Caduceus pilots. <br />
<br />
This also coincides with a reported alteration to the basic ships shape.<br />
<br />
[[Image:Caduceus2.jpg|250px]]<br />
[[Image:Caduceus3.jpg|250px]]<br />
<br />
Wether this is due to a pan-galactic refit or some sort of spontaneous bio-mechanical "evolution" is as yet unknown.<br />
It is extremely rare to find one of these ships not in the hands of a Shulth or one of their associates. Still these ships occasionally appear for sale, always stripped down and curiously enough never in the hands of pirates. <br />
<br />
Given the multi-generational reputation of its pilots and masters, the mere reporting of a Caduceus in system has been known to empty orbit stations soft-bars of pirate informants, hackers and one shot cargo ejectors. Oh and if you see a ship bay on station that appears to be empty but the dock manifest indicates it's paid for three times over, best not try and park in it eh?<br />
<br />
== Caduceus Omega ==<br />
Rumor has it that there is an overclass ship floating around some where keeping a low profile. Known in navy circles as the Omega variation, its existance is little more than mere speculation, based on the mathematical impossibility of a group of standard Caduceuses causing the kind of catastrophic system damage inflicted during the Thargon insurgency.<br />
<br />
Based on scientific samples brought back from the affected worlds, it would seem some sort of hyperpowered gravitationally constrained plasma weapon was used. Top brass christened it "The Sun-gun" and have added it to the list of things they wish to bring up with a Shulth next time they captur.. errrrrr... meet one.<br />
<br />
So far only two Omega class ships have ever been identified;<br />
<br />
Hammer Of Sorrow<br />
<br />
Persistence Of Memory<br />
<br />
== Credits ==<br />
<br />
Modelled, textured & hosted by ClymAngus<br />
<br />
<br />
'''This OXP would not have been possible without the support of:'''<br />
<br />
[[user:Wyvern|Wyvern]] : Coding consultation, adoption and improvement.<br />
<br />
another_commander: Shader code review and fixing <br />
<br />
Eric Walch: Coding tips, cheats and work rounds.<br />
<br />
[[user:Ahruman|Ahruman]]: For his vertex shader code<br />
<br />
Griff: For his fragment shader code<br />
<br />
== Download ==<br />
<br />
Thanks to Thargoid for hosting this Oxp during some unfortunate ISP issues. <br />
<br />
[http://www.crimsonforge.co.uk/cloister/neoCaduceus_141210.zip Download here]<br />
<br />
<br />
{{ship-OXP}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=24914Oolite planet list2010-10-14T08:47:58Z<p>ClymAngus: /* Galaxies */</p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
* Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the [[#Galaxies | ''links below'']].<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illistrator 10 to open.<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G1.pdf print version] --[http://s248731467.onlinehome.us/OOmap_G1.pdf US Mirror]-- [[Sector1/Index|The new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G2.pdf print version] --[http://s248731467.onlinehome.us/OOmap_G2.pdf US Mirror; Update needed]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G3.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G3.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G4.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G4.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G5.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G5.pdf US Mirror; Update needed]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G6.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G6.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G7.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G7.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G8.pdf print version] -- [http://s248731467.onlinehome.us/OOmap_G8.pdf US Mirror]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=24913Oolite planet list2010-10-14T08:43:41Z<p>ClymAngus: /* Galaxies */</p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
* Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the [[#Galaxies | ''links below'']].<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illistrator 10 to open.<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G1.pdf eco-print:grey] --[http://s248731467.onlinehome.us/OOmap_G1.pdf US Mirror]-- [[Sector1/Index|The new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G2.pdf eco-print:grey] --[http://s248731467.onlinehome.us/OOmap_G2.pdf US Mirror; Update needed]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G3.pdf eco-print:grey] -- [http://s248731467.onlinehome.us/OOmap_G3.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G4.pdf eco-print:grey] -- [http://s248731467.onlinehome.us/OOmap_G4.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G5.pdf eco-print:grey] -- [http://s248731467.onlinehome.us/OOmap_G5.pdf US Mirror; Update needed]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G6.pdf eco-print:grey] -- [http://s248731467.onlinehome.us/OOmap_G6.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G7.pdf eco-print:grey] -- [http://s248731467.onlinehome.us/OOmap_G7.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G8.pdf eco-print:grey] -- [http://s248731467.onlinehome.us/OOmap_G8.pdf US Mirror]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=24912Oolite planet list2010-10-14T08:41:48Z<p>ClymAngus: /* Galaxies */</p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
* Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the [[#Galaxies | ''links below'']].<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illistrator 10 to open.<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf G1 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G1.pdf eco-print: grey] --[http://s248731467.onlinehome.us/OOmap_G1.pdf US Mirror]-- [[Sector1/Index|The new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf G2 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G2.pdf eco-print: grey] --[http://s248731467.onlinehome.us/OOmap_G2.pdf US Mirror; Update needed]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf G3 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G3.pdf eco-print: grey] -- [http://s248731467.onlinehome.us/OOmap_G3.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf G4 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G4.pdf eco-print: grey] -- [http://s248731467.onlinehome.us/OOmap_G4.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G5 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G5.pdf eco-print: grey] -- [http://s248731467.onlinehome.us/OOmap_G5.pdf US Mirror; Update needed]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf G6 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G6.pdf eco-print: grey] -- [http://s248731467.onlinehome.us/OOmap_G6.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf G7 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G7.pdf eco-print: grey] -- [http://s248731467.onlinehome.us/OOmap_G7.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf G8 Vector Map] -- [http://www.crimsonforge.co.uk/cloister/gOOmap_G8.pdf eco-print: grey] -- [http://s248731467.onlinehome.us/OOmap_G8.pdf US Mirror]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=24872Oolite planet list2010-10-08T14:11:46Z<p>ClymAngus: /* Galaxies */</p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
* Downloadable vector graphic PDF's of the 8 charts have also been created and can be downloaded from the [[#Galaxies | ''links below'']].<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illistrator 10 to open.<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf G1 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G1.pdf US Mirror]-- [[Sector1/Index|The new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf G2 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G2.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf G3 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G3.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf G4 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G4.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G5 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G5.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf G6 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G6.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf G7 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G7.pdf US Mirror]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf G8 Vector Map] -- [http://s248731467.onlinehome.us/OOmap_G8.pdf US Mirror]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=16936Oolite planet list2009-11-18T11:34:49Z<p>ClymAngus: /* Where do these crazy names come from? */</p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
Downloadable vector graphic PDF's of the 8 charts are also being produced and can be downloaded from the links below.<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
* The files used to build the vector maps are all available online for download [http://www.crimsonforge.co.uk/cloister/OOmap_toolkit.zip HERE]. These require adobe Illistrator 10 to open.<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf G1 Vector Map] -- [[Sector1/Index|The new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf G2 Vector Map]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf G3 Vector Map]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf G4 Vector Map]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G5 Vector Map]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf G6 Vector Map]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf G7 Vector Map]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf G8 Vector Map]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=16848Oolite planet list2009-11-13T11:54:12Z<p>ClymAngus: </p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
Downloadable vector graphic PDF's of the 8 charts are also being produced and can be downloaded from the links below.<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf G1 Vector Map] -- [[Sector1/Index|The new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf G2 Vector Map]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf G3 Vector Map]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf G4 Vector Map]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G5 Vector Map]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf G6 Vector Map]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G7.pdf G7 Vector Map]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G8.pdf G8 Vector Map]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector1/Index&diff=16799Sector1/Index2009-11-09T11:40:55Z<p>ClymAngus: /* Fiction */</p>
<hr />
<div>== Overview over Galaxy Sector 1 ==<br />
<!-- This div should be part of ClickMapHeader, but the MediaWiki 1.9.3 is too old. --><br />
<div style="position:relative">{{ClickMapHeader|Sector=1|Image=Sector1_OverViewMap.png}}<br />
{{ClickMapEntry|Name=Tibedied|Sector=1|XPos=2|YPos=90|XPosRel=7|YPosRel=136}}<br />
{{ClickMapEntry|Name=Qube|Sector=1|XPos=152|YPos=205|XPosRel=457|YPosRel=307}}<br />
{{ClickMapEntry|Name=Leleer|Sector=1|XPos=77|YPos=243|XPosRel=232|YPosRel=364}}<br />
{{ClickMapEntry|Name=Biarge|Sector=1|XPos=83|YPos=208|XPosRel=250|YPosRel=313}}<br />
{{ClickMapEntry|Name=Xequerin|Sector=1|XPos=180|YPos=131|XPosRel=541|YPosRel=196}}<br />
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{{ClickMapEntry|Name=Lave|Sector=1|XPos=20|YPos=173|XPosRel=61|YPosRel=259}}<br />
{{ClickMapEntry|Name=Zaatxe|Sector=1|XPos=236|YPos=0|XPosRel=709|YPosRel=1}}<br />
{{ClickMapEntry|Name=Diusreza|Sector=1|XPos=216|YPos=98|XPosRel=649|YPosRel=148}}<br />
{{ClickMapEntry|Name=Teaatis|Sector=1|XPos=4|YPos=238|XPosRel=13|YPosRel=358}}<br />
{{ClickMapEntry|Name=Riinus|Sector=1|XPos=93|YPos=49|XPosRel=280|YPosRel=73}}<br />
{{ClickMapEntry|Name=Esbiza|Sector=1|XPos=244|YPos=40|XPosRel=733|YPosRel=61}}<br />
{{ClickMapEntry|Name=Ontimaxe|Sector=1|XPos=84|YPos=164|XPosRel=253|YPosRel=247}}<br />
{{ClickMapEntry|Name=Cebetela|Sector=1|XPos=194|YPos=11|XPosRel=583|YPosRel=16}}<br />
{{ClickMapEntry|Name=Ceedra|Sector=1|XPos=245|YPos=220|XPosRel=736|YPosRel=331}}<br />
{{ClickMapEntry|Name=Rizala|Sector=1|XPos=178|YPos=84|XPosRel=535|YPosRel=127}}<br />
{{ClickMapEntry|Name=Atriso|Sector=1|XPos=55|YPos=245|XPosRel=166|YPosRel=367}}<br />
{{ClickMapEntry|Name=Teanrebi|Sector=1|XPos=214|YPos=7|XPosRel=643|YPosRel=10}}<br />
{{ClickMapEntry|Name=Azaqu|Sector=1|XPos=6|YPos=110|XPosRel=19|YPosRel=166}}<br />
{{ClickMapEntry|Name=Retila|Sector=1|XPos=175|YPos=218|XPosRel=526|YPosRel=328}}<br />
{{ClickMapEntry|Name=Sotiqu|Sector=1|XPos=123|YPos=149|XPosRel=370|YPosRel=223}}<br />
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{{ClickMapEntry|Name=Ceinzala|Sector=1|XPos=18|YPos=20|XPosRel=55|YPosRel=31}}<br />
{{ClickMapEntry|Name=Biisza|Sector=1|XPos=245|YPos=132|XPosRel=736|YPosRel=199}}<br />
{{ClickMapEntry|Name=Legees|Sector=1|XPos=4|YPos=253|XPosRel=13|YPosRel=379}}<br />
{{ClickMapEntry|Name=Quator|Sector=1|XPos=14|YPos=137|XPosRel=43|YPosRel=205}}<br />
{{ClickMapEntry|Name=Arexe|Sector=1|XPos=164|YPos=89|XPosRel=493|YPosRel=133}}<br />
{{ClickMapEntry|Name=Atrabiin|Sector=1|XPos=96|YPos=130|XPosRel=289|YPosRel=196}}<br />
{{ClickMapEntry|Name=Usanat|Sector=1|XPos=108|YPos=230|XPosRel=325|YPosRel=346}}<br />
{{ClickMapEntry|Name=Xeesle|Sector=1|XPos=53|YPos=209|XPosRel=160|YPosRel=313}}<br />
{{ClickMapEntry|Name=Oreseren|Sector=1|XPos=206|YPos=1|XPosRel=619|YPosRel=1}}<br />
{{ClickMapEntry|Name=Inera|Sector=1|XPos=82|YPos=16|XPosRel=247|YPosRel=25}}<br />
{{ClickMapEntry|Name=Inus|Sector=1|XPos=204|YPos=143|XPosRel=613|YPosRel=214}}<br />
{{ClickMapEntry|Name=Isence|Sector=1|XPos=52|YPos=128|XPosRel=157|YPosRel=193}}<br />
{{ClickMapEntry|Name=Reesdice|Sector=1|XPos=149|YPos=101|XPosRel=448|YPosRel=151}}<br />
{{ClickMapEntry|Name=Terea|Sector=1|XPos=69|YPos=109|XPosRel=208|YPosRel=163}}<br />
{{ClickMapEntry|Name=Orgetibe|Sector=1|XPos=26|YPos=47|XPosRel=79|YPosRel=70}}<br />
{{ClickMapEntry|Name=Reorte|Sector=1|XPos=19|YPos=151|XPosRel=58|YPosRel=226}}<br />
{{ClickMapEntry|Name=Ququor|Sector=1|XPos=164|YPos=220|XPosRel=493|YPosRel=331}}<br />
{{ClickMapEntry|Name=Geinona|Sector=1|XPos=143|YPos=153|XPosRel=430|YPosRel=229}}<br />
{{ClickMapEntry|Name=Anarlaqu|Sector=1|XPos=111|YPos=127|XPosRel=334|YPosRel=190}}<br />
{{ClickMapEntry|Name=Oresri|Sector=1|XPos=58|YPos=85|XPosRel=175|YPosRel=127}}<br />
{{ClickMapEntry|Name=Esesla|Sector=1|XPos=65|YPos=190|XPosRel=196|YPosRel=286}}<br />
{{ClickMapEntry|Name=Socelage|Sector=1|XPos=104|YPos=85|XPosRel=313|YPosRel=127}}<br />
{{ClickMapEntry|Name=Riedquat|Sector=1|XPos=3|YPos=181|XPosRel=10|YPosRel=271}}<br />
{{ClickMapEntry|Name=Gerege|Sector=1|XPos=113|YPos=58|XPosRel=340|YPosRel=88}}<br />
{{ClickMapEntry|Name=Usle|Sector=1|XPos=85|YPos=99|XPosRel=256|YPosRel=148}}<br />
{{ClickMapEntry|Name=Malama|Sector=1|XPos=234|YPos=32|XPosRel=703|YPosRel=49}}<br />
{{ClickMapEntry|Name=Aesbion|Sector=1|XPos=45|YPos=139|XPosRel=136|YPosRel=208}}<br />
{{ClickMapEntry|Name=Alaza|Sector=1|XPos=223|YPos=6|XPosRel=670|YPosRel=10}}<br />
{{ClickMapEntry|Name=Xeaqu|Sector=1|XPos=104|YPos=36|XPosRel=313|YPosRel=55}}<br />
{{ClickMapEntry|Name=Raoror|Sector=1|XPos=11|YPos=58|XPosRel=34|YPosRel=88}}<br />
{{ClickMapEntry|Name=Ororqu|Sector=1|XPos=102|YPos=57|XPosRel=307|YPosRel=85}}<br />
{{ClickMapEntry|Name=Leesti|Sector=1|XPos=13|YPos=186|XPosRel=40|YPosRel=280}}<br />
{{ClickMapEntry|Name=Geisgeza|Sector=1|XPos=162|YPos=87|XPosRel=487|YPosRel=130}}<br />
{{ClickMapEntry|Name=Zainlabi|Sector=1|XPos=164|YPos=163|XPosRel=493|YPosRel=244}}<br />
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{{ClickMapEntry|Name=Isveve|Sector=1|XPos=227|YPos=149|XPosRel=682|YPosRel=223}}<br />
{{ClickMapEntry|Name=Tioranin|Sector=1|XPos=202|YPos=86|XPosRel=607|YPosRel=130}}<br />
{{ClickMapEntry|Name=Learorce|Sector=1|XPos=108|YPos=27|XPosRel=325|YPosRel=40}}<br />
{{ClickMapEntry|Name=Esusti|Sector=1|XPos=133|YPos=121|XPosRel=400|YPosRel=181}}<br />
{{ClickMapEntry|Name=Ususor|Sector=1|XPos=168|YPos=23|XPosRel=505|YPosRel=34}}<br />
{{ClickMapEntry|Name=Maregeis|Sector=1|XPos=73|YPos=121|XPosRel=220|YPosRel=181}}<br />
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{{ClickMapEntry|Name=Cemave|Sector=1|XPos=6|YPos=0|XPosRel=19|YPosRel=1}}<br />
{{ClickMapEntry|Name=Arusqudi|Sector=1|XPos=39|YPos=22|XPosRel=118|YPosRel=34}}<br />
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{{ClickMapEntry|Name=Ra|Sector=1|XPos=12|YPos=135|XPosRel=37|YPosRel=202}}<br />
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{{ClickMapEntry|Name=Geerra|Sector=1|XPos=108|YPos=214|XPosRel=325|YPosRel=322}}<br />
{{ClickMapEntry|Name=Soinuste|Sector=1|XPos=244|YPos=48|XPosRel=733|YPosRel=73}}<br />
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{{ClickMapEntry|Name=Ensoreus|Sector=1|XPos=52|YPos=224|XPosRel=157|YPosRel=337}}<br />
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{{ClickMapEntry|Name=Usatqura|Sector=1|XPos=97|YPos=39|XPosRel=292|YPosRel=58}}<br />
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{{ClickMapEntry|Name=Atbevete|Sector=1|XPos=208|YPos=81|XPosRel=625|YPosRel=121}}<br />
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{{ClickMapEntry|Name=Raale|Sector=1|XPos=93|YPos=29|XPosRel=280|YPosRel=43}}<br />
{{ClickMapEntry|Name=Tionisla|Sector=1|XPos=38|YPos=193|XPosRel=115|YPosRel=289}}<br />
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{{ClickMapEntry|Name=Diora|Sector=1|XPos=200|YPos=227|XPosRel=601|YPosRel=340}}<br />
{{ClickMapEntry|Name=Rigeti|Sector=1|XPos=213|YPos=79|XPosRel=640|YPosRel=118}}<br />
{{ClickMapEntry|Name=Begeabi|Sector=1|XPos=24|YPos=119|XPosRel=73|YPosRel=178}}<br />
{{ClickMapEntry|Name=Orrere|Sector=1|XPos=6|YPos=143|XPosRel=19|YPosRel=214}}<br />
{{ClickMapEntry|Name=Beti|Sector=1|XPos=150|YPos=206|XPosRel=451|YPosRel=310}}<br />
{{ClickMapEntry|Name=Gerete|Sector=1|XPos=171|YPos=32|XPosRel=514|YPosRel=49}}<br />
{{ClickMapEntry|Name=Qucerere|Sector=1|XPos=78|YPos=252|XPosRel=235|YPosRel=379}}<br />
{{ClickMapEntry|Name=Xeoner|Sector=1|XPos=78|YPos=78|XPosRel=235|YPosRel=118}}<br />
{{ClickMapEntry|Name=Xezaor|Sector=1|XPos=146|YPos=112|XPosRel=439|YPosRel=169}}<br />
{{ClickMapEntry|Name=Ritila|Sector=1|XPos=32|YPos=89|XPosRel=97|YPosRel=133}}<br />
{{ClickMapEntry|Name=Edorte|Sector=1|XPos=139|YPos=85|XPosRel=418|YPosRel=127}}<br />
{{ClickMapEntry|Name=Zaalela|Sector=1|XPos=46|YPos=220|XPosRel=139|YPosRel=331}}<br />
{{ClickMapEntry|Name=Biisorte|Sector=1|XPos=213|YPos=129|XPosRel=640|YPosRel=193}}<br />
{{ClickMapEntry|Name=Beesor|Sector=1|XPos=156|YPos=57|XPosRel=469|YPosRel=85}}<br />
{{ClickMapEntry|Name=Oresqu|Sector=1|XPos=22|YPos=217|XPosRel=67|YPosRel=325}}<br />
{{ClickMapEntry|Name=Xeququti|Sector=1|XPos=221|YPos=250|XPosRel=664|YPosRel=376}}<br />
{{ClickMapEntry|Name=Maises|Sector=1|XPos=151|YPos=58|XPosRel=454|YPosRel=88}}<br />
{{ClickMapEntry|Name=Bierle|Sector=1|XPos=233|YPos=64|XPosRel=700|YPosRel=97}}<br />
{{ClickMapEntry|Name=Arzaso|Sector=1|XPos=216|YPos=225|XPosRel=649|YPosRel=337}}<br />
{{ClickMapEntry|Name=Teen|Sector=1|XPos=117|YPos=39|XPosRel=352|YPosRel=58}}<br />
{{ClickMapEntry|Name=Riredi|Sector=1|XPos=47|YPos=82|XPosRel=142|YPosRel=124}}<br />
{{ClickMapEntry|Name=Teorge|Sector=1|XPos=45|YPos=46|XPosRel=136|YPosRel=70}}<br />
{{ClickMapEntry|Name=Vebege|Sector=1|XPos=89|YPos=195|XPosRel=268|YPosRel=292}}<br />
{{ClickMapEntry|Name=Xeenle|Sector=1|XPos=236|YPos=163|XPosRel=709|YPosRel=244}}<br />
{{ClickMapEntry|Name=Arxeza|Sector=1|XPos=22|YPos=1|XPosRel=67|YPosRel=1}}<br />
{{ClickMapEntry|Name=Edreor|Sector=1|XPos=241|YPos=4|XPosRel=724|YPosRel=7}}<br />
{{ClickMapEntry|Name=Esgerean|Sector=1|XPos=193|YPos=217|XPosRel=580|YPosRel=325}}<br />
{{ClickMapEntry|Name=Ditiza|Sector=1|XPos=27|YPos=110|XPosRel=82|YPosRel=166}}<br />
{{ClickMapEntry|Name=Anle|Sector=1|XPos=228|YPos=0|XPosRel=685|YPosRel=1}}<br />
{{ClickMapEntry|Name=Onisqu|Sector=1|XPos=29|YPos=1|XPosRel=88|YPosRel=1}}<br />
{{ClickMapEntry|Name=Aleusqu|Sector=1|XPos=215|YPos=122|XPosRel=646|YPosRel=184}}<br />
{{ClickMapEntry|Name=Zasoceat|Sector=1|XPos=186|YPos=72|XPosRel=559|YPosRel=109}}<br />
{{ClickMapEntry|Name=Rilace|Sector=1|XPos=81|YPos=133|XPosRel=244|YPosRel=199}}<br />
{{ClickMapEntry|Name=Beenri|Sector=1|XPos=249|YPos=165|XPosRel=748|YPosRel=247}}<br />
{{ClickMapEntry|Name=Laeden|Sector=1|XPos=4|YPos=254|XPosRel=13|YPosRel=382}}<br />
{{ClickMapEntry|Name=Mariar|Sector=1|XPos=96|YPos=178|XPosRel=289|YPosRel=268}}<br />
{{ClickMapEntry|Name=Riiser|Sector=1|XPos=52|YPos=74|XPosRel=157|YPosRel=112}}<br />
{{ClickMapEntry|Name=Qutiri|Sector=1|XPos=44|YPos=176|XPosRel=133|YPosRel=265}}<br />
{{ClickMapEntry|Name=Biramabi|Sector=1|XPos=80|YPos=190|XPosRel=241|YPosRel=286}}<br />
{{ClickMapEntry|Name=Soorbi|Sector=1|XPos=134|YPos=235|XPosRel=403|YPosRel=352}}<br />
{{ClickMapEntry|Name=Solageon|Sector=1|XPos=135|YPos=134|XPosRel=406|YPosRel=202}}<br />
{{ClickMapEntry|Name=Tiquat|Sector=1|XPos=191|YPos=35|XPosRel=574|YPosRel=52}}<br />
{{ClickMapEntry|Name=Rexebe|Sector=1|XPos=98|YPos=17|XPosRel=295|YPosRel=25}}<br />
{{ClickMapEntry|Name=Qubeen|Sector=1|XPos=132|YPos=243|XPosRel=397|YPosRel=364}}<br />
{{ClickMapEntry|Name=Cetiisqu|Sector=1|XPos=96|YPos=242|XPosRel=289|YPosRel=364}}<br />
{{ClickMapEntry|Name=Rebia|Sector=1|XPos=26|YPos=61|XPosRel=79|YPosRel=91}}<br />
{{ClickMapEntry|Name=Ordima|Sector=1|XPos=132|YPos=79|XPosRel=397|YPosRel=118}}<br />
{{ClickMapEntry|Name=Aruszati|Sector=1|XPos=146|YPos=139|XPosRel=439|YPosRel=208}}<br />
{{ClickMapEntry|Name=Zaleriza|Sector=1|XPos=247|YPos=196|XPosRel=742|YPosRel=295}}<br />
{{ClickMapEntry|Name=Zasoer|Sector=1|XPos=4|YPos=126|XPosRel=13|YPosRel=190}}<br />
{{ClickMapEntry|Name=Raleen|Sector=1|XPos=156|YPos=208|XPosRel=469|YPosRel=313}}<br />
{{ClickMapEntry|Name=Qurave|Sector=1|XPos=199|YPos=50|XPosRel=598|YPosRel=76}}<br />
{{ClickMapEntry|Name=Atrebibi|Sector=1|XPos=166|YPos=182|XPosRel=499|YPosRel=274}}<br />
{{ClickMapEntry|Name=Teesdi|Sector=1|XPos=166|YPos=166|XPosRel=499|YPosRel=250}}<br />
{{ClickMapEntry|Name=Ararus|Sector=1|XPos=51|YPos=237|XPosRel=154|YPosRel=355}}<br />
{{ClickMapEntry|Name=Ara|Sector=1|XPos=28|YPos=40|XPosRel=85|YPosRel=61}}<br />
{{ClickMapEntry|Name=Tianve|Sector=1|XPos=227|YPos=0|XPosRel=682|YPosRel=1}}<br />
{{ClickMapEntry|Name=Quorte|Sector=1|XPos=136|YPos=182|XPosRel=409|YPosRel=274}}<br />
{{ClickMapEntry|Name=Soladies|Sector=1|XPos=112|YPos=252|XPosRel=337|YPosRel=379}}<br />
{{ClickMapEntry|Name=Maxeedso|Sector=1|XPos=105|YPos=109|XPosRel=316|YPosRel=163}}<br />
{{ClickMapEntry|Name=Xexedi|Sector=1|XPos=71|YPos=88|XPosRel=214|YPosRel=133}}<br />
{{ClickMapEntry|Name=Xexeti|Sector=1|XPos=146|YPos=237|XPosRel=439|YPosRel=355}}<br />
{{ClickMapEntry|Name=Tiinlebi|Sector=1|XPos=29|YPos=87|XPosRel=88|YPosRel=130}}<br />
{{ClickMapEntry|Name=Rateedar|Sector=1|XPos=102|YPos=193|XPosRel=307|YPosRel=289}}<br />
{{ClickMapEntry|Name=Onlema|Sector=1|XPos=138|YPos=248|XPosRel=415|YPosRel=373}}<br />
{{ClickMapEntry|Name=Orerve|Sector=1|XPos=12|YPos=203|XPosRel=37|YPosRel=304}}<br />
{{ClickMapFooter}}</div><br />
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<br />
== Alphabetical Quicklist ==<br />
*A [[Sector1/Aanbiat|Aanbiat]] [[Sector1/Aate|Aate]] [[Sector1/Aerater|Aerater]] [[Sector1/Aesbion|Aesbion]] [[Sector1/Alaza|Alaza]] [[Sector1/Aleusqu|Aleusqu]] [[Sector1/Anarlaqu|Anarlaqu]] [[Sector1/Anbeen|Anbeen]] [[Sector1/Anerbe|Anerbe]] [[Sector1/Anisor|Anisor]] [[Sector1/Anlama|Anlama]] [[Sector1/Anlere|Anlere]] [[Sector1/Anle|Anle]] [[Sector1/Anxebiza|Anxebiza]] [[Sector1/Anxeonis|Anxeonis]] [[Sector1/Aona|Aona]] [[Sector1/Ararus|Ararus]] [[Sector1/Arazaes|Arazaes]] [[Sector1/Ara|Ara]] [[Sector1/Arexe|Arexe]] [[Sector1/Aronar|Aronar]] [[Sector1/Arraesso|Arraesso]] [[Sector1/Arusqudi|Arusqudi]] [[Sector1/Aruszati|Aruszati]] [[Sector1/Arxeza|Arxeza]] [[Sector1/Arzaso|Arzaso]] [[Sector1/Atage|Atage]] [[Sector1/Atarza|Atarza]] [[Sector1/Atbevete|Atbevete]] [[Sector1/Atrabiin|Atrabiin]] [[Sector1/Atrebibi|Atrebibi]] [[Sector1/Atrienxe|Atrienxe]] [[Sector1/Atriso|Atriso]] [[Sector1/Azaqu|Azaqu]]<br />
*B [[Sector1/Beenri|Beenri]] [[Sector1/Beesor|Beesor]] [[Sector1/Begeabi|Begeabi]] [[Sector1/Bemaera|Bemaera]] [[Sector1/Beor|Beor]] [[Sector1/Beraanxe|Beraanxe]] [[Sector1/Beti|Beti]] [[Sector1/Beusrior|Beusrior]] [[Sector1/Biarge|Biarge]] [[Sector1/Bibe|Bibe]] [[Sector1/Bierle|Bierle]] [[Sector1/Biisorte|Biisorte]] [[Sector1/Biisza|Biisza]] [[Sector1/Bioris|Bioris]] [[Sector1/Biorle|Biorle]] [[Sector1/Biramabi|Biramabi]] [[Sector1/Bivea|Bivea]]<br />
*C [[Sector1/Cebetela|Cebetela]] [[Sector1/Ceedra|Ceedra]] [[Sector1/Ceesxe|Ceesxe]] [[Sector1/Ceinzala|Ceinzala]] [[Sector1/Celabile|Celabile]] [[Sector1/Cemave|Cemave]] [[Sector1/Cetiisqu|Cetiisqu]] [[Sector1/Cevege|Cevege]]<br />
*D [[Sector1/Diedar|Diedar]] [[Sector1/Digebiti|Digebiti]] [[Sector1/Diora|Diora]] [[Sector1/Diquer|Diquer]] [[Sector1/Diquxe|Diquxe]] [[Sector1/Diso|Diso]] [[Sector1/Ditiza|Ditiza]] [[Sector1/Diusreza|Diusreza]] [[Sector1/Dizaoner|Dizaoner]]<br />
*E [[Sector1/Ededleen|Ededleen]] [[Sector1/Edinso|Edinso]] [[Sector1/Edle|Edle]] [[Sector1/Edorte|Edorte]] [[Sector1/Edreor|Edreor]] [[Sector1/Edzaon|Edzaon]] [[Sector1/Encereso|Encereso]] [[Sector1/Engema|Engema]] [[Sector1/Eninre|Eninre]] [[Sector1/Enonla|Enonla]] [[Sector1/Ensoreus|Ensoreus]] [[Sector1/Entizadi|Entizadi]] [[Sector1/Enzaer|Enzaer]] [[Sector1/Erbiti|Erbiti]] [[Sector1/Eredve|Eredve]] [[Sector1/Erlage|Erlage]] [[Sector1/Erlaza|Erlaza]] [[Sector1/Ermaso|Ermaso]] [[Sector1/Ervein|Ervein]] [[Sector1/Esanbe|Esanbe]] [[Sector1/Esbeus|Esbeus]] [[Sector1/Esbiza|Esbiza]] [[Sector1/Esesla|Esesla]] [[Sector1/Esgerean|Esgerean]] [[Sector1/Esredice|Esredice]] [[Sector1/Esteonbi|Esteonbi]] [[Sector1/Esusti|Esusti]] [[Sector1/Esveor|Esveor]] [[Sector1/Eszaraxe|Eszaraxe]]<br />
*G [[Sector1/Geerra|Geerra]] [[Sector1/Geinona|Geinona]] [[Sector1/Geisgeza|Geisgeza]] [[Sector1/Gelaed|Gelaed]] [[Sector1/Gelegeus|Gelegeus]] [[Sector1/Gequre|Gequre]] [[Sector1/Gerege|Gerege]] [[Sector1/Gerete|Gerete]]<br />
*I [[Sector1/Inera|Inera]] [[Sector1/Ininbi|Ininbi]] [[Sector1/Inines|Inines]] [[Sector1/Inleus|Inleus]] [[Sector1/Inonri|Inonri]] [[Sector1/Inus|Inus]] [[Sector1/Isanlequ|Isanlequ]] [[Sector1/Isatre|Isatre]] [[Sector1/Isdibi|Isdibi]] [[Sector1/Isence|Isence]] [[Sector1/Isinor|Isinor]] [[Sector1/Isti|Isti]] [[Sector1/Isveve|Isveve]]<br />
*L [[Sector1/Laeden|Laeden]] [[Sector1/Laenin|Laenin]] [[Sector1/Larais|Larais]] [[Sector1/Lave|Lave]] [[Sector1/Learorce|Learorce]] [[Sector1/Leesti|Leesti]] [[Sector1/Legees|Legees]] [[Sector1/Leleer|Leleer]] [[Sector1/Leoned|Leoned]] [[Sector1/Lerelace|Lerelace]] [[Sector1/Leritean|Leritean]]<br />
*M [[Sector1/Maesin|Maesin]] [[Sector1/Maises|Maises]] [[Sector1/Malama|Malama]] [[Sector1/Maregeis|Maregeis]] [[Sector1/Mariar|Mariar]] [[Sector1/Maxeedso|Maxeedso]]<br />
*O [[Sector1/Onisqu|Onisqu]] [[Sector1/Onlema|Onlema]] [[Sector1/Onrira|Onrira]] [[Sector1/Ontiat|Ontiat]] [[Sector1/Ontimaxe|Ontimaxe]] [[Sector1/Onusorle|Onusorle]] [[Sector1/Ordima|Ordima]] [[Sector1/Orerve|Orerve]] [[Sector1/Oreseren|Oreseren]] [[Sector1/Oresle|Oresle]] [[Sector1/Oresqu|Oresqu]] [[Sector1/Oresri|Oresri]] [[Sector1/Orgetibe|Orgetibe]] [[Sector1/Ororqu|Ororqu]] [[Sector1/Orrere|Orrere]] [[Sector1/Orrira|Orrira]] [[Sector1/Orso|Orso]] [[Sector1/Orteve|Orteve]]<br />
*Q [[Sector1/Quator|Quator]] [[Sector1/Qubeen|Qubeen]] [[Sector1/Qube|Qube]] [[Sector1/Qucerere|Qucerere]] [[Sector1/Qudira|Qudira]] [[Sector1/Quorte|Quorte]] [[Sector1/Ququor|Ququor]] [[Sector1/Qurave|Qurave]] [[Sector1/Qutiri|Qutiri]] [[Sector1/Quzadi|Quzadi]]<br />
*R [[Sector1/Raale|Raale]] [[Sector1/Rabedira|Rabedira]] [[Sector1/Raleen|Raleen]] [[Sector1/Raoror|Raoror]] [[Sector1/Rarere|Rarere]] [[Sector1/Rateedar|Rateedar]] [[Sector1/Razaar|Razaar]] [[Sector1/Ra|Ra]] [[Sector1/Rebia|Rebia]] [[Sector1/Reesdice|Reesdice]] [[Sector1/Regeatge|Regeatge]] [[Sector1/Reinen|Reinen]] [[Sector1/Relaes|Relaes]] [[Sector1/Reorte|Reorte]] [[Sector1/Retila|Retila]] [[Sector1/Rexebe|Rexebe]] [[Sector1/Riantiat|Riantiat]] [[Sector1/Ribilebi|Ribilebi]] [[Sector1/Ribiso|Ribiso]] [[Sector1/Riedquat|Riedquat]] [[Sector1/Rigeti|Rigeti]] [[Sector1/Riinus|Riinus]] [[Sector1/Riiser|Riiser]] [[Sector1/Rilace|Rilace]] [[Sector1/Riraes|Riraes]] [[Sector1/Riredi|Riredi]] [[Sector1/Ritila|Ritila]] [[Sector1/Riveis|Riveis]] [[Sector1/Rizala|Rizala]]<br />
*S [[Sector1/Socelage|Socelage]] [[Sector1/Soinuste|Soinuste]] [[Sector1/Soladies|Soladies]] [[Sector1/Solageon|Solageon]] [[Sector1/Soorbi|Soorbi]] [[Sector1/Sorace|Sorace]] [[Sector1/Sori|Sori]] [[Sector1/Sotera|Sotera]] [[Sector1/Sotiera|Sotiera]] [[Sector1/Sotiqu|Sotiqu]]<br />
*T [[Sector1/Teaatis|Teaatis]] [[Sector1/Teanrebi|Teanrebi]] [[Sector1/Teen|Teen]] [[Sector1/Teesdi|Teesdi]] [[Sector1/Teorge|Teorge]] [[Sector1/Teraed|Teraed]] [[Sector1/Terea|Terea]] [[Sector1/Teveri|Teveri]] [[Sector1/Tianve|Tianve]] [[Sector1/Tibecea|Tibecea]] [[Sector1/Tibedied|Tibedied]] [[Sector1/Tibionis|Tibionis]] [[Sector1/Tiinlebi|Tiinlebi]] [[Sector1/Tionisla|Tionisla]] [[Sector1/Tioranin|Tioranin]] [[Sector1/Tiquat|Tiquat]] [[Sector1/Tiraor|Tiraor]]<br />
*U [[Sector1/Usanat|Usanat]] [[Sector1/Usatqura|Usatqura]] [[Sector1/Uscela|Uscela]] [[Sector1/Usle|Usle]] [[Sector1/Usralaat|Usralaat]] [[Sector1/Usrarema|Usrarema]] [[Sector1/Ususor|Ususor]] [[Sector1/Uszaa|Uszaa]]<br />
*V [[Sector1/Veale|Veale]] [[Sector1/Vebege|Vebege]] [[Sector1/Veisti|Veisti]] [[Sector1/Veis|Veis]] [[Sector1/Velete|Velete]] [[Sector1/Vetitice|Vetitice]]<br />
*X [[Sector1/Xeaan|Xeaan]] [[Sector1/Xeaqu|Xeaqu]] [[Sector1/Xeenle|Xeenle]] [[Sector1/Xeeranre|Xeeranre]] [[Sector1/Xeer|Xeer]] [[Sector1/Xeesenri|Xeesenri]] [[Sector1/Xeesle|Xeesle]] [[Sector1/Xeoner|Xeoner]] [[Sector1/Xequerin|Xequerin]] [[Sector1/Xeququti|Xeququti]] [[Sector1/Xexedi|Xexedi]] [[Sector1/Xexeti|Xexeti]] [[Sector1/Xezaor|Xezaor]]<br />
*Z [[Sector1/Zaalela|Zaalela]] [[Sector1/Zaatxe|Zaatxe]] [[Sector1/Zadies|Zadies]] [[Sector1/Zaerla|Zaerla]] [[Sector1/Zainlabi|Zainlabi]] [[Sector1/Zaleriza|Zaleriza]] [[Sector1/Zaonce|Zaonce]] [[Sector1/Zarece|Zarece]] [[Sector1/Zasoceat|Zasoceat]] [[Sector1/Zasoer|Zasoer]] <br />
<br />
== Systems in Galaxy Sector 1 ==<br />
{{SectorTableHeader}}<br />
{{SectorTableEntry|Name=Tibedied|Sector=1|System=0|XPos=2|YPos=90|Government=1|Economy=2|Techlevel=9|Population=3.6|Inhabitants=Human Colonials|Productivity=11520|Hubcount=3|Description=This planet is most notable for Tibediedian Arma brandy but scourged by deadly edible grubs.}}<br />
{{SectorTableEntry|Name=Qube|Sector=1|System=1|XPos=152|YPos=205|Government=7|Economy=5|Techlevel=7|Population=3.7|Inhabitants=Human Colonials|Productivity=16280|Hubcount=8|Description=Qube is reasonably well known for its great dense forests but scourged by deadly civil war.}}<br />
{{SectorTableEntry|Name=Leleer|Sector=1|System=2|XPos=77|YPos=243|Government=3|Economy=3|Techlevel=8|Population=3.5|Inhabitants=Human Colonials|Productivity=13720|Hubcount=7|Description=The world Leleer is very noted for its pink Leleerian Er plant plantations but beset by frequent civil war.}}<br />
{{SectorTableEntry|Name=Biarge|Sector=1|System=3|XPos=83|YPos=208|Government=2|Economy=0|Techlevel=12|Population=4.7|Inhabitants=Human Colonials|Productivity=22560|Hubcount=7|Description=This world is very fabled for the Biargeian edible poet.}}<br />
{{SectorTableEntry|Name=Xequerin|Sector=1|System=4|XPos=180|YPos=131|Government=4|Economy=3|Techlevel=7|Population=3.2|Inhabitants=Human Colonials|Productivity=14336|Hubcount=5|Description=The world Xequerin is fabled for its wierd volcanoes and the Xequerinian mountain lobstoid.}}<br />
{{SectorTableEntry|Name=Tiraor|Sector=1|System=5|XPos=172|YPos=176|Government=4|Economy=0|Techlevel=10|Population=4.1|Inhabitants=Blue Fat Insects|Productivity=26240|Hubcount=5|Description=Tiraor is a revolting little planet.}}<br />
{{SectorTableEntry|Name=Rabedira|Sector=1|System=6|XPos=69|YPos=249|Government=2|Economy=1|Techlevel=9|Population=3.6|Inhabitants=Human Colonials|Productivity=15552|Hubcount=6|Description=The planet Rabedira is well known for its inhabitants' ancient loathing of sit coms but ravaged by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Lave|Sector=1|System=7|XPos=20|YPos=173|Government=3|Economy=5|Techlevel=5|Population=2.5|Inhabitants=Human Colonials|Productivity= 7000|Hubcount=6|Description=Lave is most famous for its vast rain forests and the Laveian tree grub.}}<br />
{{SectorTableEntry|Name=Zaatxe|Sector=1|System=8|XPos=236|YPos=0|Government=7|Economy=0|Techlevel=12|Population=5.2|Inhabitants=Human Colonials|Productivity=45760|Hubcount=8|Description=This planet is mildly noted for the Zaatxeian deadly Ouenbeoid but plagued by lethal spotted craboids.}}<br />
{{SectorTableEntry|Name=Diusreza|Sector=1|System=9|XPos=216|YPos=98|Government=1|Economy=2|Techlevel=7|Population=2.8|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=9|Description=This planet is mildly fabled for its inhabitants' eccentric love for tourists but beset by deadly edible moths.}}<br />
{{SectorTableEntry|Name=Teaatis|Sector=1|System=10|XPos=4|YPos=238|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Human Colonials|Productivity= 2560|Hubcount=3|Description=Teaatis is mildly well known for Teaatisian vicious brew.}}<br />
{{SectorTableEntry|Name=Riinus|Sector=1|System=11|XPos=93|YPos=49|Government=4|Economy=1|Techlevel=10|Population=4.2|Inhabitants=Human Colonials|Productivity=24192|Hubcount=12|Description=This world is mildly famous for its vast rain forests and the Riinusian tree grub.}}<br />
{{SectorTableEntry|Name=Esbiza|Sector=1|System=12|XPos=244|YPos=40|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Small Yellow Fat Humanoids|Productivity=16800|Hubcount=7|Description=The planet Esbiza is most famous for its vast rain forests.}}<br />
{{SectorTableEntry|Name=Ontimaxe|Sector=1|System=13|XPos=84|YPos=164|Government=6|Economy=4|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity=16800|Hubcount=6|Description=This planet is reasonably famous for its inhabitants' exceptional love for food blenders.}}<br />
{{SectorTableEntry|Name=Cebetela|Sector=1|System=14|XPos=194|YPos=11|Government=0|Economy=3|Techlevel=7|Population=2.8|Inhabitants=Fierce Red Bug-eyed Lizards|Productivity= 6272|Hubcount=7|Description=This world is most notable for its fabulous Cebetelaian lethal brandy but scourged by killer mountain Esbionoids.}}<br />
{{SectorTableEntry|Name=Ceedra|Sector=1|System=15|XPos=245|YPos=220|Government=5|Economy=4|Techlevel=8|Population=3.8|Inhabitants=Fierce Bug-eyed Lizards|Productivity=16416|Hubcount=5|Description=This planet is most fabled for its inhabitants' ingrained silliness but scourged by deadly civil war.}}<br />
{{SectorTableEntry|Name=Rizala|Sector=1|System=16|XPos=178|YPos=84|Government=5|Economy=4|Techlevel=9|Population=4.2|Inhabitants=Human Colonials|Productivity=18144|Hubcount=8|Description=The planet Rizala is mildly notable for Rizalaian lethal brandy.}}<br />
{{SectorTableEntry|Name=Atriso|Sector=1|System=17|XPos=55|YPos=245|Government=3|Economy=5|Techlevel=8|Population=3.7|Inhabitants=Human Colonials|Productivity=10360|Hubcount=4|Description=Atriso is mildly well known for its exotic cuisine and its inhabitants' ingrained silliness.}}<br />
{{SectorTableEntry|Name=Teanrebi|Sector=1|System=18|XPos=214|YPos=7|Government=7|Economy=7|Techlevel=7|Population=3.9|Inhabitants=Bug-eyed Frogs|Productivity=10296|Hubcount=8|Description=This planet is plagued by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Azaqu|Sector=1|System=19|XPos=6|YPos=110|Government=6|Economy=6|Techlevel=7|Population=3.7|Inhabitants=Red Slimy Lobsters|Productivity=11840|Hubcount=7|Description=The planet Azaqu is most famous for its pink oceans and Zero-G cricket.}}<br />
{{SectorTableEntry|Name=Retila|Sector=1|System=20|XPos=175|YPos=218|Government=0|Economy=2|Techlevel=9|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=6|Description=This world is ravaged by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Sotiqu|Sector=1|System=21|XPos=123|YPos=149|Government=0|Economy=7|Techlevel=4|Population=2.0|Inhabitants=Fierce Frogs|Productivity= 1920|Hubcount=4|Description=The planet Sotiqu is famous for its exotic goat soup but ravaged by a killer disease.}}<br />
{{SectorTableEntry|Name=Inleus|Sector=1|System=22|XPos=186|YPos=26|Government=6|Economy=2|Techlevel=11|Population=4.9|Inhabitants=Harmless Slimy Rodents|Productivity=31360|Hubcount=8|Description=The world Inleus is most famous for the Inleusian spotted wolf.}}<br />
{{SectorTableEntry|Name=Onrira|Sector=1|System=23|XPos=22|YPos=232|Government=7|Economy=0|Techlevel=14|Population=6.0|Inhabitants=Blue Frogs|Productivity=52800|Hubcount=4|Description=The world Onrira is mildly noted for the Onriraian deadly Esonatoid but plagued by lethal spotted yaks.}}<br />
{{SectorTableEntry|Name=Ceinzala|Sector=1|System=24|XPos=18|YPos=20|Government=3|Economy=4|Techlevel=8|Population=3.6|Inhabitants=Human Colonials|Productivity=12096|Hubcount=7|Description=This planet is most notable for vicious Inzalodi gargle blasters but scourged by unpredictable earthquakes.}}<br />
{{SectorTableEntry|Name=Biisza|Sector=1|System=25|XPos=245|YPos=132|Government=5|Economy=4|Techlevel=8|Population=3.8|Inhabitants=Human Colonials|Productivity=16416|Hubcount=5|Description=The planet Biisza is most famous for its vast rain forests.}}<br />
{{SectorTableEntry|Name=Legees|Sector=1|System=26|XPos=4|YPos=253|Government=5|Economy=5|Techlevel=6|Population=3.1|Inhabitants=Large Bug-eyed Lizards|Productivity=11160|Hubcount=3|Description=This planet is most notable for its exotic night life but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Quator|Sector=1|System=27|XPos=14|YPos=137|Government=0|Economy=3|Techlevel=7|Population=2.8|Inhabitants=Human Colonials|Productivity= 6272|Hubcount=8|Description=The world Quator is scourged by deadly edible arts graduates.}}<br />
{{SectorTableEntry|Name=Arexe|Sector=1|System=28|XPos=164|YPos=89|Government=6|Economy=1|Techlevel=10|Population=4.4|Inhabitants=Furry Rodents|Productivity=31680|Hubcount=9|Description=The world Arexe is fabled for its exciting sit coms and its inhabitants' ancient loathing of sit coms.}}<br />
{{SectorTableEntry|Name=Atrabiin|Sector=1|System=29|XPos=96|YPos=130|Government=2|Economy=2|Techlevel=7|Population=2.9|Inhabitants=Human Colonials|Productivity=11136|Hubcount=7|Description=Atrabiin is cursed by killer edible Nuatoids.}}<br />
{{SectorTableEntry|Name=Usanat|Sector=1|System=30|XPos=108|YPos=230|Government=4|Economy=6|Techlevel=4|Population=2.3|Inhabitants=Human Colonials|Productivity= 5888|Hubcount=4|Description=The world Usanat is a boring world.}}<br />
{{SectorTableEntry|Name=Xeesle|Sector=1|System=31|XPos=53|YPos=209|Government=1|Economy=3|Techlevel=7|Population=2.9|Inhabitants=Large Blue Fat Felines|Productivity= 8120|Hubcount=8|Description=The world Xeesle is a boring planet.}}<br />
{{SectorTableEntry|Name=Oreseren|Sector=1|System=32|XPos=206|YPos=1|Government=1|Economy=3|Techlevel=8|Population=3.3|Inhabitants=Human Colonials|Productivity= 9240|Hubcount=7|Description=Oreseren is a revolting little planet.}}<br />
{{SectorTableEntry|Name=Inera|Sector=1|System=33|XPos=82|YPos=16|Government=7|Economy=0|Techlevel=14|Population=6.0|Inhabitants=Blue Horned Lizards|Productivity=52800|Hubcount=9|Description=This planet is noted for its exotic fish meat.}}<br />
{{SectorTableEntry|Name=Inus|Sector=1|System=34|XPos=204|YPos=143|Government=3|Economy=7|Techlevel=3|Population=1.9|Inhabitants=Human Colonials|Productivity= 3192|Hubcount=5|Description=This world is reasonably well known for the Inusian tree wolf but scourged by unpredictable earthquakes.}}<br />
{{SectorTableEntry|Name=Isence|Sector=1|System=35|XPos=52|YPos=128|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Red Fat Humanoids|Productivity=16800|Hubcount=7|Description=The world Isence is very famous for its unusual casinos but beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Reesdice|Sector=1|System=36|XPos=149|YPos=101|Government=4|Economy=5|Techlevel=6|Population=3.0|Inhabitants=Human Colonials|Productivity= 9600|Hubcount=7|Description=The world Reesdice is reasonably famous for the Reesdiceian deadly lobstoid.}}<br />
{{SectorTableEntry|Name=Terea|Sector=1|System=37|XPos=69|YPos=109|Government=4|Economy=5|Techlevel=6|Population=3.0|Inhabitants=Human Colonials|Productivity= 9600|Hubcount=11|Description=This world is very fabled for the Tereaian edible poet.}}<br />
{{SectorTableEntry|Name=Orgetibe|Sector=1|System=38|XPos=26|YPos=47|Government=2|Economy=7|Techlevel=4|Population=2.2|Inhabitants=Human Colonials|Productivity= 3168|Hubcount=7|Description=This planet is a dull world.}}<br />
{{SectorTableEntry|Name=Reorte|Sector=1|System=39|XPos=19|YPos=151|Government=3|Economy=7|Techlevel=6|Population=3.1|Inhabitants=Black Fat Felines|Productivity= 5208|Hubcount=8|Description=This planet is mildly fabled for its inhabitants' eccentric love for tourists but plagued by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Ququor|Sector=1|System=40|XPos=164|YPos=220|Government=7|Economy=4|Techlevel=8|Population=4.0|Inhabitants=Human Colonials|Productivity=21120|Hubcount=8|Description=The planet Ququor is mildly well known for its exotic cuisine.}}<br />
{{SectorTableEntry|Name=Geinona|Sector=1|System=41|XPos=143|YPos=153|Government=1|Economy=3|Techlevel=9|Population=3.7|Inhabitants=Large Blue Frogs|Productivity=10360|Hubcount=5|Description=This world is ravaged by unpredictable solar activity.}}<br />
{{SectorTableEntry|Name=Anarlaqu|Sector=1|System=42|XPos=111|YPos=127|Government=1|Economy=7|Techlevel=5|Population=2.5|Inhabitants=Human Colonials|Productivity= 3000|Hubcount=10|Description=This world is mildly famous for its hoopy night life and its exotic night life.}}<br />
{{SectorTableEntry|Name=Oresri|Sector=1|System=43|XPos=58|YPos=85|Government=4|Economy=5|Techlevel=7|Population=3.4|Inhabitants=Rodents|Productivity=10880|Hubcount=10|Description=The planet Oresri is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Esesla|Sector=1|System=44|XPos=65|YPos=190|Government=2|Economy=6|Techlevel=4|Population=2.1|Inhabitants=Small Black Rodents|Productivity= 4032|Hubcount=4|Description=This planet is noted for Zero-G hockey.}}<br />
{{SectorTableEntry|Name=Socelage|Sector=1|System=45|XPos=104|YPos=85|Government=6|Economy=5|Techlevel=6|Population=3.2|Inhabitants=Fierce Yellow Furry Rodents|Productivity=12800|Hubcount=7|Description=This planet is reasonably noted for its exotic goat meat.}}<br />
{{SectorTableEntry|Name=Riedquat|Sector=1|System=46|XPos=3|YPos=181|Government=0|Economy=7|Techlevel=4|Population=2.0|Inhabitants=Harmless Rodents|Productivity= 1920|Hubcount=5|Description=This planet is most notable for its fabulous cuisine but beset by occasional civil war.}}<br />
{{SectorTableEntry|Name=Gerege|Sector=1|System=47|XPos=113|YPos=58|Government=5|Economy=2|Techlevel=10|Population=4.4|Inhabitants=Human Colonials|Productivity=25344|Hubcount=7|Description=The world Gerege is reasonably famous for the Geregeian spotted wolf.}}<br />
{{SectorTableEntry|Name=Usle|Sector=1|System=48|XPos=85|YPos=99|Government=5|Economy=3|Techlevel=9|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|Hubcount=10|Description=This world is very notable for the Usleian tree ant and its inhabitants' exceptional loathing of sit coms.}}<br />
{{SectorTableEntry|Name=Malama|Sector=1|System=49|XPos=234|YPos=32|Government=3|Economy=0|Techlevel=12|Population=4.8|Inhabitants=Small Yellow Horned Humanoids|Productivity=26880|Hubcount=11|Description=The planet Malama is mildly well known for its exotic cuisine.}}<br />
{{SectorTableEntry|Name=Aesbion|Sector=1|System=50|XPos=45|YPos=139|Government=7|Economy=3|Techlevel=10|Population=4.7|Inhabitants=Green Frogs|Productivity=28952|Hubcount=4|Description=The planet Aesbion is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Alaza|Sector=1|System=51|XPos=223|YPos=6|Government=6|Economy=6|Techlevel=8|Population=4.1|Inhabitants=Human Colonials|Productivity=13120|Hubcount=10|Description=The world Alaza is scourged by a evil disease.}}<br />
{{SectorTableEntry|Name=Xeaqu|Sector=1|System=52|XPos=104|YPos=36|Government=0|Economy=6|Techlevel=2|Population=1.1|Inhabitants=Human Colonials|Productivity= 1408|Hubcount=13|Description=The world Xeaqu is a dull place.}}<br />
{{SectorTableEntry|Name=Raoror|Sector=1|System=53|XPos=11|YPos=58|Government=0|Economy=2|Techlevel=9|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=6|Description=This world is very fabled for its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Ororqu|Sector=1|System=54|XPos=102|YPos=57|Government=6|Economy=1|Techlevel=12|Population=5.2|Inhabitants=Rodents|Productivity=37440|Hubcount=11|Description=The planet Ororqu is well known for its inhabitants' ancient mating traditions but ravaged by unpredictable solar activity.}}<br />
{{SectorTableEntry|Name=Leesti|Sector=1|System=55|XPos=13|YPos=186|Government=7|Economy=2|Techlevel=11|Population=5.0|Inhabitants=Human Colonials|Productivity=35200|Hubcount=5|Description=The planet Leesti is reasonably fabled for Zero-G cricket and Leestiian evil juice.}}<br />
{{SectorTableEntry|Name=Geisgeza|Sector=1|System=56|XPos=162|YPos=87|Government=3|Economy=7|Techlevel=5|Population=2.7|Inhabitants=Human Colonials|Productivity= 4536|Hubcount=10|Description=This planet is notable for its unusual oceans and the Geisgezaian mountain slug.}}<br />
{{SectorTableEntry|Name=Zainlabi|Sector=1|System=57|XPos=164|YPos=163|Government=5|Economy=3|Techlevel=8|Population=3.7|Inhabitants=Fierce Yellow Insects|Productivity=18648|Hubcount=6|Description=This world is ravaged by unpredictable civil war.}}<br />
{{SectorTableEntry|Name=Uscela|Sector=1|System=58|XPos=70|YPos=117|Government=5|Economy=5|Techlevel=8|Population=3.9|Inhabitants=Small Yellow Bony Lobsters|Productivity=14040|Hubcount=10|Description=The world Uscela is a boring world.}}<br />
{{SectorTableEntry|Name=Isveve|Sector=1|System=59|XPos=227|YPos=149|Government=0|Economy=7|Techlevel=4|Population=2.0|Inhabitants=Blue Insects|Productivity= 1920|Hubcount=5|Description=The planet Isveve is reasonably noted for its inhabitants' eccentric shyness and its inhabitants' eccentric shyness.}}<br />
{{SectorTableEntry|Name=Tioranin|Sector=1|System=60|XPos=202|YPos=86|Government=6|Economy=6|Techlevel=7|Population=3.7|Inhabitants=Green Fat Insects|Productivity=11840|Hubcount=9|Description=This world is most notable for Tioraninian vicious brew but ravaged by unpredictable civil war.}}<br />
{{SectorTableEntry|Name=Learorce|Sector=1|System=61|XPos=108|YPos=27|Government=2|Economy=3|Techlevel=6|Population=2.6|Inhabitants=Large Rodents|Productivity= 8736|Hubcount=9|Description=Learorce is reasonably notable for its great dense forests but scourged by deadly edible poets.}}<br />
{{SectorTableEntry|Name=Esusti|Sector=1|System=62|XPos=133|YPos=121|Government=4|Economy=1|Techlevel=10|Population=4.2|Inhabitants=Human Colonials|Productivity=24192|Hubcount=7|Description=This world is very well known for its inhabitants' ancient loathing of discos and the Esustiian spotted cat.}}<br />
{{SectorTableEntry|Name=Ususor|Sector=1|System=63|XPos=168|YPos=23|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Human Colonials|Productivity= 1560|Hubcount=5|Description=This planet is very notable for its inhabitants' wierd shyness and the Ususorian edible poet.}}<br />
{{SectorTableEntry|Name=Maregeis|Sector=1|System=64|XPos=73|YPos=121|Government=1|Economy=3|Techlevel=7|Population=2.9|Inhabitants=Human Colonials|Productivity= 8120|Hubcount=9|Description=This world is fabled for its ancient Maregeisian Bidi tulip plantations.}}<br />
{{SectorTableEntry|Name=Aate|Sector=1|System=65|XPos=253|YPos=35|Government=7|Economy=3|Techlevel=10|Population=4.7|Inhabitants=Human Colonials|Productivity=28952|Hubcount=5|Description=The world Aate is scourged by killer mountain lobstoids.}}<br />
{{SectorTableEntry|Name=Sori|Sector=1|System=66|XPos=251|YPos=252|Government=3|Economy=4|Techlevel=9|Population=4.0|Inhabitants=Human Colonials|Productivity=13440|Hubcount=3|Description=The world Sori is beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Cemave|Sector=1|System=67|XPos=6|YPos=0|Government=2|Economy=0|Techlevel=11|Population=4.3|Inhabitants=Human Colonials|Productivity=20640|Hubcount=3|Description=The world Cemave is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Arusqudi|Sector=1|System=68|XPos=39|YPos=22|Government=4|Economy=6|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=5|Description=This world is very fabled for its unusual oceans.}}<br />
{{SectorTableEntry|Name=Eredve|Sector=1|System=69|XPos=205|YPos=250|Government=4|Economy=2|Techlevel=9|Population=3.9|Inhabitants=Insects|Productivity=19968|Hubcount=4|Description=This planet is beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Regeatge|Sector=1|System=70|XPos=159|YPos=54|Government=2|Economy=6|Techlevel=6|Population=2.9|Inhabitants=Human Colonials|Productivity= 5568|Hubcount=10|Description=Regeatge is reasonably well known for its great dense forests but scourged by frequent civil war.}}<br />
{{SectorTableEntry|Name=Edinso|Sector=1|System=71|XPos=3|YPos=81|Government=3|Economy=1|Techlevel=12|Population=4.9|Inhabitants=Human Colonials|Productivity=24696|Hubcount=4|Description=This planet is mildly noted for its pink Edinsoian Maarleil weed plantations but scourged by dreadful solar activity.}}<br />
{{SectorTableEntry|Name=Ra|Sector=1|System=72|XPos=12|YPos=135|Government=7|Economy=7|Techlevel=5|Population=3.1|Inhabitants=Human Colonials|Productivity= 8184|Hubcount=8|Description=The world Ra is beset by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Aronar|Sector=1|System=73|XPos=53|YPos=160|Government=1|Economy=2|Techlevel=8|Population=3.2|Inhabitants=Human Colonials|Productivity=10240|Hubcount=6|Description=Aronar is most famous for the Aronarian deadly goat and its hoopy casinos.}}<br />
{{SectorTableEntry|Name=Arraesso|Sector=1|System=74|XPos=138|YPos=223|Government=1|Economy=7|Techlevel=4|Population=2.1|Inhabitants=Human Colonials|Productivity= 2520|Hubcount=7|Description=This planet is notable for its unusual oceans and its inhabitants' exceptional loathing of food blenders.}}<br />
{{SectorTableEntry|Name=Cevege|Sector=1|System=75|XPos=7|YPos=73|Government=4|Economy=1|Techlevel=12|Population=5.0|Inhabitants=Human Colonials|Productivity=28800|Hubcount=4|Description=This world is a revolting dump.}}<br />
{{SectorTableEntry|Name=Orteve|Sector=1|System=76|XPos=63|YPos=35|Government=2|Economy=3|Techlevel=9|Population=3.8|Inhabitants=Black Fat Humanoids|Productivity=12768|Hubcount=2|Description=This world is fabled for its fabulous vicious Gezabeza gargle blasters.}}<br />
{{SectorTableEntry|Name=Geerra|Sector=1|System=77|XPos=108|YPos=214|Government=6|Economy=6|Techlevel=5|Population=2.9|Inhabitants=Human Colonials|Productivity= 9280|Hubcount=4|Description=This planet is reasonably noted for its exotic goat soup.}}<br />
{{SectorTableEntry|Name=Soinuste|Sector=1|System=78|XPos=244|YPos=48|Government=0|Economy=2|Techlevel=6|Population=2.3|Inhabitants=Fierce Harmless Fat Insects|Productivity= 5888|Hubcount=7|Description=This planet is beset by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Erlage|Sector=1|System=79|XPos=220|YPos=104|Government=5|Economy=0|Techlevel=11|Population=4.6|Inhabitants=Green Fat Birds|Productivity=33120|Hubcount=8|Description=This world is reasonably well known for the Erlageian tree ant but cursed by vicious mountain goats.}}<br />
{{SectorTableEntry|Name=Xeaan|Sector=1|System=80|XPos=169|YPos=67|Government=5|Economy=3|Techlevel=9|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|Hubcount=11|Description=This world is ravaged by unpredictable civil war.}}<br />
{{SectorTableEntry|Name=Veis|Sector=1|System=81|XPos=140|YPos=27|Government=3|Economy=3|Techlevel=7|Population=3.1|Inhabitants=Human Colonials|Productivity=12152|Hubcount=3|Description=The planet Veis is a boring world.}}<br />
{{SectorTableEntry|Name=Ensoreus|Sector=1|System=82|XPos=52|YPos=224|Government=7|Economy=0|Techlevel=12|Population=5.2|Inhabitants=Black Fat Felines|Productivity=45760|Hubcount=7|Description=This planet is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Riveis|Sector=1|System=83|XPos=168|YPos=110|Government=6|Economy=6|Techlevel=5|Population=2.9|Inhabitants=Harmless Rodents|Productivity= 9280|Hubcount=8|Description=The world Riveis is most well known for its hoopy casinos.}}<br />
{{SectorTableEntry|Name=Bivea|Sector=1|System=84|XPos=210|YPos=61|Government=0|Economy=7|Techlevel=3|Population=1.6|Inhabitants=Human Colonials|Productivity= 1536|Hubcount=7|Description=This planet is plagued by frequent solar activity.}}<br />
{{SectorTableEntry|Name=Ermaso|Sector=1|System=85|XPos=139|YPos=175|Government=0|Economy=7|Techlevel=4|Population=2.0|Inhabitants=Red Fat Birds|Productivity= 1920|Hubcount=2|Description=This planet is very notable for the Ermasoian edible grub and the Ermasoian tree ant.}}<br />
{{SectorTableEntry|Name=Velete|Sector=1|System=86|XPos=195|YPos=39|Government=6|Economy=7|Techlevel=7|Population=3.8|Inhabitants=Yellow Fat Felines|Productivity= 9120|Hubcount=8|Description=Velete is a revolting dump.}}<br />
{{SectorTableEntry|Name=Engema|Sector=1|System=87|XPos=244|YPos=92|Government=7|Economy=4|Techlevel=8|Population=4.0|Inhabitants=Black Slimy Lizards|Productivity=21120|Hubcount=3|Description=The world Engema is beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Atrienxe|Sector=1|System=88|XPos=226|YPos=107|Government=3|Economy=3|Techlevel=9|Population=3.9|Inhabitants=Human Colonials|Productivity=15288|Hubcount=7|Description=Atrienxe is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Beusrior|Sector=1|System=89|XPos=66|YPos=146|Government=5|Economy=2|Techlevel=11|Population=4.8|Inhabitants=Human Colonials|Productivity=27648|Hubcount=5|Description=The world Beusrior is a dull world.}}<br />
{{SectorTableEntry|Name=Ontiat|Sector=1|System=90|XPos=57|YPos=190|Government=5|Economy=6|Techlevel=6|Population=3.2|Inhabitants=Green Lizards|Productivity= 9216|Hubcount=7|Description=The planet Ontiat is scourged by a evil disease.}}<br />
{{SectorTableEntry|Name=Atarza|Sector=1|System=91|XPos=168|YPos=113|Government=0|Economy=3|Techlevel=5|Population=2.0|Inhabitants=Human Colonials|Productivity= 4480|Hubcount=8|Description=This world is plagued by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Arazaes|Sector=1|System=92|XPos=160|YPos=36|Government=6|Economy=4|Techlevel=7|Population=3.5|Inhabitants=Green Fat Insects|Productivity=16800|Hubcount=10|Description=This planet is very notable for the Arazaesian tree ant and Arazaesian wolf meat.}}<br />
{{SectorTableEntry|Name=Xeeranre|Sector=1|System=93|XPos=105|YPos=132|Government=2|Economy=4|Techlevel=6|Population=2.7|Inhabitants=Human Colonials|Productivity= 7776|Hubcount=7|Description=Xeeranre is cursed by killer mountain Reetaboids.}}<br />
{{SectorTableEntry|Name=Quzadi|Sector=1|System=94|XPos=78|YPos=219|Government=4|Economy=3|Techlevel=9|Population=4.0|Inhabitants=Human Colonials|Productivity=17920|Hubcount=11|Description=Quzadi is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Isti|Sector=1|System=95|XPos=12|YPos=45|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Red Bug-eyed Lizards|Productivity= 1560|Hubcount=7|Description=The planet Isti is reasonably noted for its inhabitants' eccentric shyness and Zero-G hockey.}}<br />
{{SectorTableEntry|Name=Digebiti|Sector=1|System=96|XPos=117|YPos=192|Government=1|Economy=2|Techlevel=8|Population=3.2|Inhabitants=Human Colonials|Productivity=10240|Hubcount=4|Description=Digebiti is cursed by killer mountain Seoids.}}<br />
{{SectorTableEntry|Name=Leoned|Sector=1|System=97|XPos=151|YPos=6|Government=7|Economy=6|Techlevel=9|Population=4.6|Inhabitants=Large Black Bug-eyed Lizards|Productivity=16192|Hubcount=3|Description=Leoned is reasonably well known for the Leonedian tree snake but scourged by unpredictable earthquakes.}}<br />
{{SectorTableEntry|Name=Enzaer|Sector=1|System=98|XPos=217|YPos=56|Government=3|Economy=0|Techlevel=11|Population=4.4|Inhabitants=Human Colonials|Productivity=24640|Hubcount=5|Description=Enzaer is a revolting dump.}}<br />
{{SectorTableEntry|Name=Teraed|Sector=1|System=99|XPos=199|YPos=80|Government=2|Economy=0|Techlevel=12|Population=4.7|Inhabitants=Yellow Insects|Productivity=22560|Hubcount=8|Description=Teraed is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Vetitice|Sector=1|System=100|XPos=105|YPos=152|Government=4|Economy=0|Techlevel=11|Population=4.5|Inhabitants=Human Colonials|Productivity=28800|Hubcount=6|Description=This world is very well known for Vetiticeian lethal brandy and its great parking meters.}}<br />
{{SectorTableEntry|Name=Laenin|Sector=1|System=101|XPos=69|YPos=87|Government=4|Economy=7|Techlevel=4|Population=2.4|Inhabitants=Human Colonials|Productivity= 4608|Hubcount=11|Description=The planet Laenin is famous for its inhabitants' ancient loathing of sit coms but cursed by a killer disease.}}<br />
{{SectorTableEntry|Name=Beraanxe|Sector=1|System=102|XPos=212|YPos=12|Government=2|Economy=4|Techlevel=5|Population=2.3|Inhabitants=Human Colonials|Productivity= 6624|Hubcount=8|Description=The world Beraanxe is reasonably noted for its inhabitants' exceptional love for tourists and its unusual oceans.}}<br />
{{SectorTableEntry|Name=Atage|Sector=1|System=103|XPos=226|YPos=219|Government=3|Economy=3|Techlevel=9|Population=3.9|Inhabitants=Red Bug-eyed Lizards|Productivity=15288|Hubcount=4|Description=Atage is an unremarkable planet.}}<br />
{{SectorTableEntry|Name=Veisti|Sector=1|System=104|XPos=35|YPos=3|Government=7|Economy=3|Techlevel=12|Population=5.5|Inhabitants=Human Colonials|Productivity=33880|Hubcount=3|Description=The planet Veisti is reasonably noted for its inhabitants' eccentric shyness and Zero-G cricket.}}<br />
{{SectorTableEntry|Name=Zaerla|Sector=1|System=105|XPos=203|YPos=119|Government=1|Economy=7|Techlevel=5|Population=2.5|Inhabitants=Large Black Fat Birds|Productivity= 3000|Hubcount=7|Description=The planet Zaerla is mildly well known for its exotic cuisine.}}<br />
{{SectorTableEntry|Name=Esredice|Sector=1|System=106|XPos=85|YPos=16|Government=1|Economy=2|Techlevel=8|Population=3.2|Inhabitants=Human Colonials|Productivity=10240|Hubcount=11|Description=The world Esredice is a boring planet.}}<br />
{{SectorTableEntry|Name=Beor|Sector=1|System=107|XPos=197|YPos=13|Government=4|Economy=5|Techlevel=6|Population=3.0|Inhabitants=Large Blue Slimy Rodents|Productivity= 9600|Hubcount=9|Description=Beor is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Orso|Sector=1|System=108|XPos=237|YPos=89|Government=2|Economy=1|Techlevel=9|Population=3.6|Inhabitants=Blue Fat Humanoids|Productivity=15552|Hubcount=4|Description=The world Orso is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}<br />
{{SectorTableEntry|Name=Usatqura|Sector=1|System=109|XPos=97|YPos=39|Government=6|Economy=7|Techlevel=5|Population=3.0|Inhabitants=Small Yellow Felines|Productivity= 7200|Hubcount=13|Description=This planet is reasonably famous for its inhabitants' exceptional loathing of sit coms.}}<br />
{{SectorTableEntry|Name=Erbiti|Sector=1|System=110|XPos=148|YPos=122|Government=0|Economy=2|Techlevel=6|Population=2.3|Inhabitants=Large Felines|Productivity= 5888|Hubcount=9|Description=The world Erbiti is most well known for its great dense forests.}}<br />
{{SectorTableEntry|Name=Reinen|Sector=1|System=111|XPos=55|YPos=102|Government=5|Economy=6|Techlevel=8|Population=4.0|Inhabitants=Human Colonials|Productivity=11520|Hubcount=11|Description=This planet is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Ininbi|Sector=1|System=112|XPos=173|YPos=242|Government=5|Economy=2|Techlevel=10|Population=4.4|Inhabitants=Human Colonials|Productivity=25344|Hubcount=4|Description=The world Ininbi is reasonably famous for its inhabitants' exceptional loathing of casinos.}}<br />
{{SectorTableEntry|Name=Erlaza|Sector=1|System=113|XPos=30|YPos=230|Government=3|Economy=6|Techlevel=6|Population=3.0|Inhabitants=Blue Slimy Rodents|Productivity= 6720|Hubcount=4|Description=The world Erlaza is mildly noted for its ancient mountains but plagued by a lethal disease.}}<br />
{{SectorTableEntry|Name=Celabile|Sector=1|System=114|XPos=235|YPos=4|Government=7|Economy=4|Techlevel=11|Population=5.2|Inhabitants=Fierce Blue Rodents|Productivity=27456|Hubcount=9|Description=The planet Celabile is most famous for the Celabileian evil poet and Zero-G hockey.}}<br />
{{SectorTableEntry|Name=Ribiso|Sector=1|System=115|XPos=97|YPos=166|Government=6|Economy=6|Techlevel=6|Population=3.3|Inhabitants=Human Colonials|Productivity=10560|Hubcount=8|Description=This planet is fabled for its exciting vacuum cricket.}}<br />
{{SectorTableEntry|Name=Qudira|Sector=1|System=116|XPos=236|YPos=39|Government=0|Economy=7|Techlevel=1|Population=0.8|Inhabitants=Human Colonials|Productivity= 768|Hubcount=8|Description=The world Qudira is reasonably fabled for Qudiraian Bima water and its great volcanoes.}}<br />
{{SectorTableEntry|Name=Isdibi|Sector=1|System=117|XPos=251|YPos=244|Government=0|Economy=6|Techlevel=5|Population=2.3|Inhabitants=Human Colonials|Productivity= 2944|Hubcount=4|Description=The world Isdibi is scourged by deadly tree ants.}}<br />
{{SectorTableEntry|Name=Gequre|Sector=1|System=118|XPos=208|YPos=230|Government=6|Economy=6|Techlevel=5|Population=2.9|Inhabitants=Large Red Frogs|Productivity= 9280|Hubcount=7|Description=This world is reasonably well known for the Gequreian tree ant but ravaged by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Rarere|Sector=1|System=119|XPos=203|YPos=206|Government=7|Economy=6|Techlevel=9|Population=4.6|Inhabitants=Human Colonials|Productivity=16192|Hubcount=7|Description=The planet Rarere is mildly notable for Rarereian lethal brandy.}}<br />
{{SectorTableEntry|Name=Aerater|Sector=1|System=120|XPos=209|YPos=78|Government=3|Economy=6|Techlevel=5|Population=2.6|Inhabitants=Human Colonials|Productivity= 5824|Hubcount=9|Description=Aerater is a revolting little planet.}}<br />
{{SectorTableEntry|Name=Atbevete|Sector=1|System=121|XPos=208|YPos=81|Government=5|Economy=1|Techlevel=10|Population=4.3|Inhabitants=Blue Bug-eyed Lizards|Productivity=27864|Hubcount=9|Description=The planet Atbevete is mildly well known for killer A'erin gargle blasters.}}<br />
{{SectorTableEntry|Name=Bioris|Sector=1|System=122|XPos=220|YPos=214|Government=5|Economy=6|Techlevel=5|Population=2.8|Inhabitants=Fierce Yellow Horned Birds|Productivity= 8064|Hubcount=5|Description=Bioris is very fabled for the Biorisian edible poet.}}<br />
{{SectorTableEntry|Name=Raale|Sector=1|System=123|XPos=93|YPos=29|Government=0|Economy=7|Techlevel=2|Population=1.2|Inhabitants=Blue Slimy Rodents|Productivity= 1152|Hubcount=14|Description=This world is very fabled for the Raaleian edible poet.}}<br />
{{SectorTableEntry|Name=Tionisla|Sector=1|System=124|XPos=38|YPos=193|Government=6|Economy=1|Techlevel=12|Population=5.2|Inhabitants=Lizards|Productivity=37440|Hubcount=6|Description=This world is very notable for its inhabitants' ingrained shyness.}}<br />
{{SectorTableEntry|Name=Encereso|Sector=1|System=125|XPos=85|YPos=189|Government=2|Economy=5|Techlevel=5|Population=2.4|Inhabitants=Slimy Lizards|Productivity= 5760|Hubcount=9|Description=Encereso is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Anerbe|Sector=1|System=126|XPos=199|YPos=14|Government=4|Economy=6|Techlevel=7|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=9|Description=The world Anerbe is reasonably fabled for its exciting vacuum karate and its great volcanoes.}}<br />
{{SectorTableEntry|Name=Gelaed|Sector=1|System=127|XPos=95|YPos=19|Government=1|Economy=3|Techlevel=9|Population=3.7|Inhabitants=Human Colonials|Productivity=10360|Hubcount=12|Description=The planet Gelaed is very noted for its pink Gelaedian So weed plantations but scourged by deadly solar activity.}}<br />
{{SectorTableEntry|Name=Onusorle|Sector=1|System=128|XPos=81|YPos=216|Government=1|Economy=2|Techlevel=8|Population=3.2|Inhabitants=Human Colonials|Productivity=10240|Hubcount=9|Description=This world is mildly well known for Onusorleian vicious brew and Onusorleian wolf cutlet.}}<br />
{{SectorTableEntry|Name=Zaonce|Sector=1|System=129|XPos=33|YPos=185|Government=7|Economy=1|Techlevel=12|Population=5.3|Inhabitants=Human Colonials|Productivity=41976|Hubcount=5|Description=This planet is a tedious place.}}<br />
{{SectorTableEntry|Name=Diquer|Sector=1|System=130|XPos=104|YPos=69|Government=3|Economy=5|Techlevel=5|Population=2.5|Inhabitants=Human Colonials|Productivity= 7000|Hubcount=9|Description=The world Diquer is a dull place.}}<br />
{{SectorTableEntry|Name=Zadies|Sector=1|System=131|XPos=120|YPos=112|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Human Colonials|Productivity=16800|Hubcount=4|Description=The planet Zadies is famous for its inhabitants' exceptional love for food blenders but scourged by dreadful solar activity.}}<br />
{{SectorTableEntry|Name=Entizadi|Sector=1|System=132|XPos=91|YPos=233|Government=4|Economy=1|Techlevel=12|Population=5.0|Inhabitants=Human Colonials|Productivity=28800|Hubcount=9|Description=The planet Entizadi is famous for its inhabitants' exceptional love for food blenders but scourged by dreadful solar activity.}}<br />
{{SectorTableEntry|Name=Esanbe|Sector=1|System=133|XPos=173|YPos=132|Government=4|Economy=4|Techlevel=7|Population=3.3|Inhabitants=Small Blue Bug-eyed Lizards|Productivity=12672|Hubcount=6|Description=Esanbe is famous for its inhabitants' ancient loathing of casinos but plagued by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Usralaat|Sector=1|System=134|XPos=184|YPos=179|Government=2|Economy=3|Techlevel=6|Population=2.6|Inhabitants=Human Colonials|Productivity= 8736|Hubcount=3|Description=This planet is plagued by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Anlere|Sector=1|System=135|XPos=177|YPos=53|Government=3|Economy=5|Techlevel=6|Population=2.9|Inhabitants=Human Colonials|Productivity= 8120|Hubcount=9|Description=Anlere is reasonably well known for the Anlereian spotted shrew but plagued by evil tree leopards.}}<br />
{{SectorTableEntry|Name=Teveri|Sector=1|System=136|XPos=235|YPos=78|Government=7|Economy=6|Techlevel=9|Population=4.6|Inhabitants=Human Colonials|Productivity=16192|Hubcount=5|Description=The world Teveri is reasonably fabled for Teveriian evil juice and its inhabitants' ingrained shyness.}}<br />
{{SectorTableEntry|Name=Sotiera|Sector=1|System=137|XPos=81|YPos=30|Government=1|Economy=6|Techlevel=4|Population=2.0|Inhabitants=Human Colonials|Productivity= 3200|Hubcount=11|Description=The world Sotiera is mildly fabled for the Sotieraian mountain poet but cursed by unpredictable earthquakes.}}<br />
{{SectorTableEntry|Name=Ededleen|Sector=1|System=138|XPos=207|YPos=16|Government=1|Economy=2|Techlevel=10|Population=4.0|Inhabitants=Human Colonials|Productivity=12800|Hubcount=8|Description=The planet Ededleen is mildly well known for its exotic cuisine.}}<br />
{{SectorTableEntry|Name=Inonri|Sector=1|System=139|XPos=114|YPos=161|Government=4|Economy=1|Techlevel=11|Population=4.6|Inhabitants=Human Colonials|Productivity=26496|Hubcount=7|Description=This world is very well known for Inonriian wolf meat and its wierd volcanoes.}}<br />
{{SectorTableEntry|Name=Esbeus|Sector=1|System=140|XPos=75|YPos=94|Government=2|Economy=6|Techlevel=6|Population=2.9|Inhabitants=Small Red Furry Felines|Productivity= 5568|Hubcount=10|Description=The world Esbeus is mildly noted for its ancient mountains but plagued by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Lerelace|Sector=1|System=141|XPos=69|YPos=72|Government=6|Economy=0|Techlevel=12|Population=5.1|Inhabitants=Human Colonials|Productivity=40800|Hubcount=7|Description=This planet is a dull place.}}<br />
{{SectorTableEntry|Name=Eszaraxe|Sector=1|System=142|XPos=229|YPos=149|Government=0|Economy=7|Techlevel=2|Population=1.2|Inhabitants=Small Blue Slimy Frogs|Productivity= 1152|Hubcount=4|Description=The planet Eszaraxe is most famous for the Eszaraxeian spotted shrew and the Eszaraxeian mountain poet.}}<br />
{{SectorTableEntry|Name=Anbeen|Sector=1|System=143|XPos=130|YPos=52|Government=5|Economy=4|Techlevel=9|Population=4.2|Inhabitants=Black Frogs|Productivity=18144|Hubcount=4|Description=Anbeen is reasonably notable for its great tropical forests but cursed by dreadful solar activity.}}<br />
{{SectorTableEntry|Name=Biorle|Sector=1|System=144|XPos=97|YPos=114|Government=5|Economy=2|Techlevel=10|Population=4.4|Inhabitants=Human Colonials|Productivity=25344|Hubcount=8|Description=The world Biorle is a dull world.}}<br />
{{SectorTableEntry|Name=Anisor|Sector=1|System=145|XPos=160|YPos=129|Government=3|Economy=1|Techlevel=9|Population=3.7|Inhabitants=Human Colonials|Productivity=18648|Hubcount=9|Description=This planet is very well known for its inhabitants' ancient mating traditions and its inhabitants' ancient loathing of casinos.}}<br />
{{SectorTableEntry|Name=Usrarema|Sector=1|System=146|XPos=81|YPos=249|Government=7|Economy=1|Techlevel=12|Population=5.3|Inhabitants=Small Black Slimy Rodents|Productivity=41976|Hubcount=8|Description=This world is very notable for the Usraremaian edible poet.}}<br />
{{SectorTableEntry|Name=Diso|Sector=1|System=147|XPos=11|YPos=174|Government=6|Economy=6|Techlevel=8|Population=4.1|Inhabitants=Black Furry Felines|Productivity=13120|Hubcount=7|Description=This planet is mildly noted for its ancient Ouza tulip plantations but ravaged by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Riraes|Sector=1|System=148|XPos=182|YPos=224|Government=0|Economy=2|Techlevel=8|Population=3.1|Inhabitants=Human Colonials|Productivity= 7936|Hubcount=5|Description=The world Riraes is fabled for its wierd rock formations and its pink oceans.}}<br />
{{SectorTableEntry|Name=Orrira|Sector=1|System=149|XPos=92|YPos=9|Government=0|Economy=3|Techlevel=5|Population=2.0|Inhabitants=Furry Felines|Productivity= 4480|Hubcount=8|Description=The planet Orrira is cursed by killer edible talking treeoids.}}<br />
{{SectorTableEntry|Name=Xeer|Sector=1|System=150|XPos=141|YPos=116|Government=6|Economy=4|Techlevel=8|Population=3.9|Inhabitants=Large Yellow Bug-eyed Frogs|Productivity=18720|Hubcount=7|Description=This world is very well known for Xeerian wolf meat and its fabulous cuisine.}}<br />
{{SectorTableEntry|Name=Ceesxe|Sector=1|System=151|XPos=147|YPos=16|Government=7|Economy=0|Techlevel=15|Population=6.4|Inhabitants=Fierce Bony Birds|Productivity=56320|Hubcount=3|Description=The world Ceesxe is most well known for its vast rain forests.}}<br />
{{SectorTableEntry|Name=Isatre|Sector=1|System=152|XPos=113|YPos=2|Government=3|Economy=2|Techlevel=9|Population=3.8|Inhabitants=Human Colonials|Productivity=17024|Hubcount=2|Description=The world Isatre is a boring planet.}}<br />
{{SectorTableEntry|Name=Aona|Sector=1|System=153|XPos=78|YPos=224|Government=5|Economy=0|Techlevel=13|Population=5.4|Inhabitants=Human Colonials|Productivity=38880|Hubcount=10|Description=This world is very well known for Aonaian lethal brandy and its great volcanoes.}}<br />
{{SectorTableEntry|Name=Isinor|Sector=1|System=154|XPos=47|YPos=191|Government=5|Economy=7|Techlevel=7|Population=3.7|Inhabitants=Harmless Slimy Frogs|Productivity= 7992|Hubcount=9|Description=This world is very fabled for its unusual oceans.}}<br />
{{SectorTableEntry|Name=Uszaa|Sector=1|System=155|XPos=3|YPos=153|Government=0|Economy=3|Techlevel=8|Population=3.2|Inhabitants=Human Colonials|Productivity= 7168|Hubcount=8|Description=The planet Uszaa is reasonably noted for its inhabitants' eccentric love for tourists and the Uszaaian tree grub.}}<br />
{{SectorTableEntry|Name=Aanbiat|Sector=1|System=156|XPos=91|YPos=47|Government=6|Economy=7|Techlevel=7|Population=3.8|Inhabitants=Blue Fat Insects|Productivity= 9120|Hubcount=13|Description=This planet is fabled for its ancient Aanbiatian Inet banana plantations.}}<br />
{{SectorTableEntry|Name=Bemaera|Sector=1|System=157|XPos=49|YPos=198|Government=2|Economy=6|Techlevel=4|Population=2.1|Inhabitants=Human Colonials|Productivity= 4032|Hubcount=9|Description=Bemaera is most noted for the Bemaeraian deadly Geernooid and the Bemaeraian evil Noseoid.}}<br />
{{SectorTableEntry|Name=Inines|Sector=1|System=158|XPos=239|YPos=16|Government=4|Economy=0|Techlevel=13|Population=5.3|Inhabitants=Human Colonials|Productivity=33920|Hubcount=12|Description=This world is a tedious place.}}<br />
{{SectorTableEntry|Name=Edzaon|Sector=1|System=159|XPos=162|YPos=201|Government=1|Economy=3|Techlevel=8|Population=3.3|Inhabitants=Yellow Bony Lobsters|Productivity= 9240|Hubcount=9|Description=This world is most notable for Edzaonian lethal water but plagued by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Leritean|Sector=1|System=160|XPos=221|YPos=191|Government=1|Economy=7|Techlevel=3|Population=1.7|Inhabitants=Human Colonials|Productivity= 2040|Hubcount=3|Description=The planet Leritean is mildly well known for its exotic cuisine.}}<br />
{{SectorTableEntry|Name=Veale|Sector=1|System=161|XPos=155|YPos=60|Government=7|Economy=4|Techlevel=11|Population=5.2|Inhabitants=Frogs|Productivity=27456|Hubcount=8|Description=The world Veale is most well known for its vast dense forests.}}<br />
{{SectorTableEntry|Name=Edle|Sector=1|System=162|XPos=167|YPos=33|Government=3|Economy=1|Techlevel=12|Population=4.9|Inhabitants=Human Colonials|Productivity=24696|Hubcount=8|Description=Edle is famous for its inhabitants' exceptional love for food blenders but scourged by frequent civil war.}}<br />
{{SectorTableEntry|Name=Anlama|Sector=1|System=163|XPos=25|YPos=96|Government=2|Economy=0|Techlevel=10|Population=3.9|Inhabitants=Harmless Bug-eyed Birds|Productivity=18720|Hubcount=5|Description=This world is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Ribilebi|Sector=1|System=164|XPos=252|YPos=11|Government=4|Economy=3|Techlevel=7|Population=3.2|Inhabitants=Human Colonials|Productivity=14336|Hubcount=6|Description=The planet Ribilebi is most famous for its vast oceans and its fabulous goat soup.}}<br />
{{SectorTableEntry|Name=Relaes|Sector=1|System=165|XPos=6|YPos=129|Government=4|Economy=1|Techlevel=11|Population=4.6|Inhabitants=Human Colonials|Productivity=26496|Hubcount=7|Description=This world is a tedious place.}}<br />
{{SectorTableEntry|Name=Dizaoner|Sector=1|System=166|XPos=77|YPos=41|Government=2|Economy=1|Techlevel=9|Population=3.6|Inhabitants=Human Colonials|Productivity=15552|Hubcount=10|Description=Dizaoner is ravaged by unpredictable solar activity.}}<br />
{{SectorTableEntry|Name=Razaar|Sector=1|System=167|XPos=112|YPos=95|Government=3|Economy=7|Techlevel=3|Population=1.9|Inhabitants=Green Insects|Productivity= 3192|Hubcount=7|Description=The world Razaar is a dull place.}}<br />
{{SectorTableEntry|Name=Enonla|Sector=1|System=168|XPos=99|YPos=106|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Human Colonials|Productivity=40832|Hubcount=8|Description=Enonla is ravaged by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Isanlequ|Sector=1|System=169|XPos=200|YPos=149|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Furry Felines|Productivity= 1560|Hubcount=4|Description=This planet is beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Tibecea|Sector=1|System=170|XPos=250|YPos=225|Government=1|Economy=3|Techlevel=8|Population=3.3|Inhabitants=Human Colonials|Productivity= 9240|Hubcount=5|Description=Tibecea is very fabled for the Tibeceaian edible poet.}}<br />
{{SectorTableEntry|Name=Sotera|Sector=1|System=171|XPos=15|YPos=5|Government=4|Economy=5|Techlevel=8|Population=3.8|Inhabitants=Fierce Green Horned Humanoids|Productivity=12160|Hubcount=4|Description=Sotera is mildly notable for Soteraian lethal brandy.}}<br />
{{SectorTableEntry|Name=Esveor|Sector=1|System=172|XPos=88|YPos=52|Government=2|Economy=4|Techlevel=5|Population=2.3|Inhabitants=Small Harmless Fat Humanoids|Productivity= 6624|Hubcount=12|Description=Esveor is mildly famous for its pink oceans and Zero-G hockey.}}<br />
{{SectorTableEntry|Name=Esteonbi|Sector=1|System=173|XPos=25|YPos=57|Government=6|Economy=1|Techlevel=11|Population=4.8|Inhabitants=Small Black Slimy Frogs|Productivity=34560|Hubcount=7|Description=This planet is mildly fabled for its inhabitants' ingrained shyness but cursed by unpredictable solar activity.}}<br />
{{SectorTableEntry|Name=Xeesenri|Sector=1|System=174|XPos=230|YPos=127|Government=0|Economy=7|Techlevel=3|Population=1.6|Inhabitants=Large Yellow Bug-eyed Lobsters|Productivity= 1536|Hubcount=7|Description=Xeesenri is mildly notable for its inhabitants' wierd shyness.}}<br />
{{SectorTableEntry|Name=Oresle|Sector=1|System=175|XPos=190|YPos=210|Government=5|Economy=2|Techlevel=11|Population=4.8|Inhabitants=Human Colonials|Productivity=27648|Hubcount=7|Description=This world is reasonably notable for its great volcanoes but ravaged by a vicious disease.}}<br />
{{SectorTableEntry|Name=Ervein|Sector=1|System=176|XPos=196|YPos=193|Government=5|Economy=1|Techlevel=10|Population=4.3|Inhabitants=Human Colonials|Productivity=27864|Hubcount=5|Description=Ervein is a revolting little planet.}}<br />
{{SectorTableEntry|Name=Larais|Sector=1|System=177|XPos=19|YPos=236|Government=3|Economy=4|Techlevel=9|Population=4.0|Inhabitants=Rodents|Productivity=13440|Hubcount=7|Description=This world is a revolting dump.}}<br />
{{SectorTableEntry|Name=Anxebiza|Sector=1|System=178|XPos=104|YPos=189|Government=7|Economy=5|Techlevel=7|Population=3.7|Inhabitants=Furry Rodents|Productivity=16280|Hubcount=7|Description=The planet Anxebiza is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Diedar|Sector=1|System=179|XPos=164|YPos=134|Government=6|Economy=6|Techlevel=5|Population=2.9|Inhabitants=Human Colonials|Productivity= 9280|Hubcount=8|Description=This world is ravaged by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Eninre|Sector=1|System=180|XPos=47|YPos=106|Government=0|Economy=2|Techlevel=9|Population=3.5|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=8|Description=The planet Eninre is cursed by deadly civil war.}}<br />
{{SectorTableEntry|Name=Bibe|Sector=1|System=181|XPos=172|YPos=238|Government=0|Economy=6|Techlevel=2|Population=1.1|Inhabitants=Human Colonials|Productivity= 1408|Hubcount=4|Description=This world is most fabled for Bibeian lethal brandy but beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Diquxe|Sector=1|System=182|XPos=249|YPos=211|Government=6|Economy=3|Techlevel=9|Population=4.2|Inhabitants=Harmless Horned Lobsters|Productivity=23520|Hubcount=4|Description=This planet is mildly noted for its ancient mountains but plagued by frequent earthquakes.}}<br />
{{SectorTableEntry|Name=Sorace|Sector=1|System=183|XPos=74|YPos=34|Government=7|Economy=2|Techlevel=12|Population=5.4|Inhabitants=Human Colonials|Productivity=38016|Hubcount=6|Description=Sorace is cursed by deadly civil war.}}<br />
{{SectorTableEntry|Name=Anxeonis|Sector=1|System=184|XPos=193|YPos=133|Government=3|Economy=5|Techlevel=6|Population=2.9|Inhabitants=Human Colonials|Productivity= 8120|Hubcount=4|Description=The planet Anxeonis is most famous for its vast rain forests.}}<br />
{{SectorTableEntry|Name=Riantiat|Sector=1|System=185|XPos=189|YPos=63|Government=5|Economy=7|Techlevel=5|Population=2.9|Inhabitants=Horned Birds|Productivity= 6264|Hubcount=8|Description=This planet is notable for the Riantiatian edible grub and the Riantiatian spotted wolf.}}<br />
{{SectorTableEntry|Name=Zarece|Sector=1|System=186|XPos=49|YPos=119|Government=5|Economy=7|Techlevel=5|Population=2.9|Inhabitants=Fierce Black Felines|Productivity= 6264|Hubcount=5|Description=This planet is a tedious place.}}<br />
{{SectorTableEntry|Name=Maesin|Sector=1|System=187|XPos=152|YPos=229|Government=0|Economy=7|Techlevel=1|Population=0.8|Inhabitants=Small Harmless Furry Rodents|Productivity= 768|Hubcount=8|Description=The planet Maesin is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Tibionis|Sector=1|System=188|XPos=65|YPos=108|Government=6|Economy=4|Techlevel=8|Population=3.9|Inhabitants=Furry Rodents|Productivity=18720|Hubcount=10|Description=Tibionis is most noted for the Tibionisian deadly goat and its vast rain forests.}}<br />
{{SectorTableEntry|Name=Gelegeus|Sector=1|System=189|XPos=253|YPos=159|Government=2|Economy=7|Techlevel=3|Population=1.8|Inhabitants=Large Red Horned Humanoids|Productivity= 2592|Hubcount=3|Description=Gelegeus is mildly notable for Gelegeusian Di water.}}<br />
{{SectorTableEntry|Name=Diora|Sector=1|System=190|XPos=200|YPos=227|Government=4|Economy=3|Techlevel=7|Population=3.2|Inhabitants=Human Colonials|Productivity=14336|Hubcount=7|Description=The planet Diora is an unremarkable planet.}}<br />
{{SectorTableEntry|Name=Rigeti|Sector=1|System=191|XPos=213|YPos=79|Government=1|Economy=7|Techlevel=3|Population=1.7|Inhabitants=Human Colonials|Productivity= 2040|Hubcount=8|Description=Rigeti is a revolting dump.}}<br />
{{SectorTableEntry|Name=Begeabi|Sector=1|System=192|XPos=24|YPos=119|Government=1|Economy=7|Techlevel=2|Population=1.3|Inhabitants=Human Colonials|Productivity= 1560|Hubcount=7|Description=Begeabi is very notable for its inhabitants' wierd silliness.}}<br />
{{SectorTableEntry|Name=Orrere|Sector=1|System=193|XPos=6|YPos=143|Government=7|Economy=7|Techlevel=7|Population=3.9|Inhabitants=Human Colonials|Productivity=10296|Hubcount=8|Description=Orrere is mildly well known for Orrereian vicious brew.}}<br />
{{SectorTableEntry|Name=Beti|Sector=1|System=194|XPos=150|YPos=206|Government=3|Economy=6|Techlevel=6|Population=3.0|Inhabitants=Human Colonials|Productivity= 6720|Hubcount=7|Description=This planet is fabled for its wierd volcanoes and the Betiian mountain lobstoid.}}<br />
{{SectorTableEntry|Name=Gerete|Sector=1|System=195|XPos=171|YPos=32|Government=2|Economy=0|Techlevel=12|Population=4.7|Inhabitants=Human Colonials|Productivity=22560|Hubcount=7|Description=This world is most fabled for Zero-G cricket but cursed by unpredictable solar activity.}}<br />
{{SectorTableEntry|Name=Qucerere|Sector=1|System=196|XPos=78|YPos=252|Government=4|Economy=4|Techlevel=8|Population=3.7|Inhabitants=Human Colonials|Productivity=14208|Hubcount=6|Description=This planet is a tedious place.}}<br />
{{SectorTableEntry|Name=Xeoner|Sector=1|System=197|XPos=78|YPos=78|Government=4|Economy=6|Techlevel=6|Population=3.1|Inhabitants=Large Yellow Slimy Lizards|Productivity= 7936|Hubcount=7|Description=The world Xeoner is a dull world.}}<br />
{{SectorTableEntry|Name=Xezaor|Sector=1|System=198|XPos=146|YPos=112|Government=2|Economy=0|Techlevel=11|Population=4.3|Inhabitants=Human Colonials|Productivity=20640|Hubcount=8|Description=The world Xezaor is most well known for its hoopy casinos.}}<br />
{{SectorTableEntry|Name=Ritila|Sector=1|System=199|XPos=32|YPos=89|Government=3|Economy=1|Techlevel=9|Population=3.7|Inhabitants=Human Colonials|Productivity=18648|Hubcount=8|Description=The world Ritila is very famous for its hoopy casinos but beset by a evil disease.}}<br />
{{SectorTableEntry|Name=Edorte|Sector=1|System=200|XPos=139|YPos=85|Government=7|Economy=5|Techlevel=10|Population=4.9|Inhabitants=Human Colonials|Productivity=21560|Hubcount=5|Description=The planet Edorte is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Zaalela|Sector=1|System=201|XPos=46|YPos=220|Government=1|Economy=6|Techlevel=5|Population=2.4|Inhabitants=Human Colonials|Productivity= 3840|Hubcount=8|Description=This world is noted for its fabulous goat soup.}}<br />
{{SectorTableEntry|Name=Biisorte|Sector=1|System=202|XPos=213|YPos=129|Government=1|Economy=3|Techlevel=7|Population=2.9|Inhabitants=Human Colonials|Productivity= 8120|Hubcount=9|Description=This world is most notable for its fabulous Biisorteian lethal water but beset by a lethal disease.}}<br />
{{SectorTableEntry|Name=Beesor|Sector=1|System=203|XPos=156|YPos=57|Government=4|Economy=1|Techlevel=9|Population=3.8|Inhabitants=Human Colonials|Productivity=21888|Hubcount=8|Description=This world is plagued by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Oresqu|Sector=1|System=204|XPos=22|YPos=217|Government=2|Economy=1|Techlevel=10|Population=4.0|Inhabitants=Rodents|Productivity=17280|Hubcount=5|Description=Oresqu is mildly notable for its inhabitants' unusual mating traditions.}}<br />
{{SectorTableEntry|Name=Xeququti|Sector=1|System=205|XPos=221|YPos=250|Government=6|Economy=2|Techlevel=10|Population=4.5|Inhabitants=Human Colonials|Productivity=28800|Hubcount=4|Description=This planet is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Maises|Sector=1|System=206|XPos=151|YPos=58|Government=0|Economy=2|Techlevel=9|Population=3.5|Inhabitants=Small Blue Furry Rodents|Productivity= 8960|Hubcount=6|Description=Maises is reasonably notable for its fabulous Maisesian lethal water but beset by a lethal disease.}}<br />
{{SectorTableEntry|Name=Bierle|Sector=1|System=207|XPos=233|YPos=64|Government=5|Economy=0|Techlevel=12|Population=5.0|Inhabitants=Fierce Blue Bug-eyed Lobsters|Productivity=36000|Hubcount=8|Description=The planet Bierle is most famous for the Bierleian deadly Diusoid and the Bierleian evil arts graduate.}}<br />
{{SectorTableEntry|Name=Arzaso|Sector=1|System=208|XPos=216|YPos=225|Government=5|Economy=1|Techlevel=10|Population=4.3|Inhabitants=Human Colonials|Productivity=27864|Hubcount=8|Description=Arzaso is an unremarkable planet.}}<br />
{{SectorTableEntry|Name=Teen|Sector=1|System=209|XPos=117|YPos=39|Government=3|Economy=7|Techlevel=4|Population=2.3|Inhabitants=Human Colonials|Productivity= 3864|Hubcount=5|Description=Teen is cursed by deadly civil war.}}<br />
{{SectorTableEntry|Name=Riredi|Sector=1|System=210|XPos=47|YPos=82|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Harmless Furry Insects|Productivity=40832|Hubcount=5|Description=This world is very fabled for the Rirediian mountain slug.}}<br />
{{SectorTableEntry|Name=Teorge|Sector=1|System=211|XPos=45|YPos=46|Government=6|Economy=6|Techlevel=6|Population=3.3|Inhabitants=Black Bony Lobsters|Productivity=10560|Hubcount=3|Description=This planet is a tedious little planet.}}<br />
{{SectorTableEntry|Name=Vebege|Sector=1|System=212|XPos=89|YPos=195|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=11|Description=The world Vebege is mildly fabled for the Vebegeian mountain lobstoid but beset by deadly solar activity.}}<br />
{{SectorTableEntry|Name=Xeenle|Sector=1|System=213|XPos=236|YPos=163|Government=0|Economy=3|Techlevel=5|Population=2.0|Inhabitants=Large Frogs|Productivity= 4480|Hubcount=5|Description=This planet is mildly noted for its ancient mountains but plagued by a lethal disease.}}<br />
{{SectorTableEntry|Name=Arxeza|Sector=1|System=214|XPos=22|YPos=1|Government=6|Economy=1|Techlevel=12|Population=5.2|Inhabitants=Small Blue Frogs|Productivity=37440|Hubcount=5|Description=The world Arxeza is beset by dreadful earthquakes.}}<br />
{{SectorTableEntry|Name=Edreor|Sector=1|System=215|XPos=241|YPos=4|Government=7|Economy=4|Techlevel=9|Population=4.4|Inhabitants=Blue Furry Humanoids|Productivity=23232|Hubcount=8|Description=The world Edreor is reasonably fabled for its fabulous killer Il juice and its ancient Abususlo plant plantations.}}<br />
{{SectorTableEntry|Name=Esgerean|Sector=1|System=216|XPos=193|YPos=217|Government=3|Economy=1|Techlevel=10|Population=4.1|Inhabitants=Human Colonials|Productivity=20664|Hubcount=6|Description=This planet is plagued by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Ditiza|Sector=1|System=217|XPos=27|YPos=110|Government=5|Economy=6|Techlevel=8|Population=4.0|Inhabitants=Human Colonials|Productivity=11520|Hubcount=4|Description=The planet Ditiza is reasonably fabled for Ditizaian evil juice and its inhabitants' ingrained silliness.}}<br />
{{SectorTableEntry|Name=Anle|Sector=1|System=218|XPos=228|YPos=0|Government=5|Economy=0|Techlevel=11|Population=4.6|Inhabitants=Black Fat Insects|Productivity=33120|Hubcount=9|Description=The world Anle is notable for its great tropical forests and Anleian evil brandy.}}<br />
{{SectorTableEntry|Name=Onisqu|Sector=1|System=219|XPos=29|YPos=1|Government=0|Economy=3|Techlevel=6|Population=2.4|Inhabitants=Human Colonials|Productivity= 5376|Hubcount=5|Description=This planet is a dull place.}}<br />
{{SectorTableEntry|Name=Aleusqu|Sector=1|System=220|XPos=215|YPos=122|Government=6|Economy=2|Techlevel=12|Population=5.3|Inhabitants=Green Furry Rodents|Productivity=33920|Hubcount=8|Description=This world is reasonably notable for its great volcanoes but ravaged by vicious vicious shrews.}}<br />
{{SectorTableEntry|Name=Zasoceat|Sector=1|System=221|XPos=186|YPos=72|Government=2|Economy=0|Techlevel=11|Population=4.3|Inhabitants=Human Colonials|Productivity=20640|Hubcount=7|Description=Zasoceat is a revolting dump.}}<br />
{{SectorTableEntry|Name=Rilace|Sector=1|System=222|XPos=81|YPos=133|Government=4|Economy=5|Techlevel=6|Population=3.0|Inhabitants=Human Colonials|Productivity= 9600|Hubcount=7|Description=The world Rilace is a dull world.}}<br />
{{SectorTableEntry|Name=Beenri|Sector=1|System=223|XPos=249|YPos=165|Government=1|Economy=7|Techlevel=3|Population=1.7|Inhabitants=Harmless Fat Insects|Productivity= 2040|Hubcount=4|Description=This planet is mildly noted for the Beenriian mountain A'oid but plagued by unpredictable civil war.}}<br />
{{SectorTableEntry|Name=Laeden|Sector=1|System=224|XPos=4|YPos=254|Government=1|Economy=6|Techlevel=3|Population=1.6|Inhabitants=Human Colonials|Productivity= 2560|Hubcount=3|Description=The planet Laeden is reasonably fabled for its exciting sit coms and its inhabitants' exceptional love for food blenders.}}<br />
{{SectorTableEntry|Name=Mariar|Sector=1|System=225|XPos=96|YPos=178|Government=7|Economy=2|Techlevel=10|Population=4.6|Inhabitants=Small Blue Horned Humanoids|Productivity=32384|Hubcount=8|Description=This world is fabled for its unusual tropical forests.}}<br />
{{SectorTableEntry|Name=Riiser|Sector=1|System=226|XPos=52|YPos=74|Government=3|Economy=2|Techlevel=8|Population=3.4|Inhabitants=Human Colonials|Productivity=15232|Hubcount=6|Description=Riiser is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Qutiri|Sector=1|System=227|XPos=44|YPos=176|Government=2|Economy=0|Techlevel=9|Population=3.5|Inhabitants=Yellow Fat Felines|Productivity=16800|Hubcount=6|Description=The world Qutiri is mildly noted for its ancient mountains but plagued by deadly earthquakes.}}<br />
{{SectorTableEntry|Name=Biramabi|Sector=1|System=228|XPos=80|YPos=190|Government=4|Economy=6|Techlevel=4|Population=2.3|Inhabitants=Human Colonials|Productivity= 5888|Hubcount=9|Description=The world Biramabi is a dull world.}}<br />
{{SectorTableEntry|Name=Soorbi|Sector=1|System=229|XPos=134|YPos=235|Government=4|Economy=3|Techlevel=9|Population=4.0|Inhabitants=Human Colonials|Productivity=17920|Hubcount=4|Description=The planet Soorbi is an unremarkable dump.}}<br />
{{SectorTableEntry|Name=Solageon|Sector=1|System=230|XPos=135|YPos=134|Government=2|Economy=6|Techlevel=6|Population=2.9|Inhabitants=Human Colonials|Productivity= 5568|Hubcount=7|Description=This world is very well known for Solageonian lethal water and the Solageonian tree wolf.}}<br />
{{SectorTableEntry|Name=Tiquat|Sector=1|System=231|XPos=191|YPos=35|Government=3|Economy=3|Techlevel=10|Population=4.3|Inhabitants=Red Fat Insects|Productivity=16856|Hubcount=8|Description=This world is reasonably well known for its great parking meters but cursed by unpredictable earthquakes.}}<br />
{{SectorTableEntry|Name=Rexebe|Sector=1|System=232|XPos=98|YPos=17|Government=7|Economy=1|Techlevel=13|Population=5.7|Inhabitants=Human Colonials|Productivity=45144|Hubcount=11|Description=This world is mildly famous for its hoopy night life and its exotic cuisine.}}<br />
{{SectorTableEntry|Name=Qubeen|Sector=1|System=233|XPos=132|YPos=243|Government=1|Economy=3|Techlevel=6|Population=2.5|Inhabitants=Blue Frogs|Productivity= 7000|Hubcount=4|Description=This world is ravaged by unpredictable civil war.}}<br />
{{SectorTableEntry|Name=Cetiisqu|Sector=1|System=234|XPos=96|YPos=242|Government=1|Economy=2|Techlevel=7|Population=2.8|Inhabitants=Human Colonials|Productivity= 8960|Hubcount=4|Description=This planet is reasonably famous for the Cetiisquian evil Stoid.}}<br />
{{SectorTableEntry|Name=Rebia|Sector=1|System=235|XPos=26|YPos=61|Government=4|Economy=5|Techlevel=7|Population=3.4|Inhabitants=Frogs|Productivity=10880|Hubcount=8|Description=Rebia is very notable for its inhabitants' wierd shyness.}}<br />
{{SectorTableEntry|Name=Ordima|Sector=1|System=236|XPos=132|YPos=79|Government=2|Economy=7|Techlevel=2|Population=1.4|Inhabitants=Green Bony Birds|Productivity= 2016|Hubcount=2|Description=This planet is reasonably noted for its exotic goat soup.}}<br />
{{SectorTableEntry|Name=Aruszati|Sector=1|System=237|XPos=146|YPos=139|Government=6|Economy=3|Techlevel=10|Population=4.6|Inhabitants=Small Green Bug-eyed Lobsters|Productivity=25760|Hubcount=7|Description=This planet is noted for Zero-G cricket.}}<br />
{{SectorTableEntry|Name=Zaleriza|Sector=1|System=238|XPos=247|YPos=196|Government=0|Economy=6|Techlevel=5|Population=2.3|Inhabitants=Fierce Bony Lobsters|Productivity= 2944|Hubcount=4|Description=This world is a tedious place.}}<br />
{{SectorTableEntry|Name=Zasoer|Sector=1|System=239|XPos=4|YPos=126|Government=5|Economy=6|Techlevel=5|Population=2.8|Inhabitants=Human Colonials|Productivity= 8064|Hubcount=6|Description=Zasoer is mildly well known for its exotic night life.}}<br />
{{SectorTableEntry|Name=Raleen|Sector=1|System=240|XPos=156|YPos=208|Government=5|Economy=0|Techlevel=11|Population=4.6|Inhabitants=Human Colonials|Productivity=33120|Hubcount=7|Description=This planet is notable for the Raleenian tree grub and its inhabitants' unusual silliness.}}<br />
{{SectorTableEntry|Name=Qurave|Sector=1|System=241|XPos=199|YPos=50|Government=3|Economy=2|Techlevel=11|Population=4.6|Inhabitants=Blue Furry Insects|Productivity=20608|Hubcount=9|Description=The planet Qurave is mildly notable for Quraveian Aron water.}}<br />
{{SectorTableEntry|Name=Atrebibi|Sector=1|System=242|XPos=166|YPos=182|Government=7|Economy=6|Techlevel=8|Population=4.2|Inhabitants=Slimy Frogs|Productivity=14784|Hubcount=6|Description=The world Atrebibi is most famous for the Atrebibiian deadly monkey.}}<br />
{{SectorTableEntry|Name=Teesdi|Sector=1|System=243|XPos=166|YPos=166|Government=6|Economy=6|Techlevel=7|Population=3.7|Inhabitants=Human Colonials|Productivity=11840|Hubcount=5|Description=Teesdi is famous for Teesdiian shrew cutlet but ravaged by occasional solar activity.}}<br />
{{SectorTableEntry|Name=Ararus|Sector=1|System=244|XPos=51|YPos=237|Government=0|Economy=7|Techlevel=4|Population=2.0|Inhabitants=Human Colonials|Productivity= 1920|Hubcount=4|Description=Ararus is most famous for its pink Stbien plant plantations and its unusual dense forests.}}<br />
{{SectorTableEntry|Name=Ara|Sector=1|System=245|XPos=28|YPos=40|Government=0|Economy=2|Techlevel=6|Population=2.3|Inhabitants=Human Colonials|Productivity= 5888|Hubcount=7|Description=The world Ara is scourged by a evil disease.}}<br />
{{SectorTableEntry|Name=Tianve|Sector=1|System=246|XPos=227|YPos=0|Government=6|Economy=0|Techlevel=14|Population=5.9|Inhabitants=Blue Bony Felines|Productivity=47200|Hubcount=9|Description=The planet Tianve is reasonably noted for its inhabitants' exceptional loathing of food blenders and Zero-G cricket.}}<br />
{{SectorTableEntry|Name=Quorte|Sector=1|System=247|XPos=136|YPos=182|Government=7|Economy=6|Techlevel=6|Population=3.4|Inhabitants=Human Colonials|Productivity=11968|Hubcount=2|Description=Quorte is well known for the Quorteian tree wolf but scourged by dreadful solar activity.}}<br />
{{SectorTableEntry|Name=Soladies|Sector=1|System=248|XPos=112|YPos=252|Government=3|Economy=4|Techlevel=6|Population=2.8|Inhabitants=Human Colonials|Productivity= 9408|Hubcount=2|Description=This planet is fabled for its exciting Soladiesian evil brandy.}}<br />
{{SectorTableEntry|Name=Maxeedso|Sector=1|System=249|XPos=105|YPos=109|Government=5|Economy=5|Techlevel=7|Population=3.5|Inhabitants=Small Black Fat Insects|Productivity=12600|Hubcount=8|Description=This world is mildly famous for its vast rain forests and the Maxeedsoian tree wolf.}}<br />
{{SectorTableEntry|Name=Xexedi|Sector=1|System=250|XPos=71|YPos=88|Government=5|Economy=0|Techlevel=14|Population=5.8|Inhabitants=Large Green Frogs|Productivity=41760|Hubcount=11|Description=The planet Xexedi is scourged by a deadly disease.}}<br />
{{SectorTableEntry|Name=Xexeti|Sector=1|System=251|XPos=146|YPos=237|Government=0|Economy=7|Techlevel=3|Population=1.6|Inhabitants=Large Red Frogs|Productivity= 1536|Hubcount=8|Description=This planet is notable for the Xexetiian edible arts graduate and its great volcanoes.}}<br />
{{SectorTableEntry|Name=Tiinlebi|Sector=1|System=252|XPos=29|YPos=87|Government=6|Economy=7|Techlevel=5|Population=3.0|Inhabitants=Green Horned Humanoids|Productivity= 7200|Hubcount=6|Description=The planet Tiinlebi is most noted for the Tiinlebiian mountain slug and its inhabitants' exceptional loathing of food blenders.}}<br />
{{SectorTableEntry|Name=Rateedar|Sector=1|System=253|XPos=102|YPos=193|Government=2|Economy=1|Techlevel=10|Population=4.0|Inhabitants=Harmless Insects|Productivity=17280|Hubcount=7|Description=Rateedar is cursed by dreadful civil war.}}<br />
{{SectorTableEntry|Name=Onlema|Sector=1|System=254|XPos=138|YPos=248|Government=4|Economy=0|Techlevel=12|Population=4.9|Inhabitants=Human Colonials|Productivity=31360|Hubcount=5|Description=This world is plagued by frequent solar activity.}}<br />
{{SectorTableEntry|Name=Orerve|Sector=1|System=255|XPos=12|YPos=203|Government=1|Economy=3|Techlevel=6|Population=2.5|Inhabitants=Human Colonials|Productivity= 7000|Hubcount=7|Description=This planet is a dull place.}}<br />
{{SectorTableFooter}}<br />
<br />
== OXPs ==<br />
* The [[Famous Planets 2.0.OXP]] enhances the experience of a number of systems in the Galaxy Sector 1.<br />
* Lave 1.70 improves the system Lave and adds the famous "Lave Moon" (No Wiki page given).<br />
* The [[P.A. Groove Stations OXP]] adds the first Dodo station in [[Sector1/Leesti|Leesti]].<br />
* Another OXP adds the famous [[Tionisla Orbital Graveyard]] to the [[Sector1/Tionisla|Tionisla]] system.<br />
* A Tianve OXP and a Tianve Pulsar OXP add the famous Pulsar of [[Sector1/Tianve|Tianve]].<br />
* The [[Asteroid Storm]] OXP adds a mission to a certain system in Sector 1.<br />
* The [[Lave Academy OXP]] adds Academy stations in [[Sector1/Lave|Lave]], [[Sector1/Esteonbi|Esteonbi]], [[Sector1/Enonla|Enonla]], [[Sector1/Esanbe|Esanbe]], and [[Sector1/Xequerin|Xequerin]].<br />
* The [[Galactic Navy]] has fourteen Sector Command Stations in Galaxy Sector 1: [[Sector1/Ceinzala|Ceinzala]] ([[Sector1/Navy Command Station 1|SecCom 1]]), [[Sector1/Orrere|Orrere]] ([[Sector1/Navy Command Station 2|SecCom 2]]), [[Sector1/Isinor|Isinor]] ([[Sector1/Navy Command Station 3|SecCom 3]]), [[Sector1/Tibionis|Tibionis]] ([[Sector1/Navy Command Station 4|SecCom 4]]), [[Sector1/Encereso|Encereso]] ([[Sector1/Navy Command Station 5|SecCom 5]]), [[Sector1/Usatqura|Usatqura]] ([[Sector1/Navy Command Station 6|SecCom 6]]), [[Sector1/Maxeedso|Maxeedso]] ([[Sector1/Navy Command Station 7|SecCom 7]]), [[Sector1/Xeer|Xeer]] ([[Sector1/Navy Command Station 8|SecCom 8]]), [[Sector1/Xeaan|Xeaan]] ([[Sector1/Navy Command Station 9|SecCom 9]]), [[Sector1/Oresle|Oresle]] ([[Sector1/Navy Command Station 10|SecCom 10]]), [[Sector1/Aerater|Areater]] ([[Sector1/Navy Command Station 11|SecCom 11]]), [[Sector1/Aleusqu|Aleusqu]] ([[Sector1/Navy Command Station 12|SecCom 12]]), [[Sector1/Inines|Inines]] ([[Sector1/Navy Command Station 13|SecCom 13]]), and [[Sector1/Ceedra|Ceedra]] ([[Sector1/Navy Command Station 14|SecCom 14]]).<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
<br />
=== The Dark Wheel ===<br />
[[The Dark Wheel]] is the novella that was packaged with the original Elite. It features the systems [[Sector1/Lave|Lave]], [[Sector1/Tionisla|Tionisla]], and [[Sector1/Xezaor|Xesaor]] in the first sector, and the fictional systems Raxxla and Cirac.<br />
<br />
=== Status Quo and Mutabilis ===<br />
[[Status Quo]] and [[Mutabilis]] are two novellas by [[Drew Wagar]], and tell the story of [[Rebecca Weston]], an elite combateer from [[Sector1/Tianve|Tianve]].<br />
<br />
=== Rise of The Kirin ===<br />
Rise Of The [[Kirin]] is a PDF novella bundled with the [http://www.crimsonforge.co.uk/cloister/kirin.zip kirin.oxp] collaboratively written by [[user:Wyvern | Wyvern]] and Clym Angus.<br />
Features and describes several minor systems in Sector 1.<br />
<br />
=== The Rough Guide on the Ooniverse ===<br />
The [[Rough Guide|Rough Guide on the Ooniverse]] is a series of articles that describes several systems of the first sector.<br />
<br />
=== Routes and Regions ===<br />
In Sector 1, there are four major Spaceways:<br />
* The [[Sector1/Spaceway L1 (Route)|Spaceway L1]] from [[Sector1/Lave|Lave]] to [[Sector1/Xexedi|Xexedi]] and looping back to [[Sector1/Aronar|Aronar]],<br />
* The [[Sector1/Spaceway L2 (Route)|Spaceway L2]] that also starts in Lave and follows the course of L1 up to Aronar, but then leads on to [[Sector1/Zadies|Zadies]],<br />
* The [[Sector1/Spaceway L3 (Route)|Spaceway L3]] from Zadies to [[Sector1/Teraed|Teraed]], and<br />
* The [[Sector1/Spaceway L4 (Route)|Spaceway L4]] from Teraed to [[Sector1/Tianve|Tianve]].<br />
<br />
There are also eight established regions in Sector 1:<br />
* [[Sector1/The Old Worlds (Region)|The Old Worlds]] around Lave in the far eight o'clock map area,<br />
* The [[Sector1/Teraed Region (Region)|The Teraed Region]] around Teraed in the middle two o'clock area,<br />
* [[Sector1/The Devils Triangle (Region)|The Devils Triangle]], a group of three anarchies in the far five o'clock area,<br />
* [[Sector1/The Pulsar Worlds (Region)|The Pulsar Worlds]] around [[Sector1/Tianve|Tianve]] in the far two o'clock corner,<br />
* [[Sector1/The Tortuga Expanse (Region)|The Tortuga Expanse]], a piracy-ridden poor to medium agricultural region around [[Sector1/Xeenle|Xeenle]] at the far four o'clock end,<br />
* [[Sector1/The Iron Stars (Region)|The Iron Stars]], some relatively high-tech systems at the seven o'clock edge of the sector,<br />
* The [[Sector1/Xexedi Cluster (Region)|Xexedi Cluster]], a roughly circular area around [[Sector1/Xexedi|Xexedi]] in the middle ten o'clock area, and finally<br />
* The [[Sector1/GalCenter G1 (Region)|GalCenter G1]] in the center of the sector.<br />
<br />
=== The Traders Almanach ===<br />
[[The Traders Almanach]] gives trading advice and more.</div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector1/Gelegeus&diff=16558Sector1/Gelegeus2009-11-04T16:36:57Z<p>ClymAngus: /* The Traders Almanach */</p>
<hr />
<div>{{System|Name=Gelegeus|Sector=1|System=189|XPos=253|YPos=159|Location=near the three o'clock edge|Government=2|Economy=7|Techlevel=3|Population=1.8|Inhabitants=Large Red Horned Humanoids|Productivity=2592|PlanetRadius=3837|MapX=253|MapY=79}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Gelegeus|Sector=1|System=189|XPos=253|YPos=159|Location=near the three o'clock edge|Government=2|Economy=7|Techlevel=3|Population=1.8|Inhabitants=Large Red Horned Humanoids|Productivity=2592|PlanetRadius=3837}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Gelegeus|Sector=1|System=189|Description=Gelegeus is mildly notable for Gelegeusian Di water.}}<br />
== Witchspace Routes ==<br />
There are 3 direct Witchspace Routes from/to Gelegeus:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Biisza|Sector=1|System=25|Distance=6.0|Government=5|Economy=4|Techlevel=8|Population=3.8|Productivity=16416|Routes=}}<br />
{{WitchspaceEntry|Name=Xeenle|Sector=1|System=213|Distance=6.8|Government=0|Economy=3|Techlevel=5|Population=2.0|Productivity=4480|Routes=}}<br />
{{WitchspaceEntry|Name=Beenri|Sector=1|System=223|Distance=2.0|Government=1|Economy=7|Techlevel=3|Population=1.7|Productivity=2040|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Gelegeus|Sector=1|X=253|Y=159|Radius=4}}{{LocalAreaMapEntry|Name=Biisza|RX=-8|RY=-27|Radius=4}}{{LocalAreaMapEntry|Name=Xeenle|RX=-17|RY=4|Radius=4}}{{LocalAreaMapEntry|Name=Beenri|RX=-4|RY=6|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy7|FursNote=Gelegeusian Enus-fleeces|LiquorWinesNote=Gelegeusian 'Di water' brandy}}<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 14 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 14|Navy Command Station 14]] in [[Sector1/Ceedra|Ceedra]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== Rise of The Kirin ===<br />
Rise Of The [[Kirin]] is a PDF novella bundled with the [http://www.crimsonforge.co.uk/cloister/kirin.zip kirin.oxp] collaboratively written by [[user:Wyvern | Wyvern]] and Clym Angus. Gelegeus is the site of<br />
an attempted assassination on Commander Roh'i and his crew whilst on the return trip to [[Sector1/Tibecea | Tibecea]]<br />
{{QuoteText|Text=Gelegeus. A poor agricultural frontier world sitting on the edge of Chart 1. Insignificant in many ways except for one. Surrounded by anarchies and feudal worlds, Gelegeus was a popular stop for smugglers to fence illicit goods, especially military-grade firearms. Equally illegal modifications were also obtainable here, and a no-ask, no-tell policy existed among the seedier warehouses. However, to do business here meant keeping your side-arm charged and handy, and having a backup weapon just in case.|Source=(Rise of the Kirin, Chapter 16, Cloak and Dagger)}}<br />
<div style="clear:both"></div><br />
<br />
=== The Traders Almanach ===<br />
Once you've got more Credits to spend, try to buy Gelegeusian Enus-fleeces or 'Di water' brandy bottles and haul them to Xeenle. Additionally, those fleeces can also be sold well enough in Biisza. If you've got the chance to watch an Enus Rodeo festival: Do so. It's a truely unique experience.<br />
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:189</div><br />
<div style="clear:both"></div></div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector1/Enonla&diff=16557Sector1/Enonla2009-11-04T13:57:45Z<p>ClymAngus: /* Rise of The Kirin */</p>
<hr />
<div>{{System|Name=Enonla|Sector=1|System=168|XPos=99|YPos=106|Location=in the near ten o'clock direction|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Human Colonials|Productivity=40832|PlanetRadius=3427|MapX=99|MapY=53}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Enonla|Sector=1|System=168|XPos=99|YPos=106|Location=in the near ten o'clock direction|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Human Colonials|Productivity=40832|PlanetRadius=3427}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Enonla|Sector=1|System=168|Description=Enonla is ravaged by dreadful civil war.}}<br />
== Witchspace Routes ==<br />
There are 8 direct Witchspace Routes from/to Enonla:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Atrabiin|Sector=1|System=29|Distance=4.8|Government=2|Economy=2|Techlevel=7|Population=2.9|Productivity=11136|Routes=}}<br />
{{WitchspaceEntry|Name=Anarlaqu|Sector=1|System=42|Distance=6.0|Government=1|Economy=7|Techlevel=5|Population=2.5|Productivity=3000|Routes=}}<br />
{{WitchspaceEntry|Name=Socelage|Sector=1|System=45|Distance=4.4|Government=6|Economy=5|Techlevel=6|Population=3.2|Productivity=12800|Routes=}}<br />
{{WitchspaceEntry|Name=Usle|Sector=1|System=48|Distance=5.6|Government=5|Economy=3|Techlevel=9|Population=4.1|Productivity=20664|Routes=}}<br />
{{WitchspaceEntry|Name=Xeeranre|Sector=1|System=93|Distance=5.6|Government=2|Economy=4|Techlevel=6|Population=2.7|Productivity=7776|Routes=}}<br />
{{WitchspaceEntry|Name=Biorle|Sector=1|System=144|Distance=1.6|Government=5|Economy=2|Techlevel=10|Population=4.4|Productivity=25344|Routes=}}<br />
{{WitchspaceEntry|Name=Razaar|Sector=1|System=167|Distance=5.2|Government=3|Economy=7|Techlevel=3|Population=1.9|Productivity=3192|Routes=}}<br />
{{WitchspaceEntry|Name=Maxeedso|Sector=1|System=249|Distance=2.4|Government=5|Economy=5|Techlevel=7|Population=3.5|Productivity=12600|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Enonla|Sector=1|X=99|Y=106|Radius=4}}{{LocalAreaMapEntry|Name=Atrabiin|RX=-3|RY=24|Radius=3}}{{LocalAreaMapEntry|Name=Anarlaqu|RX=12|RY=21|Radius=4}}{{LocalAreaMapEntry|Name=Socelage|RX=5|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Usle|RX=-14|RY=-7|Radius=4}}{{LocalAreaMapEntry|Name=Xeeranre|RX=6|RY=26|Radius=4}}{{LocalAreaMapEntry|Name=Biorle|RX=-2|RY=8|Radius=4}}{{LocalAreaMapEntry|Name=Razaar|RX=13|RY=-11|Radius=4}}{{LocalAreaMapEntry|Name=Maxeedso|RX=6|RY=3|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy2}}<br />
== OXPs ==<br />
<br />
=== Lave Academy ===<br />
The [[Lave Academy OXP]] adds an Academy Station to this system. To help in both the training of new recruits, plus the skills maintenance and re-certification of more experienced commanders, a new orbital station equipped to offer training in three key areas - piloting, gunnery and docking - has been built.<br />
[[Category:Lave Academy]]<br />
<div style="clear:both"></div><br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 7 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 7|Navy Command Station 7]] in [[Sector1/Maxeedso|Maxeedso]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== Rise of The Kirin ===<br />
Rise Of The [[Kirin]] is a PDF novella bundled with the [http://www.crimsonforge.co.uk/cloister/kirin.zip kirin.oxp] collaboratively written by [[user:Wyvern | Wyvern]] and Clym Angus. Enonla is one of the<br />
more eventful stopping off points during the Kirin prototypes sea trials;<br />
<br />
{{QuoteText|Text=Also not unusual was the destination, Pteredyne Tech's Factory Station no. 4 at Enonla; it was the sort of cargo a shipbuilding business like Pteredyne ordered all the time.|Source=(Rise ofthe Kirin, Chapter 7, Surprise Party)}}<br />
<br />
{{QuoteText|Text=The plan was good. "You're just there to make up the numbers, Vin, it's not like you'll actually have to do anything! That's what we've got the Dragon for." The plan looked even better afterthree large measures of Enonlan SornBerry rum.|Source=(Rise of the Kirin, Chapter 8, The Wages of Greed)}}<br />
<div style="clear:both"></div><br />
<br />
=== The Traders Almanach ===<br />
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: In Enonla this would be to ship either microprocessors or firearms to Anarlaqu or Razaar. The trip to Anarlaqu or Razaar is best, of course, and gives you a gain of 27 creds for each ton, so I was told in a bar in Biarge. With a little lower gain you can also move the those microprocessors I mentioned to Socelage or Maxeedso.<br />
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:168</div><br />
<div style="clear:both"></div></div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector1/Enonla&diff=16556Sector1/Enonla2009-11-04T13:50:55Z<p>ClymAngus: /* The Traders Almanach */</p>
<hr />
<div>{{System|Name=Enonla|Sector=1|System=168|XPos=99|YPos=106|Location=in the near ten o'clock direction|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Human Colonials|Productivity=40832|PlanetRadius=3427|MapX=99|MapY=53}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Enonla|Sector=1|System=168|XPos=99|YPos=106|Location=in the near ten o'clock direction|Government=7|Economy=2|Techlevel=13|Population=5.8|Inhabitants=Human Colonials|Productivity=40832|PlanetRadius=3427}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Enonla|Sector=1|System=168|Description=Enonla is ravaged by dreadful civil war.}}<br />
== Witchspace Routes ==<br />
There are 8 direct Witchspace Routes from/to Enonla:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Atrabiin|Sector=1|System=29|Distance=4.8|Government=2|Economy=2|Techlevel=7|Population=2.9|Productivity=11136|Routes=}}<br />
{{WitchspaceEntry|Name=Anarlaqu|Sector=1|System=42|Distance=6.0|Government=1|Economy=7|Techlevel=5|Population=2.5|Productivity=3000|Routes=}}<br />
{{WitchspaceEntry|Name=Socelage|Sector=1|System=45|Distance=4.4|Government=6|Economy=5|Techlevel=6|Population=3.2|Productivity=12800|Routes=}}<br />
{{WitchspaceEntry|Name=Usle|Sector=1|System=48|Distance=5.6|Government=5|Economy=3|Techlevel=9|Population=4.1|Productivity=20664|Routes=}}<br />
{{WitchspaceEntry|Name=Xeeranre|Sector=1|System=93|Distance=5.6|Government=2|Economy=4|Techlevel=6|Population=2.7|Productivity=7776|Routes=}}<br />
{{WitchspaceEntry|Name=Biorle|Sector=1|System=144|Distance=1.6|Government=5|Economy=2|Techlevel=10|Population=4.4|Productivity=25344|Routes=}}<br />
{{WitchspaceEntry|Name=Razaar|Sector=1|System=167|Distance=5.2|Government=3|Economy=7|Techlevel=3|Population=1.9|Productivity=3192|Routes=}}<br />
{{WitchspaceEntry|Name=Maxeedso|Sector=1|System=249|Distance=2.4|Government=5|Economy=5|Techlevel=7|Population=3.5|Productivity=12600|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Enonla|Sector=1|X=99|Y=106|Radius=4}}{{LocalAreaMapEntry|Name=Atrabiin|RX=-3|RY=24|Radius=3}}{{LocalAreaMapEntry|Name=Anarlaqu|RX=12|RY=21|Radius=4}}{{LocalAreaMapEntry|Name=Socelage|RX=5|RY=-21|Radius=4}}{{LocalAreaMapEntry|Name=Usle|RX=-14|RY=-7|Radius=4}}{{LocalAreaMapEntry|Name=Xeeranre|RX=6|RY=26|Radius=4}}{{LocalAreaMapEntry|Name=Biorle|RX=-2|RY=8|Radius=4}}{{LocalAreaMapEntry|Name=Razaar|RX=13|RY=-11|Radius=4}}{{LocalAreaMapEntry|Name=Maxeedso|RX=6|RY=3|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy2}}<br />
== OXPs ==<br />
<br />
=== Lave Academy ===<br />
The [[Lave Academy OXP]] adds an Academy Station to this system. To help in both the training of new recruits, plus the skills maintenance and re-certification of more experienced commanders, a new orbital station equipped to offer training in three key areas - piloting, gunnery and docking - has been built.<br />
[[Category:Lave Academy]]<br />
<div style="clear:both"></div><br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 7 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 7|Navy Command Station 7]] in [[Sector1/Maxeedso|Maxeedso]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== Rise of The Kirin ===<br />
Rise Of The [[Kirin]] is a PDF novella bundled with the [http://www.crimsonforge.co.uk/cloister/kirin.zip kirin.oxp] collaboratively written by [[user:Wyvern | Wyvern]] and Clym Angus. Enonla is one of the<br />
more eventful stopping off points during the Kirin prototypes sea trials;<br />
<br />
{{QuoteText|Text=Also not unusual was the destination, Pteredyne Tech's Factory Station no. 4 at Enonla; it was the sort of cargo a shipbuilding business like Pteredyne ordered all the time.|Source=(Rise ofthe Kirin, Chapter 7, Surprise Party)}}<br />
<br />
{{QuoteText|Text=The plan was good. "You're just there to make up the numbers, Vin, it's not like you'll actually have to do anything! That's what we've got the Dragon for." The plan looked even better afterthree large measures of Enonlan SornBerry rum.|Source=(Rise of the Kirin, Chapter 8, The Wages of Greedy)}}<br />
<div style="clear:both"></div><br />
<br />
=== The Traders Almanach ===<br />
If the limiting factor is the size of the cargo bay, you've got to get the best gain per unit: In Enonla this would be to ship either microprocessors or firearms to Anarlaqu or Razaar. The trip to Anarlaqu or Razaar is best, of course, and gives you a gain of 27 creds for each ton, so I was told in a bar in Biarge. With a little lower gain you can also move the those microprocessors I mentioned to Socelage or Maxeedso.<br />
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:168</div><br />
<div style="clear:both"></div></div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector1/Oresle&diff=16555Sector1/Oresle2009-11-04T13:24:56Z<p>ClymAngus: /* Rise of The Kirin */</p>
<hr />
<div>{{System|Name=Oresle|Sector=1|System=175|XPos=190|YPos=210|Location=in the medium five o'clock direction|Government=5|Economy=2|Techlevel=11|Population=4.8|Inhabitants=Human Colonials|Productivity=27648|PlanetRadius=5310|MapX=190|MapY=105}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Oresle|Sector=1|System=175|XPos=190|YPos=210|Location=in the medium five o'clock direction|Government=5|Economy=2|Techlevel=11|Population=4.8|Inhabitants=Human Colonials|Productivity=27648|PlanetRadius=5310}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Oresle|Sector=1|System=175|Description=This world is reasonably notable for its great volcanoes but ravaged by a vicious disease.}}<br />
== Witchspace Routes ==<br />
There are 7 direct Witchspace Routes from/to Oresle:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Retila|Sector=1|System=20|Distance=6.0|Government=0|Economy=2|Techlevel=9|Population=3.5|Productivity=8960|Routes=}}<br />
{{WitchspaceEntry|Name=Rarere|Sector=1|System=119|Distance=5.2|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}}<br />
{{WitchspaceEntry|Name=Usralaat|Sector=1|System=134|Distance=6.4|Government=2|Economy=3|Techlevel=6|Population=2.6|Productivity=8736|Routes=}}<br />
{{WitchspaceEntry|Name=Riraes|Sector=1|System=148|Distance=4.0|Government=0|Economy=2|Techlevel=8|Population=3.1|Productivity=7936|Routes=}}<br />
{{WitchspaceEntry|Name=Ervein|Sector=1|System=176|Distance=4.0|Government=5|Economy=1|Techlevel=10|Population=4.3|Productivity=27864|Routes=}}<br />
{{WitchspaceEntry|Name=Diora|Sector=1|System=190|Distance=4.8|Government=4|Economy=3|Techlevel=7|Population=3.2|Productivity=14336|Routes=}}<br />
{{WitchspaceEntry|Name=Esgerean|Sector=1|System=216|Distance=1.6|Government=3|Economy=1|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Oresle|Sector=1|X=190|Y=210|Radius=4}}{{LocalAreaMapEntry|Name=Retila|RX=-15|RY=8|Radius=5}}{{LocalAreaMapEntry|Name=Rarere|RX=13|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Usralaat|RX=-6|RY=-31|Radius=4}}{{LocalAreaMapEntry|Name=Riraes|RX=-8|RY=14|Radius=5}}{{LocalAreaMapEntry|Name=Ervein|RX=6|RY=-17|Radius=3}}{{LocalAreaMapEntry|Name=Diora|RX=10|RY=17|Radius=5}}{{LocalAreaMapEntry|Name=Esgerean|RX=3|RY=7|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy2|MachineryNote=Oreslese sledgehammers}}<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]Oresle is home to the [[Sector1/Navy Command Station 10|Navy Command Station 10]]. It controls the medium and far five o'clock region of the Galaxy Sector 1. ([[Galactic Navy OXP]])<br />
[[Category:Galactic Navy]]<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== Rise of The Kirin ===<br />
Rise Of The [[Kirin]] is a PDF novella bundled with the [http://www.crimsonforge.co.uk/cloister/kirin.zip kirin.oxp] collaboratively written by [[user:Wyvern | Wyvern]] and Clym Angus. Oresle is used as a rest<br />
stop by Commander Roh'i whilst test piloting the Kirin prototype 1-X, or "Therenback" during its sea trials;<br />
{{QuoteText|Text=Now, taking a rest at Oresle while the remainder of the equipment, beam lasers, injectors, military missiles and scoop was installed, Roh'i, needing less sleep than his young companion, scanned the local news channels while holding Ramania, who'd suffered a nightmare earlier; and, as was her habit during those times, she had climbed into his lap and fallen asleep against him.|Source=(Rise of the Kirin, Chapter 4, Respite)}}<br />
<div style="clear:both"></div><br />
<br />
=== The Traders Almanach ===<br />
My trading tip for small money: Whatever you buy, ship them to Rarere. And I would buy firearms, memory banks and Oreslese sledgehammers in that order for this trip. The first goods sell there usually with a gain of 28 to 36% - at least that's what a trader told me.<br />
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:175</div><br />
<div style="clear:both"></div></div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector1/Oresle&diff=16554Sector1/Oresle2009-11-04T13:20:25Z<p>ClymAngus: /* The Traders Almanach */</p>
<hr />
<div>{{System|Name=Oresle|Sector=1|System=175|XPos=190|YPos=210|Location=in the medium five o'clock direction|Government=5|Economy=2|Techlevel=11|Population=4.8|Inhabitants=Human Colonials|Productivity=27648|PlanetRadius=5310|MapX=190|MapY=105}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Oresle|Sector=1|System=175|XPos=190|YPos=210|Location=in the medium five o'clock direction|Government=5|Economy=2|Techlevel=11|Population=4.8|Inhabitants=Human Colonials|Productivity=27648|PlanetRadius=5310}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Oresle|Sector=1|System=175|Description=This world is reasonably notable for its great volcanoes but ravaged by a vicious disease.}}<br />
== Witchspace Routes ==<br />
There are 7 direct Witchspace Routes from/to Oresle:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Retila|Sector=1|System=20|Distance=6.0|Government=0|Economy=2|Techlevel=9|Population=3.5|Productivity=8960|Routes=}}<br />
{{WitchspaceEntry|Name=Rarere|Sector=1|System=119|Distance=5.2|Government=7|Economy=6|Techlevel=9|Population=4.6|Productivity=16192|Routes=}}<br />
{{WitchspaceEntry|Name=Usralaat|Sector=1|System=134|Distance=6.4|Government=2|Economy=3|Techlevel=6|Population=2.6|Productivity=8736|Routes=}}<br />
{{WitchspaceEntry|Name=Riraes|Sector=1|System=148|Distance=4.0|Government=0|Economy=2|Techlevel=8|Population=3.1|Productivity=7936|Routes=}}<br />
{{WitchspaceEntry|Name=Ervein|Sector=1|System=176|Distance=4.0|Government=5|Economy=1|Techlevel=10|Population=4.3|Productivity=27864|Routes=}}<br />
{{WitchspaceEntry|Name=Diora|Sector=1|System=190|Distance=4.8|Government=4|Economy=3|Techlevel=7|Population=3.2|Productivity=14336|Routes=}}<br />
{{WitchspaceEntry|Name=Esgerean|Sector=1|System=216|Distance=1.6|Government=3|Economy=1|Techlevel=10|Population=4.1|Productivity=20664|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Oresle|Sector=1|X=190|Y=210|Radius=4}}{{LocalAreaMapEntry|Name=Retila|RX=-15|RY=8|Radius=5}}{{LocalAreaMapEntry|Name=Rarere|RX=13|RY=-4|Radius=4}}{{LocalAreaMapEntry|Name=Usralaat|RX=-6|RY=-31|Radius=4}}{{LocalAreaMapEntry|Name=Riraes|RX=-8|RY=14|Radius=5}}{{LocalAreaMapEntry|Name=Ervein|RX=6|RY=-17|Radius=3}}{{LocalAreaMapEntry|Name=Diora|RX=10|RY=17|Radius=5}}{{LocalAreaMapEntry|Name=Esgerean|RX=3|RY=7|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy2|MachineryNote=Oreslese sledgehammers}}<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 10 SmallNavySectorMap.png|right]]Oresle is home to the [[Sector1/Navy Command Station 10|Navy Command Station 10]]. It controls the medium and far five o'clock region of the Galaxy Sector 1. ([[Galactic Navy OXP]])<br />
[[Category:Galactic Navy]]<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== Rise of The Kirin ===<br />
Rise Of The [[Kirin]] is a PDF novella bundled with the [http://www.crimsonforge.co.uk/cloister/kirin.zip kirin.oxp] collaboratively written by [[user:Wyvern | Wyvern]] and Clym Angus. Oresle is used as a rest<br />
stop by Commander Roh'i whilst test piloting the Kirin prototype 1-X, or "Therenback" during its sea trials;<br />
{{QuoteText|Text=Now, taking a rest at Oresle while the remainder of the equipment, beam lasers, injectors, military missiles and scoop was installed, Roh'i, needing less sleep than his young companion, scanned the local news channels while holding Ramania, who'd suffered a nightmare earlier; and, as was her habit during those times, she had climbed into his lap and fallen asleep against him.|Source=(Rise of the Kirin, Chapter 2, Getting Started)}}<br />
<div style="clear:both"></div><br />
<br />
=== The Traders Almanach ===<br />
My trading tip for small money: Whatever you buy, ship them to Rarere. And I would buy firearms, memory banks and Oreslese sledgehammers in that order for this trip. The first goods sell there usually with a gain of 28 to 36% - at least that's what a trader told me.<br />
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:175</div><br />
<div style="clear:both"></div></div>ClymAngushttps://wiki.alioth.net/index.php?title=Sector1/Tibecea&diff=16553Sector1/Tibecea2009-11-04T13:04:15Z<p>ClymAngus: /* The Traders Almanach */</p>
<hr />
<div>{{System|Name=Tibecea|Sector=1|System=170|XPos=250|YPos=225|Location=in the four o'clock corner|Government=1|Economy=3|Techlevel=8|Population=3.3|Inhabitants=Human Colonials|Productivity=9240|PlanetRadius=4858|MapX=250|MapY=112}}<br />
<!-- Copy and edit the following box for a smaller "System Box" for fictions or OXPs<br />
{{SmallSystem|Name=Tibecea|Sector=1|System=170|XPos=250|YPos=225|Location=in the four o'clock corner|Government=1|Economy=3|Techlevel=8|Population=3.3|Inhabitants=Human Colonials|Productivity=9240|PlanetRadius=4858}}<br />
End of the small system box --><br />
{{GalacticCatalogueEntry|Name=Tibecea|Sector=1|System=170|Description=Tibecea is very fabled for the Tibeceaian edible poet.}}<br />
== Witchspace Routes ==<br />
There are 5 direct Witchspace Routes from/to Tibecea:<br />
{{WitchspaceHeader}}<br />
{{WitchspaceEntry|Name=Ceedra|Sector=1|System=15|Distance=2.0|Government=5|Economy=4|Techlevel=8|Population=3.8|Productivity=16416|Routes=}}<br />
{{WitchspaceEntry|Name=Sori|Sector=1|System=66|Distance=5.2|Government=3|Economy=4|Techlevel=9|Population=4.0|Productivity=13440|Routes=}}<br />
{{WitchspaceEntry|Name=Isdibi|Sector=1|System=117|Distance=3.6|Government=0|Economy=6|Techlevel=5|Population=2.3|Productivity=2944|Routes=}}<br />
{{WitchspaceEntry|Name=Diquxe|Sector=1|System=182|Distance=2.8|Government=6|Economy=3|Techlevel=9|Population=4.2|Productivity=23520|Routes=}}<br />
{{WitchspaceEntry|Name=Zaleriza|Sector=1|System=238|Distance=5.6|Government=0|Economy=6|Techlevel=5|Population=2.3|Productivity=2944|Routes=}}<br />
{{WitchspaceFooter}}<br />
{{LocalAreaMapHeader|Name=Tibecea|Sector=1|X=250|Y=225|Radius=4}}{{LocalAreaMapEntry|Name=Ceedra|RX=-5|RY=-5|Radius=4}}{{LocalAreaMapEntry|Name=Sori|RX=1|RY=27|Radius=4}}{{LocalAreaMapEntry|Name=Isdibi|RX=1|RY=19|Radius=5}}{{LocalAreaMapEntry|Name=Diquxe|RX=-1|RY=-14|Radius=5}}{{LocalAreaMapEntry|Name=Zaleriza|RX=-3|RY=-29|Radius=4}}{{LocalAreaMapFooter}}<br />
== Trade ==<br />
{{PricelistEconomy3|LuxuriesNote=Tibecean modern art items}}<br />
<br />
== OXPs ==<br />
<br />
=== Galactic Navy ===<br />
[[Image:Sector1 Navy Sector Command 14 SmallNavySectorMap.png|right]]This system falls under the responsibility of the [[Sector1/Navy Command Station 14|Navy Command Station 14]] in [[Sector1/Ceedra|Ceedra]]. ([[Galactic Navy OXP]])<br />
<div style="clear:both"></div><br />
<br />
== Fiction ==<br />
=== Rise of The Kirin ===<br />
Rise Of The [[Kirin]] is a PDF novella bundled with the [http://www.crimsonforge.co.uk/cloister/kirin.zip kirin.oxp] collaboratively written by [[user:Wyvern | Wyvern]] and Clym Angus. Tibecea is the system where Rise of the Kirin story both begins and ends. It is used as a backdrop<br />
for a major space battle towards the end of the novella.<br />
{{QuoteText|Text=General Senior Gouglass vor Cheem walked smartly and smugly towards the very heavily guarded brig. The aging Coriolis station in which he walked turned lazily in ever decreasing circles around the snow-covered world of Tibecea. For the 10th time that day, he congratulated himself on picking the perfect location to exact his revenge. Resting on the outer reaches of Galaxy 1, this planet lay within a hair's breadth of the habitable zone of its parent star system. The population, colonists who had been reduced to a feudal state by the planet's harsh environment, seldom ventured within half a kilometre of the surface. The only visible evidence of them being there at all were the insulated smelting stacks that billowed plumes of acrid black and yellow smoke into the thick, pristine white atmosphere. <br />
<br />
It was a snowball: an inhabited snowball, but a snowball none the less.|Source=(Rise of the Kirin, Chapter 6, Capitulation)}}<br />
<div style="clear:both"></div><br />
<br />
=== The Traders Almanach ===<br />
If every Credit counts, try this: Whatever you buy, ship them to Isdibi or Zaleriza. And I would buy memory banks, tractors and Tibecean modern art items in that order for this trip.<br />
<div style="text-align:right;font-style:italic">Excerpt from: [[The Traders Almanach]] entry for 1:170</div><br />
<div style="clear:both"></div></div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=15319Oolite planet list2009-10-19T22:30:50Z<p>ClymAngus: </p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
Downloadable vector graphic PDF's of the 8 charts are also being produced and can be downloaded from the links below.<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf G1 Vector Map] -- [[Sector1/Index|Experimental new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf G2 Vector Map]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf G3 Vector Map]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf G4 Vector Map]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G5 Vector Map]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G6.pdf G6 Vector Map V1] [http://dl.getdropbox.com/u/1380916/Oolite/OOmap_G6_9_Basic.pdf G6 Vector Map V2]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Oolite_planet_list&diff=15318Oolite planet list2009-10-19T22:29:23Z<p>ClymAngus: </p>
<hr />
<div>== Overview ==<br />
<br />
Although this list was taken from Oolite the data applies well to the [[BBC_Micro|BBC Micro]] version of Classic Elite, and some other versions.<br />
<br />
Each entry shows the system number, name, coordinates, tech level, inhabitants, government and a comment on the system.<br />
<br />
For OXP writers, note that references to a particular galaxy in [[Oolite]] (in a [[Planetinfo.plist]] entry for example), should ''subtract 1 from the galaxy number'' – Galaxy 1 is referred to as 0, etc. In the original planet lists posted, references to a planet must subtract 1 from the planet number. The Technology Levels in the ''original'' planet lists posted already have the 1 subtracted as required by the '' plist '', whereas that displayed to the player has 1 added. In the ''revised'' planet lists and ''table summaries'' posted the Technology Level has the 1 added that the player sees; whereas the planet numbering starts at zero (indicated by the # symbol) to agree with the charts posted.<br />
<br />
* A spreadsheet of all galaxies can be downloaded in [[Media:Galaxies.zip|Excel format]] or [[Media:Galaxies_Ods.zip|Open Document format]].<br />
<br />
Downloadable vector graphic PDF's of the 8 charts are also being produced and can be downloaded from the links below.<br />
<br />
=== Where do these crazy names come from? ===<br />
<br />
If you read through the source code and/or binary for either Elite or Oolite, you will not find any text containing the list of planets and their properties. The entire universe (including the famous [http://www.frontier.co.uk/games/older/elite/faq.html edible poet]) is constructed programmatically (using a truncated Fibonacci function) from a handful of seed numbers and the strings "ABOUSEITILETSTONLONUTHNOAL" (used by the planet description string) and " ' 'LEXEGEZACEBISOUSESARMAINDIREA'ERATENBERALAVETIEDORQUANTEISRION" which is used both by the planet description string and to generate all the system names in the 8 Galaxies (the single quotes indicate placeholders where the planet name generation can be terminated early). The algorithm was reverse-engineered from the original BBC disk by [[ Christian Pinder]], and implemented in Objective-C for Oolite. Further details are given in the discussion of Elite's [[Random_number_generator|random number generators]].<br />
<br />
* In this [[Media:Oolite_galaxies.zip|spreadsheet]] (please note that this spreadsheet is in OpenDocument format and can be read by OpenOffice.org and many others applications including Microsoft Excel with the appropriate plug-in) you can see some of the algorithms in action where they are used to calculate the names, positions, inhabitants and other parameters for all 256 planets for a selected Galaxy plus a plot of the Galaxy (Sorry, but no links between worlds are plotted). You can also use this to view what could have been if a different seed number was used for the Galaxies.<br />
<br />
* A related spreadsheet showing useful trading routes is also available for [http://www.box.net/shared/bchkkloi32 download].<br />
<br />
== Galaxies ==<br />
# [[Image:StarChart-Galaxy-000.png|50px|Jump route chart of galaxy 1]] [[Oolite planet list/Galaxy 1|Galaxy 1]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G1.pdf G1 Vector Map] -- [[Sector1/Index|Experimental new Galaxy Guide]]<br />
# [[Image:StarChart-Galaxy-001.png|50px|Jump route chart of galaxy 2]] [[Oolite planet list/Galaxy 2|Galaxy 2]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G2.pdf G2 Vector Map]<br />
# [[Image:StarChart-Galaxy-002.png|50px|Jump route chart of galaxy 3]] [[Oolite planet list/Galaxy 3|Galaxy 3]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G3.pdf G3 Vector Map]<br />
# [[Image:StarChart-Galaxy-003.png|50px|Jump route chart of galaxy 4]] [[Oolite planet list/Galaxy 4|Galaxy 4]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G4.pdf G4 Vector Map]<br />
# [[Image:StarChart-Galaxy-004.png|50px|Jump route chart of galaxy 5]] [[Oolite planet list/Galaxy 5|Galaxy 5]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G5 Vector Map]<br />
# [[Image:StarChart-Galaxy-005.png|50px|Jump route chart of galaxy 6]] [[Oolite planet list/Galaxy 6|Galaxy 6]] -- [http://www.crimsonforge.co.uk/cloister/OOmap_G5.pdf G6 Vector Map V1] [http://dl.getdropbox.com/u/1380916/Oolite/OOmap_G6_9_Basic.pdf G6 Vector Map V2]<br />
# [[Image:StarChart-Galaxy-006.png|50px|Jump route chart of galaxy 7]] [[Oolite planet list/Galaxy 7|Galaxy 7]]<br />
# [[Image:StarChart-Galaxy-007.png|50px|Jump route chart of galaxy 8]] [[Oolite planet list/Galaxy 8|Galaxy 8]]<br />
<br />
[[Category:Oolite]][[Category:Classic]]</div>ClymAngushttps://wiki.alioth.net/index.php?title=Talk:SuperCobra&diff=14157Talk:SuperCobra2009-09-30T17:12:45Z<p>ClymAngus: /* vandal */</p>
<hr />
<div>Lots of text gone for a minor edit, seems like vandalism to me, unless they hit several wrong buttons by mistake. ;) <br />
[[User:Uncle Reno|Uncle Reno]] 08:23, 13 April 2007 (BST)<br />
<br />
== vandal ==<br />
<br />
vandal, reverted<br />
<br />
One thing I've noticed about this which seems a little odd it says that the ship is bigger than the cobra mark 3 but it's not if anything it's slightly smaller. maybe the oxp needs some revision or the description on the wiki?<br />
<br />
[[User:ClymAngus|ClymAngus]] 18:11, 30 Sept 2009 (BST)</div>ClymAngushttps://wiki.alioth.net/index.php?title=Talk:SuperCobra&diff=14156Talk:SuperCobra2009-09-30T17:12:16Z<p>ClymAngus: </p>
<hr />
<div>Lots of text gone for a minor edit, seems like vandalism to me, unless they hit several wrong buttons by mistake. ;) <br />
[[User:Uncle Reno|Uncle Reno]] 08:23, 13 April 2007 (BST)<br />
<br />
== vandal ==<br />
<br />
vandal, reverted<br />
<br />
One thing I've noticed about this which seems a little odd it says that the ship is bigger than the cobra mark 3 but it's not if anything it's slightly smaller. maybe the oxp needs some revision or the description on the wiki?<br />
[[User:ClymAngus|ClymAngu]] 18:11, 30 Sept 2009 (BST)</div>ClymAngushttps://wiki.alioth.net/index.php?title=SuperCobra&diff=14155SuperCobra2009-09-30T17:08:24Z<p>ClymAngus: Checked the size of the super cobra in dry dock and added it.</p>
<hr />
<div>{{Infobox ShipStats Oolite| title=SuperCobra<br />
|image = [[Image:SuperCobra.png|250px]]<br />
|dimensions = 131 × 25.6 × 59.4<br />
|capacity = 40 TC<br />
|capacityext = 15 TC<br />
|gunmounts = Fore, Aft, Starboard, Port<br />
|maxspeed = 0.45 LM<br />
|maneuverability = Roll: 2.2<br />Pitch: 1.2<br />
|missileslots = 4<br />
|energybanks = 7<br />
|energyrecharge = (Excellent) 7<br />
|milshields = Available<br />
|shieldboost = Available<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 1,622,000 Cr<br />
}}<br />
<br />
== Overview ==<br />
<br />
The SuperCobra is the newest in the range of Cobra ships from Cowell & MgRath Shipyards of Lave. Intended as a follow-up to the enormously successful [[Cobra Mk.3 (Oolite)|Cobra Mk.3]], the ship is larger and faster with a stronger hull, with the ability to carry military shield enhancements and shield energy boosters. It exemplifies the latest generation of small multi-role ships that can be used for trading, military purposes, bounty hunting (and to the dismay of the Police, piracy).<br />
<br />
== Notable features ==<br />
<br />
The ship is most notable for being the Cobra Mk.3 replacement - and basically looks like a Cobra Mk.3, the differences only becoming obvious when the two ships are together, or when the SuperCobra lights up its engines trailing four bright plumes instead of two. Although its predecessor is still popular, most ship afficionados considered the Cobra range to be getting long in the tooth, and even becoming outclassed in most respects by newer designs such as the [[Python Class Cruiser]]. With 'What Spaceship' recommending the somewhat large and unweildy PCC over the Cobra Mk.3 in a recent issue, CMR shipyards decided to expedite bringing the SuperCobra design to market.<br />
<br />
[[Image:SuperCobra-Thargoid.png|thumb|left|200px|A SuperCobra attacks a [[Thargoid Warship (Oolite)|Thargoid warship]]]]<br />
<br />
Few of the ships have been seen in trader's hands; the increases in size and speed have made this a very expensive ship to buy. However, the ability to fit military shield enhancements and at the same time, fit shield boosters, have made this craft extremely attractive to well-heeled bounty hunters and pirates alike. Pirates in particular like the cavernous cargo area - extendable to 55 TC - and lone marauding SuperCobras have been spotted in the more dangerous systems. Bounty hunters have also discovered the advantages of a large cargo area as pirates will often spill copious quantities of loot - and bounty hunters returning with the cargo the pirate stole is no longer an uncommon sight (blurring even more the difference between a pirate and a bounty hunter). The ship is also used quite often by traders with not so legitimate cargo like firearms or narcotics. <br />
<br />
The ship is universally liked by those who have flown one - it is one of the most manoeuvrable ships in its size class, as well as having a good turn of speed. The addition of witch space fuel injectors make the ship a courier's dream.<br />
<br />
== Notable Pilots ==<br />
<br />
The first prototype SuperCobra was flown in 3138, in an abortive coup to attack the capital of the Duval Empire at Achenar. The identities of the crew are restricted under the Galactic Cooperative Official Secrets Act. While destroyed, it proved itself in battle against an [[Imperial Courier]], as told in [[Status Quo]]. It is not known if the crew perished with the ship's destruction.<br />
<br />
== Download ==<br />
<br />
[http://www.box.net/shared/xsc8dq6z0x Download version 1.4] Updated on 24/05/2009.<br />
<br />
== Version History ==<br />
<br />
Version 1.4 Prepared for Oolite 1.73. Now also reacts on attacks during docking. <br />
<br />
{{ship-OXP}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=User_talk:Makarius&diff=14093User talk:Makarius2009-09-14T12:22:50Z<p>ClymAngus: /* Hi there */</p>
<hr />
<div>==Hi there==<br />
<br />
Thanks for the message, I've received a very warm welcome from a few people here now, it's a big universe! Thanks for the encouragement.<br />
<br />
[[OjnoTheRed]]<br />
<br />
==It's a surprise wiki dude!==<br />
<br />
Yes well I'm used to writing in forums where your every edit isn't recorded for prosperity. As you may have noticed from the time stamp I tend to edit go away think better of it and comeback, re-edit, rinse and repeat. It would appear that wiki's don't react well to that kind of treatment. Unsure how to solve that one really as preview although useful doesn't account for honing over time.<br />
<br />
I've never been popular on wiki's for this very reason. I don't know all these people who have ideas popped fully formed into their heads. Too organised for my liking. Smacks of matching socks clipped together and starched underpants if you know what I mean. <shudder><br />
<br />
I'm sure I'm forgetting something. Oh yes: Hello!<br />
<br />
ClymAngus</div>ClymAngushttps://wiki.alioth.net/index.php?title=Caduceus&diff=14064Caduceus2009-09-11T18:46:13Z<p>ClymAngus: /* Controversy */</p>
<hr />
<div>{{Infobox ShipStats Oolite| title=Caduceus - (Alpha)<br />
|image = [[Image:caduceus.jpg|420px|Caduceus in flight]]<br />
|dimensions = 73.6 x 31.4 x 127<br />
|capacity = 25 T<br />
|capacityext = 15 T<br />
|gunmounts = Front, Aft<br />6 broadside-mounted <br />low-yield Plasma Cannons<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Roll: 1.8<br />Pitch: 0.8<br />
|energybanks = 8<br />
|energyrecharge = Very Good (5.8)<br />
|missileslots = 8<br />
|milshields = Yes<br />
|shieldboost = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 1200000<br />
}}<br />
== Overview ==<br />
<br />
"Piss one of those things off, the last thing you're going to see is a sea of plasma green" Sector Chief, besieged Navy Sector Station 4-994. <br />
<br />
There are many rare things in the 8 galaxies, the natural phenomena and then the sentient made from monuments to orbital grave yards. There are one or two oddities that fall into both categories, the Caduceus being one of them. <br />
<br />
It is believed (according to several well read yet unofficial dossiers) that the Caduceus was the brain child of Udian Foraga Shulth, the youngest (and arguably most talented) son of the bio-maniac Mirias Shulth. Whilst several thousand books, personal testimonies, holo-recordings and overly sentimental documentaries have been penned as to the exploits of his father. Little is known about the formative years of Udian (most official records having been lost in the first great shard bio-purge). He does surface as a young adult embroiled in the new genesis war as something of an unlikely hero. Saving several sub-core trading systems from the gene-menace through the unlikely unification of celltec and nano-mechanics. <br />
<br />
One of the few quotes directly attributable to Udian is also probably the most telling: "I don't build ships, I birth them. They are my children and like any good father I watch over them." Indeed most traders, pirates (who survive) or military personnel who happen to see a Caduceus, concur that there is something distinctly biological about its construction. They tend to be encountered cross station side of industrial planets, dropping in and out of the atmosphere delivering god knows what, to god knows where, for god knows who. <br />
<br />
Few cast iron facts are known about these ships capabilities outside military circles, although this hasn't stopped the intergalactic rumor mill from churning, fueled by chance encounters and the odd station landing. Whilst sifting through this mass of conjecture, has been likened to digging through boobian bug guts looking for a nega-mass gem stone, certain "facts" appear more widely independently replicated and therefore believable.<br />
<br />
== Notable features == <br />
It would appear that these ships tend to be above average in most respects, lower top end in most categories. A speed 1 shy of half light, quickish turning circles, pitch and yaw, good shields and an apparent ability (as reported by station engineers) to successfully utilize a patch work quilt of non standard upgrades. More disturbingly, eye witnesses have reported the ship being capable of absorbing monstrous amounts of damage whilst retaining much of it's offensive fire power. Leading some ship designers to speculate that there maybe one or two specialist pieces of repair equipment that this bio-machine is utilising to 'heal' itself in flight.<br />
<br />
The ship also appears to have some form of rotating thrust directors mounted over its two main engines. How these features adds to the ships performance, handling or otherwise improve the ship is as yet unknown.<br />
<br />
So far 10 separate alpha class ships have been documented; <br />
<br />
Arc Of Radiance <br />
<br />
Apex Of Reason <br />
<br />
Shard Of Destiny <br />
<br />
Point Of Action (destroyed) <br />
<br />
Edge Of Infinity <br />
<br />
Circle Of Time <br />
<br />
Crucible Of Destruction <br />
<br />
Vortex Of Hate <br />
<br />
Annulus Of Deceit <br />
<br />
Digon Of Truth <br />
<br />
Leaked military records recently reported at least one Caduceus has been confirmed destroyed (see above). This event occurred several cycles ago during a fierce Thargoid insurgency. It appears that the battle not only engaged the military, but also many reservists and privateers who were caught in the cross fire. Details are sketchy (the documents are heavily censored) but the battle appears to have taken place some where along the Lower Insurgency on the outer rim of galaxy 4 (probably MAINDICE or LEARVEXE given the speed of military intervention from GEONERBE). The ship in question seems to have purposefully manoeuvred in between several invading warships then proceeded to deliver a barrage of devastating broadsides, to both ships simultaneously. A tactic repeated several times until it was eventually overwhelmed by robot fighters. Although not pivotal to the subsequent rout of the invading fleet, the Caduceus' actions "significantly influenced the tempo of the battle" (Vice Admiral Mineemer).<br />
<br />
== Controversy ==<br />
The real eye opener for the military was the subsequent annihilation of the remaining Thargoid ships involved in the conflict 5 days later, and the complete sterilization of all Thargoid held worlds within a 15 light year radius of the fleet. This count included two heavily defended system hatcheries.<br />
<br />
Dispatches from Naval HQ indicates it is involved in "sporadic but ongoing negotiations" with the Shulth family regarding the acquisition of hyper-biomechancial ship building technology and any other advanced tech which may help secure victory in the on-going war. Indeed some maintain that said negotiations resulted the new [[Kirin|Kirin]] military transport and lead directly to the TIBECEA incident which cost the lives of over seven hundred and fifty civilian pilots and crews. A planet side memorial for the fallen at TIBECEA, is currently under construction at the crash site of the Tabecean space station. <br />
<br />
More recently,The Order of the Black Monks of St. Herod have been unavailable for comment regarding the loss of several of their dreaded Holy Avenger Mark II Tri-Laser Gunships or [[Black Monk Gunship]]s, as they are more commonly known, apparently at the hands of one or more Caduceus pilots. <br />
<br />
This also coincides with a reported alteration to the basic ships shape.<br />
<br />
[[Image:Caduceus2.jpg|250px]]<br />
[[Image:Caduceus3.jpg|250px]]<br />
<br />
Wether this is due to a pan-galactic refit or some sort of spontaneous bio-mechanical "evolution" is as yet unknown.<br />
It is extremely rare to find one of these ships not in the hands of a Shulth or one of their associates. Still these ships occasionally appear for sale, always stripped down and curiously enough never in the hands of pirates. <br />
<br />
Given the multi-generational reputation of its pilots and masters, the mere reporting of a Caduceus in system has been known to empty orbit stations soft-bars of pirate informants, hackers and one shot cargo ejectors. Oh and if you see a ship bay on station that appears to be empty but the dock manifest indicates it's paid for three times over, best not try and park in it eh?<br />
<br />
== Caduceus Omega ==<br />
Rumor has it that there is an overclass ship floating around some where keeping a low profile. Known in navy circles as the Omega variation, its existance is little more than mere speculation, based on the mathematical impossibility of a group of standard Caduceuses causing the kind of catastrophic system damage inflicted during the Thargon insurgency.<br />
<br />
Based on scientific samples brought back from the affected worlds, it would seem some sort of hyperpowered gravitationally constrained plasma weapon was used. Top brass christened it "The Sun-gun" and have added it to the list of things they wish to bring up with a Shulth next time they captur.. errrrrr... meet one.<br />
<br />
So far only two Omega class ships have ever been identified;<br />
<br />
Hammer Of Sorrow<br />
<br />
Persistence Of Memory<br />
<br />
== Credits ==<br />
<br />
Modelled, textured & hosted by ClymAngus<br />
<br />
<br />
'''This OXP would not have been possible without the support of:'''<br />
<br />
[[user:Wyvern|Wyvern]] : Coding consultation, adoption and improvement.<br />
<br />
another_commander: Shader code review and fixing <br />
<br />
Eric Walch: Coding tips, cheats and work rounds.<br />
<br />
[[user:Ahruman|Ahruman]]: For his vertex shader code<br />
<br />
Griff: For his fragment shader code<br />
<br />
== Download ==<br />
<br />
[http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Download here]<br />
<br />
<br />
{{ship-OXP}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Caduceus&diff=14063Caduceus2009-09-11T18:45:19Z<p>ClymAngus: </p>
<hr />
<div>{{Infobox ShipStats Oolite| title=Caduceus - (Alpha)<br />
|image = [[Image:caduceus.jpg|420px|Caduceus in flight]]<br />
|dimensions = 73.6 x 31.4 x 127<br />
|capacity = 25 T<br />
|capacityext = 15 T<br />
|gunmounts = Front, Aft<br />6 broadside-mounted <br />low-yield Plasma Cannons<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Roll: 1.8<br />Pitch: 0.8<br />
|energybanks = 8<br />
|energyrecharge = Very Good (5.8)<br />
|missileslots = 8<br />
|milshields = Yes<br />
|shieldboost = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 1200000<br />
}}<br />
== Overview ==<br />
<br />
"Piss one of those things off, the last thing you're going to see is a sea of plasma green" Sector Chief, besieged Navy Sector Station 4-994. <br />
<br />
There are many rare things in the 8 galaxies, the natural phenomena and then the sentient made from monuments to orbital grave yards. There are one or two oddities that fall into both categories, the Caduceus being one of them. <br />
<br />
It is believed (according to several well read yet unofficial dossiers) that the Caduceus was the brain child of Udian Foraga Shulth, the youngest (and arguably most talented) son of the bio-maniac Mirias Shulth. Whilst several thousand books, personal testimonies, holo-recordings and overly sentimental documentaries have been penned as to the exploits of his father. Little is known about the formative years of Udian (most official records having been lost in the first great shard bio-purge). He does surface as a young adult embroiled in the new genesis war as something of an unlikely hero. Saving several sub-core trading systems from the gene-menace through the unlikely unification of celltec and nano-mechanics. <br />
<br />
One of the few quotes directly attributable to Udian is also probably the most telling: "I don't build ships, I birth them. They are my children and like any good father I watch over them." Indeed most traders, pirates (who survive) or military personnel who happen to see a Caduceus, concur that there is something distinctly biological about its construction. They tend to be encountered cross station side of industrial planets, dropping in and out of the atmosphere delivering god knows what, to god knows where, for god knows who. <br />
<br />
Few cast iron facts are known about these ships capabilities outside military circles, although this hasn't stopped the intergalactic rumor mill from churning, fueled by chance encounters and the odd station landing. Whilst sifting through this mass of conjecture, has been likened to digging through boobian bug guts looking for a nega-mass gem stone, certain "facts" appear more widely independently replicated and therefore believable.<br />
<br />
== Notable features == <br />
It would appear that these ships tend to be above average in most respects, lower top end in most categories. A speed 1 shy of half light, quickish turning circles, pitch and yaw, good shields and an apparent ability (as reported by station engineers) to successfully utilize a patch work quilt of non standard upgrades. More disturbingly, eye witnesses have reported the ship being capable of absorbing monstrous amounts of damage whilst retaining much of it's offensive fire power. Leading some ship designers to speculate that there maybe one or two specialist pieces of repair equipment that this bio-machine is utilising to 'heal' itself in flight.<br />
<br />
The ship also appears to have some form of rotating thrust directors mounted over its two main engines. How these features adds to the ships performance, handling or otherwise improve the ship is as yet unknown.<br />
<br />
So far 10 separate alpha class ships have been documented; <br />
<br />
Arc Of Radiance <br />
<br />
Apex Of Reason <br />
<br />
Shard Of Destiny <br />
<br />
Point Of Action (destroyed) <br />
<br />
Edge Of Infinity <br />
<br />
Circle Of Time <br />
<br />
Crucible Of Destruction <br />
<br />
Vortex Of Hate <br />
<br />
Annulus Of Deceit <br />
<br />
Digon Of Truth <br />
<br />
Leaked military records recently reported at least one Caduceus has been confirmed destroyed (see above). This event occurred several cycles ago during a fierce Thargoid insurgency. It appears that the battle not only engaged the military, but also many reservists and privateers who were caught in the cross fire. Details are sketchy (the documents are heavily censored) but the battle appears to have taken place some where along the Lower Insurgency on the outer rim of galaxy 4 (probably MAINDICE or LEARVEXE given the speed of military intervention from GEONERBE). The ship in question seems to have purposefully manoeuvred in between several invading warships then proceeded to deliver a barrage of devastating broadsides, to both ships simultaneously. A tactic repeated several times until it was eventually overwhelmed by robot fighters. Although not pivotal to the subsequent rout of the invading fleet, the Caduceus' actions "significantly influenced the tempo of the battle" (Vice Admiral Mineemer).<br />
<br />
== Controversy ==<br />
The real eye opener for the military was the subsequent annihilation of the remaining Thargoid ships involved in the conflict 5 days later, and the complete sterilization of all Thargoid held worlds within a 15 light year radius of the fleet. This count included two heavily defended system hatcheries.<br />
<br />
Dispatches from Naval HQ indicates it is involved in "sporadic but ongoing negotiations" with the Shulth family regarding the acquisition of hyper-biomechancial ship building technology and any other advanced tech which may help secure victory in the on-going war. Indeed some maintain that said negotiations resulted the new [[Kirin|Kirin]] military transport and lead directly to the TIBECEA incident which cost the lives of over seven hundred and fifty civilian pilots and crews. A planet side memorial for the fallen at TIBECEA, is currently under construction at the crash site of the Tabecean space station. <br />
<br />
More recently,The Order of the Black Monks of St. Herod have been unavailable for comment regarding the loss of several of their dreaded Holy Avenger Mark II Tri-Laser Gunships or [[Black Monk Gunship]]s, as they are more commonly known, apparently at the hands of one or more Caduceus pilots. <br />
<br />
This also coincides with a reported alteration to the basic ships shape.<br />
<br />
[[Image:Caduceus2.jpg|320px]]<br />
[[Image:Caduceus3.jpg|320px]]<br />
<br />
Wether this is due to a pan-galactic refit or some sort of spontaneous bio-mechanical "evolution" is as yet unknown.<br />
It is extremely rare to find one of these ships not in the hands of a Shulth or one of their associates. Still these ships occasionally appear for sale, always stripped down and curiously enough never in the hands of pirates. <br />
<br />
Given the multi-generational reputation of its pilots and masters, the mere reporting of a Caduceus in system has been known to empty orbit stations soft-bars of pirate informants, hackers and one shot cargo ejectors. Oh and if you see a ship bay on station that appears to be empty but the dock manifest indicates it's paid for three times over, best not try and park in it eh?<br />
<br />
== Caduceus Omega ==<br />
Rumor has it that there is an overclass ship floating around some where keeping a low profile. Known in navy circles as the Omega variation, its existance is little more than mere speculation, based on the mathematical impossibility of a group of standard Caduceuses causing the kind of catastrophic system damage inflicted during the Thargon insurgency.<br />
<br />
Based on scientific samples brought back from the affected worlds, it would seem some sort of hyperpowered gravitationally constrained plasma weapon was used. Top brass christened it "The Sun-gun" and have added it to the list of things they wish to bring up with a Shulth next time they captur.. errrrrr... meet one.<br />
<br />
So far only two Omega class ships have ever been identified;<br />
<br />
Hammer Of Sorrow<br />
<br />
Persistence Of Memory<br />
<br />
== Credits ==<br />
<br />
Modelled, textured & hosted by ClymAngus<br />
<br />
<br />
'''This OXP would not have been possible without the support of:'''<br />
<br />
[[user:Wyvern|Wyvern]] : Coding consultation, adoption and improvement.<br />
<br />
another_commander: Shader code review and fixing <br />
<br />
Eric Walch: Coding tips, cheats and work rounds.<br />
<br />
[[user:Ahruman|Ahruman]]: For his vertex shader code<br />
<br />
Griff: For his fragment shader code<br />
<br />
== Download ==<br />
<br />
[http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Download here]<br />
<br />
<br />
{{ship-OXP}}</div>ClymAngushttps://wiki.alioth.net/index.php?title=Caduceus&diff=14062Caduceus2009-09-11T18:42:23Z<p>ClymAngus: /* Controversy */</p>
<hr />
<div>{{Infobox ShipStats Oolite| title=Caduceus - (Alpha)<br />
|image = [[Image:caduceus.jpg|420px|Caduceus in flight]]<br />
|dimensions = 73.6 x 31.4 x 127<br />
|capacity = 25 T<br />
|capacityext = 15 T<br />
|gunmounts = Front, Aft<br />6 broadside-mounted <br />low-yield Plasma Cannons<br />
|maxspeed = 0.4 LM<br />
|maneuverability = Roll: 1.8<br />Pitch: 0.8<br />
|energybanks = 8<br />
|energyrecharge = Very Good (5.8)<br />
|missileslots = 8<br />
|milshields = Yes<br />
|shieldboost = Yes<br />
|hyperspace = Yes<br />
|isoxp = OXP<br />
|isplayer = Yes<br />
|baseprice = 1200000<br />
}}<br />
== Overview ==<br />
<br />
"Piss one of those things off, the last thing you're going to see is a sea of plasma green" Sector Chief, besieged Navy Sector Station 4-994. <br />
<br />
There are many rare things in the 8 galaxies, the natural phenomena and then the sentient made from monuments to orbital grave yards. There are one or two oddities that fall into both categories, the Caduceus being one of them. <br />
<br />
It is believed (according to several well read yet unofficial dossiers) that the Caduceus was the brain child of Udian Foraga Shulth, the youngest (and arguably most talented) son of the bio-maniac Mirias Shulth. Whilst several thousand books, personal testimonies, holo-recordings and overly sentimental documentaries have been penned as to the exploits of his father. Little is known about the formative years of Udian (most official records having been lost in the first great shard bio-purge). He does surface as a young adult embroiled in the new genesis war as something of an unlikely hero. Saving several sub-core trading systems from the gene-menace through the unlikely unification of celltec and nano-mechanics. <br />
<br />
One of the few quotes directly attributable to Udian is also probably the most telling: "I don't build ships, I birth them. They are my children and like any good father I watch over them." Indeed most traders, pirates (who survive) or military personnel who happen to see a Caduceus, concur that there is something distinctly biological about its construction. They tend to be encountered cross station side of industrial planets, dropping in and out of the atmosphere delivering god knows what, to god knows where, for god knows who. <br />
<br />
Few cast iron facts are known about these ships capabilities outside military circles, although this hasn't stopped the intergalactic rumor mill from churning, fueled by chance encounters and the odd station landing. Whilst sifting through this mass of conjecture, has been likened to digging through boobian bug guts looking for a nega-mass gem stone, certain "facts" appear more widely independently replicated and therefore believable.<br />
<br />
== Notable features == <br />
It would appear that these ships tend to be above average in most respects, lower top end in most categories. A speed 1 shy of half light, quickish turning circles, pitch and yaw, good shields and an apparent ability (as reported by station engineers) to successfully utilize a patch work quilt of non standard upgrades. More disturbingly, eye witnesses have reported the ship being capable of absorbing monstrous amounts of damage whilst retaining much of it's offensive fire power. Leading some ship designers to speculate that there maybe one or two specialist pieces of repair equipment that this bio-machine is utilising to 'heal' itself in flight.<br />
<br />
The ship also appears to have some form of rotating thrust directors mounted over its two main engines. How these features adds to the ships performance, handling or otherwise improve the ship is as yet unknown.<br />
<br />
So far 10 separate alpha class ships have been documented; <br />
<br />
Arc Of Radiance <br />
<br />
Apex Of Reason <br />
<br />
Shard Of Destiny <br />
<br />
Point Of Action (destroyed) <br />
<br />
Edge Of Infinity <br />
<br />
Circle Of Time <br />
<br />
Crucible Of Destruction <br />
<br />
Vortex Of Hate <br />
<br />
Annulus Of Deceit <br />
<br />
Digon Of Truth <br />
<br />
Leaked military records recently reported at least one Caduceus has been confirmed destroyed (see above). This event occurred several cycles ago during a fierce Thargoid insurgency. It appears that the battle not only engaged the military, but also many reservists and privateers who were caught in the cross fire. Details are sketchy (the documents are heavily censored) but the battle appears to have taken place some where along the Lower Insurgency on the outer rim of galaxy 4 (probably MAINDICE or LEARVEXE given the speed of military intervention from GEONERBE). The ship in question seems to have purposefully manoeuvred in between several invading warships then proceeded to deliver a barrage of devastating broadsides, to both ships simultaneously. A tactic repeated several times until it was eventually overwhelmed by robot fighters. Although not pivotal to the subsequent rout of the invading fleet, the Caduceus' actions "significantly influenced the tempo of the battle" (Vice Admiral Mineemer).<br />
<br />
== Controversy ==<br />
The real eye opener for the military was the subsequent annihilation of the remaining Thargoid ships involved in the conflict 5 days later, and the complete sterilization of all Thargoid held worlds within a 15 light year radius of the fleet. This count included two heavily defended system hatcheries.<br />
<br />
Dispatches from Naval HQ indicates it is involved in "sporadic but ongoing negotiations" with the Shulth family regarding the acquisition of hyper-biomechancial ship building technology and any other advanced tech which may help secure victory in the on-going war. Indeed some maintain that said negotiations resulted the new [[Kirin|Kirin]] military transport and lead directly to the TIBECEA incident which cost the lives of over seven hundred and fifty civilian pilots and crews. A planet side memorial for the fallen at TIBECEA, is currently under construction at the crash site of the Tabecean space station. <br />
<br />
More recently,The Order of the Black Monks of St. Herod have been unavailable for comment regarding the loss of several of their dreaded Holy Avenger Mark II Tri-Laser Gunships or [[Black Monk Gunship]]s, as they are more commonly known, apparently at the hands of one or more Caduceus pilots. <br />
<br />
This also coincides with a reported alteration to the basic ships shape. <br />
[image=Caduceus2][image=Caduceus3]<br />
<br />
Wether this is due to a pan-galactic refit or some sort of spontaneous bio-mechanical "evolution" is as yet unknown.<br />
It is extremely rare to find one of these ships not in the hands of a Shulth or one of their associates. Still these ships occasionally appear for sale, always stripped down and curiously enough never in the hands of pirates. <br />
<br />
Given the multi-generational reputation of its pilots and masters, the mere reporting of a Caduceus in system has been known to empty orbit stations soft-bars of pirate informants, hackers and one shot cargo ejectors. Oh and if you see a ship bay on station that appears to be empty but the dock manifest indicates it's paid for three times over, best not try and park in it eh?<br />
<br />
== Caduceus Omega ==<br />
Rumor has it that there is an overclass ship floating around some where keeping a low profile. Known in navy circles as the Omega variation, its existance is little more than mere speculation, based on the mathematical impossibility of a group of standard Caduceuses causing the kind of catastrophic system damage inflicted during the Thargon insurgency.<br />
<br />
Based on scientific samples brought back from the affected worlds, it would seem some sort of hyperpowered gravitationally constrained plasma weapon was used. Top brass christened it "The Sun-gun" and have added it to the list of things they wish to bring up with a Shulth next time they captur.. errrrrr... meet one.<br />
<br />
So far only two Omega class ships have ever been identified;<br />
<br />
Hammer Of Sorrow<br />
<br />
Persistence Of Memory<br />
<br />
== Credits ==<br />
<br />
Modelled, textured & hosted by ClymAngus<br />
<br />
<br />
'''This OXP would not have been possible without the support of:'''<br />
<br />
[[user:Wyvern|Wyvern]] : Coding consultation, adoption and improvement.<br />
<br />
another_commander: Shader code review and fixing <br />
<br />
Eric Walch: Coding tips, cheats and work rounds.<br />
<br />
[[user:Ahruman|Ahruman]]: For his vertex shader code<br />
<br />
Griff: For his fragment shader code<br />
<br />
== Download ==<br />
<br />
[http://www.crimsonforge.co.uk/cloister/neocaduceus.zip Download here]<br />
<br />
<br />
{{ship-OXP}}</div>ClymAngus